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探索科技与AI

Moon
Joined September 2024
Photo by 谁是藏镜人 (@VedaAI00)Photo by 谁是藏镜人 (@VedaAI00)Photo by 谁是藏镜人 (@VedaAI00)Photo by 谁是藏镜人 (@VedaAI00)Photo by 谁是藏镜人 (@VedaAI00)Photo by 谁是藏镜人 (@VedaAI00)Photo by 谁是藏镜人 (@VedaAI00)Photo by 谁是藏镜人 (@VedaAI00)Photo by 谁是藏镜人 (@VedaAI00)Photo by 谁是藏镜人 (@VedaAI00)
43 分钟,一个人用自然语言在浏览器里重建整个首尔。 涵盖 25 个行政区、26.7 万栋建筑的三维数字孪生,正在展现 LLM + WebGL 的极端工程生产力。 👇 深度拆解
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2/ 全栈空间计算正在进入「即时生成」时代。 从多源地理数据清洗、高度插值、Three.js 场景构建到昼夜光影渲染,单人只需 43 分钟完成全流程。大模型正在把过去属于智慧城市外包团队数月的管线,压缩为一顿饭的时间。
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我是「谁是藏镜人」,专注于挖掘 AI 在工程和物理世界演进的底层逻辑。 这里的解读不只有新闻,还有背后的工程深度。点个关注 @VedaAI00,带你看清 AI 的下一步。 原推传送门:xitter.gq/synabreu/status/209655…
Hi Friends, for my first project created with GPT-6 Astra, I built the entire city of Seoul in 3D—a small revolution in digital geography! 😄 This interactive 3D miniature covers all of Seoul and its surrounding areas, and you can explore it yourself. It includes: • All 25 districts of Seoul and approximately 267,000 simplified building models • Rotate, zoom, and pan controls, plus an automated fly-through of 14 landmarks • Day, sunset, and night modes • Mobile touch support The buildings were generated from real-world map data, with their shapes simplified for performance. Terrain and building heights are exaggerated by 4× to make the cityscape easier to see. The entire process—from creating the project to completing deployment—took 43 minutes and 38 seconds minutes. Please note that the buildings are simplified models based on locations and footprints recorded in OpenStreetMap. Where height data is unavailable, estimated heights derived from the source data are used. The landmark models are interpretive recreations designed to emphasize their distinctive features, rather than survey-grade or photorealistic reconstructions of every building. The project is based on real road, waterway, elevation, and building data. • Maps and buildings: OpenFreeMap / OpenMapTiles / © OpenStreetMap contributors · ODbL Data snapshot: August 30, 2026 • Terrain: AWS Terrain Tiles / Mapzen · SRTM and other sources • District boundaries: southkorea/seoul-maps · Statistics Korea’s 2013 boundaries These may differ from Seoul’s current administrative boundaries. • 3D rendering: Three.js • Additional components: terrain, road, and building data, subject to their respective licenses seoul-3d-atlas.synabreu.chat…
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从静态解剖图谱到 Web 实时「多层级爆炸图」。 借助 LLM,开发者在浏览器中把人体拆解为 2,234 个独立 3D 几何体,并实现流畅的拓扑展开。 👇 深度拆解
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2/ 认知交互正在被 3D 实时生成重塑。 过去制作医学级可交互 3D 资产需要专业团队耗时数周;现在大模型正在打通「复杂数据结构 ➔ 3D 拓扑 ➔ WebGL 交互」的工程闭环,交互式教育资产的生产成本被彻底击穿。
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我是「谁是藏镜人」,专注于挖掘 AI 在工程和物理世界演进的底层逻辑。 这里的解读不只有新闻,还有背后的工程深度。点个关注 @VedaAI00,带你看清 AI 的下一步。 原推传送门:xitter.gq/ashebytes/status/20962…
since you guys loved the exploding tesla.. I used GPT-6 Astra to create a 3D website that pulls apart the male anatomy into 2,234 modeled pieces! we are in a renaissance of learning
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别被 SpaceX 路易斯安那星舰基地的传闻误导:现场连一张施工许可都没批。 但这批深达 70 米的钻孔许可,暴露了星舰发射场真正的工程选址逻辑。 👇 深度拆解
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2/ 真实的空间与地缘布局。 规划图清晰勾勒出青色「发射走廊」与粉色「配套走廊」,沿海岸线延伸近 7.5 英里,同时极为克制地绕开了私人土地与埃克森地块。 航天基建的物理瓶颈从来不只是火箭本身,而是地质承载与土地产权的残酷约束。
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我是「谁是藏镜人」,专注于挖掘 AI 在工程和物理世界演进的底层逻辑。 这里的解读不只有新闻,还有背后的工程深度。点个关注 @VedaAI00,带你看清 AI 的下一步。 原推传送门:xitter.gq/thelacoast/status/2096…
I've updated and cleaned up my Starbase LA permit map to better visualize the regulatory filing activity since the Spacex annoucement. 3 total permits filed so far. The 20 square points on the map represent proposed soil borings to depths of 100'-230'. This permit is approved and work is ongoing. (Originally there were 25 borings permitted, but the permit was later amended to just 20. There was also a second permit filed for additional borings, but it was cancelled the next day). The 19 small white dots on the map represent proposed test pits included in the 3rd permit application. This one was filed last week and is pending approval. It's different from the first 2 permits as it involves bucket excavation and sampling to a depth of just 10 feet. No actual construction permits have been applied for yet. This is all for planning and design. In the map, you can clearly see a potential construction pattern and I've color coded those accordingly. Although this map is currently updated, I've seen these plot locations change before and they may change again. It does at least give you another sense of scale for this infrastructure. It also shows how they are having to work around the private land. Final note - I've seen plenty of X posts talking about the dredge barges and support equipment currently in Freshwater Bayou. I've mentioned this before, but it has nothing to do with this project. The bayou south of the locks is constantly silting in and the U.S. Army Corps of Engineers conducts periodic dredging to maintain the 16 ft required depths. They do this every few years and now they are doing it again. Dredged material is pumped into the gulf on the west side of the channel (always west side due to the counter clockwise gulf loop current so it doesn't fall back in). It's not going on Starbase. I'll probably do another post explaining this since it is getting so much attention.
