Mario García Lázaro (@Thenend) header
Mario García Lázaro (@Thenend) profile picture

Tradcoder at @mercurysteam

Madrid (Spain)
Joined May 2009
Photo by Mario García Lázaro (@Thenend)Photo by Mario García Lázaro (@Thenend)Photo by Mario García Lázaro (@Thenend)Photo by Mario García Lázaro (@Thenend)Photo by Mario García Lázaro (@Thenend)Photo by Mario García Lázaro (@Thenend)Photo by Mario García Lázaro (@Thenend)Photo by Mario García Lázaro (@Thenend)Photo by Mario García Lázaro (@Thenend)Photo by Mario García Lázaro (@Thenend)
Mario García Lázaro retweeted
Timeless humour! A 2,000 year-old Roman souvenir pen with a joke inscription roughly equivalent to: “I went to Rome and all I got you was this cheap pen!" 😂 Dated circa 70 AD, this iron stylus pen was recovered in London during excavations by MOLA. 📷 Juan Jose Fuldain/MOLA #Archaeology
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Mario García Lázaro retweeted
You maybe know about WIN + D to minimize all your apps, but did you know about WIN + Home that minimizes all apps except the one in focus? Both are great for clearing up clutter
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Mario García Lázaro retweeted
🔥 Photo Mode Spotlight: @SindyJ_B OK... We're obsessed with these stunning captures! Thank you for showcasing our beautiful world in such a creative way! 📸 505.games/BoFVP5 Version 2.0 arrives May 14th. Demo OUT NOW! #BoFInFocus #BladesofFire
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Mario García Lázaro retweeted
Starting the week off strong with another beautiful piece of art from our talented team... 😍🔥 Like what you see? Blades of Fire is OUT NOW! Epic: 505.games/BoFEpicGames PS5: 505.games/BoFPS5 Xbox: 505.games/BoFXboxXS #ForgeYourLegend #BladesofFire
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Mario García Lázaro retweeted
The worst volume control designs ever made 😭
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Mario García Lázaro retweeted
🔥 We're feeling generous! Want to be in with a chance of winning a digital copy of #BladesofFire, on a platform of your choice? ⚔️ Enter here: 505.games/BoFGiveaway Terms and conditions apply. #ForgeYourLegend
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Mario García Lázaro retweeted
"You have been chosen, Aran de Lira. Only you can forge your legend!" From award-winning studio @mercurysteam comes #BladesofFire, an all-new single player action-adventure. Launching May 22, 2025 on Epic Games, PlayStation 5 and Xbox Series X|S. 505.games/BladesOfFireAnnoun…
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Mario García Lázaro retweeted
⚔️ Tune into #IGNFanFest to find out more about @mercurysteam's latest project, #BladesofFire 🔥 📅 Thursday 27th February ⏰ 10:30 PST / 18:30 GMT 🔗 Show info: 505.games/IGNFanFest25/ #ForgeYourLegend #505Games
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Relevant 2024 games and the engines they were made with
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Mario García Lázaro retweeted
"Steel was a gift from the gods." @mercurysteam x @505_Games #ForgeYourLegend #IGNFanFest
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Concerning
🤔 Elon Musk began to play a key role in the formation of the administration of Donald Trump, — ABC News ❗️Musk was also present at least two of the president-elect's phone calls — Zelensky and Erdogan. Trump even handed over the phone to Musk so that he could talk to Zelensky.
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Mario García Lázaro retweeted
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Mario García Lázaro retweeted
You asked for it, so here it is. Visualizing CPU cache speeds relative to RAM. Cache optimization is important too!
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Mario García Lázaro retweeted
As the player moves around, cars are constantly created and deleted to give the appearance of a busy city. For gta3, Vice & SA, my code places cars at about 70m from the player if they would be in view of the camera. They get removed at around 90m. Cars that are ‘off screen’ get placed at around 15m and removed at 25m. In the image (thanks, electromaximus) cars are created at the green and removed at the red lines. When the player looks ‘behind’, cars straight ahead would be considered ‘off screen’ and removed. Speedrunners use this to clear the road ahead of them. For SA, I changed the rule so that cars would have to be off-screen for at least 2 seconds to be removed. This fixed it. My code looked for road nodes at the appropriate distance to create cars and that didn’t already have cars nearby. Sometimes there were no suitable nodes which could result in empty or unusually busy streets. Cars further than 20m away use reduced physics/collision. In this state, cars do not detect collisions and would drive straight through walls. When the player gets close, the full physics is switched on. You can notice this happening as cars drop a little until the suspension settles. Cars don’t switch back to the reduced physics state.
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Mario García Lázaro retweeted
It's just a dream
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Mario García Lázaro retweeted
vec3 f=vec3(.2,.4,1.5),p;for(float i,e,g,S,u;i++<50.;o+=exp(e*5e3-sin(vec4(4,3,2,0)*p.z-log(S)))/50.){p=vec3((FC.xy-.5*r)/r.y*g,g)-i/3e4;mat2 M=rotate2D(t/8.);p.yz*=M*M;p--;p.yx*=M;S=5.;for(int j;j++<20;p/=u)S/=u=dot(p=2.*clamp(p,-f,f)-p,p);g-=e=p.z/S;} #つぶやきGLSL
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Mario García Lázaro retweeted
MACHINE Happy Belated April Fool's Day! xkcd.com/2916/
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Mario García Lázaro retweeted
📔𝗔𝗻𝗶𝗺 𝗧𝗶𝗽 #𝟭: Key Pose to Key Pose Speed up or cut out the inbetween frames of your anim! Inbetween poses will never look as appealing as key poses, and gameplay anims are limited on length, so try to hold frames on the key poses and speed through the inbetween frames!
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Mario García Lázaro retweeted
Just so y'all know: Every time you push code, you appear on this real-time wall at the @github HQ.
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