Learn WebGL, VR, AR, Three.js, Babylon.js - monthly workshops/meet ups

Joined October 2015
I don't always have graphics bugs, but when I do they look moody AF.
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WebGL Workshop retweeted
289 chars #つぶやきGLSL for (O *= t; O.a++ < 30.; O += (1. + cos(k+k+t+vec4(0,1,2,0))) / 2e2 / L ) p = R - vec3(F+F, R.y), p = t/L*p - 3./R, M(p.zx) M(p.yx) p.x -= 2., t -= L - .1; Real-time: shadertoy.com/view/dlc3Wl
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WebGL Workshop retweeted
Today in Portal Land One portal working nicely. Add a second and... bleem!
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Working! It looks like the same named attributes over all shaders. @playcanvas
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Six days! Six bleedin' days! Trying to fix this! Inverted bi-linear, bi-linear, non-affine? Nope Quick fix was: 𝚐𝚕_𝙿𝚘𝚜𝚒𝚝𝚒𝚘𝚗 /= 𝚐𝚕_𝙿𝚘𝚜𝚒𝚝𝚒𝚘𝚗.𝚠; but didn't seem to work. Not the shader! Because I was tracking the wrong bloody thing--the player not the camera!
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Replying to @playcanvas
@playcanvas The Portals implementation is coming along nicely. Oh, wait. Oh. Oh, sherbert!
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Replying to @playcanvas
@playcanvas Progress with a more ambitious Portals implementation.
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I’m revisiting implementing portals (as in the eponymous game(s)) in @PlayCanvas, having abandoned my first ill-fated endeavour. 🙄 I’m now adopting a mask-based approach with promising results. 🙂 Mask is top left, portal view is top right, main image the merged result.
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InVideo.io are looking for Graphics Engineers (Mobile). If you like writing shaders, come and join me. linkedin.com/posts/ancyvergh…
WebGL Workshop retweeted
Just discovered this beautiful series «Erosion» by British artist and ceramicist @tamsinvanessen, love the material and intricate shapes of those tamsinvanessen.com/#/erosion…
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wip just playing around with gradients and curves #generative #creativecoding #glsl #shader
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