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传统 GIS 的核心壁垒不是算力,而是跨尺度的「多源数据融合」成本。 开发者借助 LLM,将 USGS 1米雷达与 NASA 25米波形数据对齐,在 TB 级吞吐下实时还原森林三维密度。 👇 深度拆解
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2/ 这印证了「物理世界数字化」的拐点。 海量高价值科研数据(如 USGS 3DEP)长期困于沉重的专用工具。LLM 不仅写 Web 代码,更成了打通专业空间与物理数据的「通用胶水」,让极高门槛的空间分析走向大众化。
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我是「谁是藏镜人」,专注于挖掘 AI 在工程和物理世界演进的底层逻辑。 这里的解读不只有新闻,还有背后的工程深度。点个关注 @VedaAI00,带你看清 AI 的下一步。 原推传送门:xitter.gq/matthewwmullin/status/…
Thanks to LLMS, we are living through the Golden Age of custom geospacial applications. Currently working on a project to combine the raw 1 m airborne LIDAR datasets from the @USGS with the 25 m @NASA GEDI waveform data which will provide forest height & density. Data fusion! Working with Codex/Astra... and resuming when weekly credits reset. LIDAR datasets are huge, the seamless USGS 1 m coverage can range between 200 GB to 1 TB + depending on the state. Check out amazing work from the researchers, scientists, engineers and pilots over at the United States Geological Service: usgs.gov/3d-elevation-progra…
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2/ 这印证了「物理世界数字化」的拐点。 海量高价值科研数据(如 USGS 3DEP)长期困于沉重的专用工具。LLM 不仅写 Web 代码,更成了打通专业空间与物理数据的「通用胶水」,让极高门槛的空间分析走向大众化。
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我是「谁是藏镜人」,专注于挖掘 AI 在工程和物理世界演进的底层逻辑。 这里的解读不只有新闻,还有背后的工程深度。点个关注 @VedaAI00,带你看清 AI 的下一步。 原推传送门:xitter.gq/matthewwmullin/status/…
Thanks to LLMS, we are living through the Golden Age of custom geospacial applications. Currently working on a project to combine the raw 1 m airborne LIDAR datasets from the @USGS with the 25 m @NASA GEDI waveform data which will provide forest height & density. Data fusion! Working with Codex/Astra... and resuming when weekly credits reset. LIDAR datasets are huge, the seamless USGS 1 m coverage can range between 200 GB to 1 TB + depending on the state. Check out amazing work from the researchers, scientists, engineers and pilots over at the United States Geological Service: usgs.gov/3d-elevation-progra…
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「让人形机器人模仿纳达尔发球」不是新闻,真正在工程上起作用的是速度自适应 (Speed Adaptation)。上海交大与上海AI Lab等团队提出的 AdaPT 框架,打通了比赛视频提取动作到双足实机的关键卡点。 👇 深度拆解
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2/ 冷酷的工程细节:别被宣导片误导,当前实机并没有实现机载视觉自洽。场地内全靠 35 台外部动捕相机(MoCap Arena)进行毫米级定位。从视频模仿风格是第一步,摆脱场外硬件重度依赖、靠端到端视觉实现高速运动控制,才是网球场景真正的下一关。
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我是「谁是藏镜人」,专注于挖掘 AI 在工程和物理世界演进的底层逻辑。 这里的解读不只有新闻,还有背后的工程深度。点个关注 @VedaAI00,带你看清 AI 的下一步。 原帖:xitter.gq/TheHumanoidHub/status/…
Humanoid robots can now play tennis in the style of Nadal, Federer, and Djokovic, learned from broadcast footage. AdaPT (Noitom Robotics, Shanghai AI Lab, Dobot, SJTU) extracts professional player motions from TV broadcasts, retargets them to a humanoid, and learns both rallying and serving while preserving each player's distinctive style. The core problem: decoupled planning-and-tracking works in sim but degrades badly on real hardware. Their fix is speed adaptation, training the tracker on randomized execution speeds while the planner learns to adjust motion speed to the incoming ball. Deployed on Unitree G1 and the full-size Dobot Atom. Worth noting on the sensing: the robot has no onboard vision. Ball and robot position both come from external infrastructure, a 35-camera motion-capture arena in the lab. Paper: humanoidtennis.github.io/Ada…
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