@UltimaCodex

The Ultima Fan network!

Britannia
Joined March 2012
A modernized reworking of LairWare’s Mac OS port of “Ultima 3,” which adds controller support and compatibility with several other platforms (including Steam Deck).
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As promised, the demo version of "Code of the Savage" is available on Steam...just in time for Next Fest!
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James McHugh has continued working on his browser-based prequel to "Ultima 7," adding support for importing the original game data.
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A bit more work on my recreation of the 1995-97 Ultima IX prototype. I’ve moved the assets into Godot and now have the player walking and running with keyboard and mouse controls, plus camera rotation around the vertical axis. #indiegame #gamedev #Ultima
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The Ultima Codex retweeted
4 more hours of work got us a crude PvP system for my browser-based Ultima 7 Online. Little buggy and needs better visual feedback, but you can see it starting to take shape. It can support 2000+ concurrent clients (although probably not all standing in one place). Quests, dungeon instances, leveling, groups, and character vanity all on the way. One thing I did scrap: 8-direction facing turned out to be wildly complex, so we're sticking with the original 4-direction for now.
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Stirring Dragon Games will again be bringing "Unknown Realm" to the Portland Retro Gaming Expo, which kicks off this weekend!
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