Matthew retweeted
switched back to chrome in 10 minutes 😅
it's just a chat!
Matthew retweeted
Indiehacking is not a lottery.
You just need to be pretty good at a lot of different things. Nobody likes to say it out loud, because it sounds like bragging. But the reality is:
You need to be a competent programmer to ship your product and make sure it can stay stable
You need to be a decent enough designer to make it look attractive to customers.
You need to be a marketer to know how to promote it.
You need to be a business person to know how it’s going to work as an ongoing company.
I don’t want to call anyone out but. Taking a year to build a buggy platform where people pay you for an interview, this misses on multiple criteria. Technically unsound, design is subjective so I won’t say anything, marketing was spot on, but business-wise you’re just trading your time for money like a freelancer or consultant, it was never going to work as a business.
I wish that person well because I really think they have found their personal “market fit” with the new job.
But to dismiss indiehacking as a lottery or a cult is wrong. I have watched people around me IRL and online become rich from indiehacking and it’s because they kept trying, they kept learning, and when finally their thing hit it off, it was because they had amassed skills that made them good at many different things.
You can cultivate skill and talent through experience. And luck just magnifies it.
Matthew retweeted
Replying to @mikestrives
Maybe it's just me, but I feel like most founders are afraid of running ads
It makes no sense
Before we would build a landing page and test to see how people would react
Nowadays we have AI, you can literally build an app within a weekend, then start running ads the next day
Run them for a week
If it works, great, continue with that idea
If it didn't, try again, build another app, launch it, run ads, repeat
The faster your iteration cycle is, the most successful you'll be




