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I'm opening up commissions again!⭐
#VRChat prefabs, tools, avatars, worlds, or even standalone Unity development, I'd love to hear what you have in mind!
commissions.vowgan.com/
Vowgan | Vaughan Schmidt retweeted
This is not Minecraft. This is VRChat. And no it's not "another minecraft vrchat world" this is actually 100% accurate.
10 chunks of render distance. A stable 280 FPS in my tests. Just 32 draw calls. And no, it’s not “vibecoded.”
I ported Minecraft 26.3’s terrain noise generator to run entirely in a GPU shader. Each player generates the chunks locally, while Udon handles collision, block placement logic, and tracking which blocks players place or remove.
Will I ever make a full Minecraft port for VRChat? Maybe, if I find the time!
I’ve been a Minecraft Java modder for 7 years, with over 25 million downloads on my CurseForge profile. Porting Minecraft to C# has always been a dream of mine, and this is a first step toward it.
Udon makes that difficult in quite a few places. Terrain features like tree trunks, villages, and other structures are still a challenge, and I haven’t found a way to generate all of them entirely in a GPU shader yet.
But Minecraft terrain running through a shader inside VRChat? That’s already a pretty good start.
#VRChat #VRChat_world #Udon #Minecraft #Port
If you're making a Unity package that uses custom script icons, but don't actually need them in the scene, Unity actually provides a great way to disable them by default for other users. Just make an empty class with InitializeOnLoad, do an EditorPrefs check, and disable them.
(2/3) this. This can be done with a string stored here, just make sure you know it's unique. Once we verify it hasn't been set, set it to True, and then call "GizmoUtility.SetIconEnabled" for each class type, and pass False to disable it.
Vowgan | Vaughan Schmidt retweeted
In my neverending quest to put off the work I should actually be doing, I've made some major expansions to Sentinel Tree Coast in the last few weeks. Special thanks to @Vowgan for helping me with some major optimization too!
#VRChat
#VRChat_world
#VRChatPhotography
LOD groups are nice, but too many of them can cost a good bit of your CPU. If you have tons of LOD groups in small spaces (like shelves from an asset pack) those can be grouped together easily. I made a tool for doing just that, available free in my Discord server!
Link below⬇️
Grab it here, and stick around for updates on what I'm up to! discord.gg/nS3x5Pr
Vowgan | Vaughan Schmidt retweeted
I'm opening up commissions again!⭐
#VRChat prefabs, tools, avatars, worlds, or even standalone Unity development, I'd love to hear what you have in mind!
commissions.vowgan.com/
I'll be taking 4 clients at a time for now, though that number may change as time goes on. If my list fills up, I can add you to a wait-list and reach out once I'm available!
Also, I got me a sick-ass redirect link for my google doc 😎
I decided to try out a style of "Operating System" -like menu panels in VRChat. They work great, and I have a few ideas for it, though I'm curious to see what people think!
Vowgan | Vaughan Schmidt retweeted
I've released an avatar! This is my low poly take on Deltarune's "Pink / MewMew" character! It has both the standard and ghost versions, as well as props for the staff and bomb.
Links available below! ⬇️
I've released an avatar! This is my low poly take on Deltarune's "Pink / MewMew" character! It has both the standard and ghost versions, as well as props for the staff and bomb.
Links available below! ⬇️
I've made avatars for myself in the past, but this is my first jump into making one to share! Feedback is always greatly appreciated!
Patreon: patreon.com/Vowgan/posts/pin…
Booth: vowgan.booth.pm/items/860311…
Gumroad: vowgan.gumroad.com/l/mewmew
Jinxxy: jinxxy.com/Vowgan/mewmew
Vowgan | Vaughan Schmidt retweeted
ARE YOU A BROKE BOY??? 😢
WELL I GOT THE PERFECT VRChat ASSET FOR YOU 🤩
Info down below 👇
Perhaps the Steam Machine wasn't quite what you wanted it to be. Today I offer an alternative: The CubeN!
Inspired by the recent works of Valve Software, the CubeN brings the form factor of the modern home Console/PC hybrid to your world or avatar as a simple prop.
Links below⬇️
Patreon: patreon.com/Vowgan/posts/cub…
Jinxxy: jinxxy.com/Vowgan/cuben
Booth: vowgan.booth.pm/items/854023…
Gumroad: vowgan.gumroad.com/l/cuben
Switching between OBS sources for live-streaming based on which one I've had selected was a bit annoying to set up in the past. I've put together a solution I think I actually like! Here's a breakdown of my setup using Advanced Scene Switcher:🧵
3/4 Then, I have another macro set up that checks the state of this variable, showing the source if it's correct, and hiding it if not. Any macros can be easily duplicated from existing ones, so I just set up two, duplicate them, and change the corresponding app name.























