WebGL Workshop retweeted
289 chars #つぶやきGLSL
for (O *= t;
O.a++ < 30.;
O += (1. + cos(k+k+t+vec4(0,1,2,0))) / 2e2 / L
)
p = R - vec3(F+F, R.y),
p = t/L*p - 3./R,
M(p.zx) M(p.yx)
p.x -= 2., t -= L - .1;
Real-time: shadertoy.com/view/dlc3Wl
WebGL Workshop retweeted
Working!
It looks like the same named attributes over all shaders.
@playcanvas
WebGL Workshop retweeted
Replying to @CarlBateman @playcanvas
Six days! Six bleedin' days! Trying to fix this!
Inverted bi-linear, bi-linear, non-affine? Nope
Quick fix was:
𝚐𝚕_𝙿𝚘𝚜𝚒𝚝𝚒𝚘𝚗 /= 𝚐𝚕_𝙿𝚘𝚜𝚒𝚝𝚒𝚘𝚗.𝚠;
but didn't seem to work.
Not the shader! Because I was tracking the wrong bloody thing--the player not the camera!
WebGL Workshop retweeted
Replying to @playcanvas
@playcanvas
The Portals implementation is coming along nicely.
Oh, wait. Oh. Oh, sherbert!
WebGL Workshop retweeted
Replying to @playcanvas
@playcanvas
Progress with a more ambitious Portals implementation.
WebGL Workshop retweeted
I’m revisiting implementing portals (as in the eponymous game(s)) in @PlayCanvas, having abandoned my first ill-fated endeavour. 🙄
I’m now adopting a mask-based approach with promising results. 🙂
Mask is top left, portal view is top right, main image the merged result.
WebGL Workshop retweeted
Just discovered this beautiful series «Erosion» by British artist and ceramicist @tamsinvanessen, love the material and intricate shapes of those
tamsinvanessen.com/#/erosion…
WebGL Workshop retweeted
Free #WebGL eBook alert! Today only!
packtpub.com/free-learning
WebGL Workshop retweeted
I'm sharing my shadertoy ray tracing experiment framework, which I'd unintentionally kept private all this time! It includes extensible abstractions, FXAA, reflections, environment map, shadows, and minimalist physically-based materials.
shadertoy.com/view/Ms2SWw
WebGL Workshop retweeted
I tried to reproduce this blobby wobbly fluffy shader seen in a tweet from @SennepLDN
Since I suck at algebra sometimes the vertices are transformed the wrong way 🤷🏻♂️
@codesandbox > cento.csb.app/
#r3f #javascript #threejs #reactjs
WebGL Workshop retweeted
Mind blowing! Someone has written a 3D engine simulating a non-Euclidean world. Watch the video to understand: reddit.com/r/programming/com…
WebGL Workshop retweeted
Hello #Developers! Could you help us run a virtual study group for refugees and disadvantaged people? 1-2 hours, every week or 2. Drop us an email with "Study group" in the subject line @digitalscots @ScotTechArmy #midlandstech @WomenInTechBrum @tecmcr #Imagine #RefugeeWeek2020





























