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4 years of development later, we finally have something out, and for free!!
We've crammed more content into this than many games I've paid for, and we'd love nothing more than for folks to just try it out and give us feedback so we can ensure Slime 64 is the best it can be.
Wave (Slime 64) retweeted
cradles Wurl in my hands like a pipe bomb
#slime64 #indiegames #oc #ocart #expressionmeme #charactermeme
Wave (Slime 64) retweeted
Game dev is hard.
But at the same time it's a really beautiful thing.
I didn't grow up playing games, but I've really loved learning the process and seeing everyone's projects grow.
There's still so much heart out there, amidst the slop.
Thank you for making what you love.
Wave (Slime 64) retweeted
He's just a silly guy, your honor ๐๐
#Slime64
As @RunningSumErins has continued to hit the ground running on art and 3D animated cutscenes for Slime I've only gotten more excited. This one just happens to be the latest of many :)
Wave (Slime 64) retweeted
you can simply
๐๐
make games the old fashioned way
Wave (Slime 64) retweeted
I got the chance to play this a while back and Myles has something genuinely amazing on his hands here, YOU HAD BETTER WISHLIST
announcing FLICKSHOT, a hyper-stylish physics fighting game about using recoil to blast your ship around the arena. come for party game chaos, stay for nuanced mechanics and skill expression.
FLICKSHOT releases in 2027. wishlist now on steam: store.steampowered.com/app/5โฆ
#indiegames
working on FLICKSHOT has been a blast. I set up systems and then vanish into the void for awhile
by the time I get back Myles has been cooking harder than anyone I've ever known on the craziest shit you've ever seen
announcing FLICKSHOT, a hyper-stylish physics fighting game about using recoil to blast your ship around the arena. come for party game chaos, stay for nuanced mechanics and skill expression.
FLICKSHOT releases in 2027. wishlist now on steam: store.steampowered.com/app/5โฆ
#indiegames
Wave (Slime 64) retweeted
announcing FLICKSHOT, a hyper-stylish physics fighting game about using recoil to blast your ship around the arena. come for party game chaos, stay for nuanced mechanics and skill expression.
FLICKSHOT releases in 2027. wishlist now on steam: store.steampowered.com/app/5โฆ
#indiegames
Wave (Slime 64) retweeted
๐๐
All these years painting my model trains and bringing them to the @NWModelers shows have prepared me for this moment exactly LOLLL
She came out so pretty, you guys ๐ฅบ
#indiedev #gamedev #modeltrains #blender #3Dmodeling #slime64
Wave (Slime 64) retweeted
Y'all, I have never been more excited watching a game get made. Benjamage, my partner @WaveParadigm, VA Alex Rochon, and the rest of the LapCat team are cooking up something pretty darn incredible
Get slimed ๐ #calicowilder #calicowilderandthecrystalblade #indiegames #gamedev
Wave (Slime 64) retweeted
When I first started prototyping Mr. Sleepy Man (October 2019), I thought I was going to make the character completely hand drawn with this bill boarding effect.
I quickly realized how much work this would be and started learning 3D modeling shortly after ๐ซ
Wave (Slime 64) retweeted
And now I've spent this year trying to apply Williams' principles to 3D animation ๐ซ
(Btw, y'all should keep an eye on @Slime_64 ๐ฅบ My fiance and I have been working on this game together for seven years and we're really excited for the 2027 release! ๐)
Wave (Slime 64) retweeted
I legitimately forgot how much I adore this movie.
He's animated on ONES to match the live action footage.
That's 24 drawings per second for 1 hr 44 min
6,240
Richard Williams was deranged and I highly recommend his textbook/video series for those learning animation basics.
Wave (Slime 64) retweeted
HUUUUUGE NEWS
my momentum fighting game FLICKSHOT is joining @PIGSquad at @RetroGamingExpo in portland oregon on october 11, and i have the laurel graphic to prove it!
come give my cool dope video game a try and then let's high five about it
#gamedev #indiedev #prge
Wave (Slime 64) retweeted
๐๐๐IT'S THE SPOOKY MONTH๐๐๐
And what a better way to ring in the fresh season than with a sneak preview of what's on the horizon for 2027 ๐
(Note: No audio yet. Everything is still subject to change and polish. We're just excited to have you with us for the ride!)























