Turning most complex technologies into stories Working on sth crazy? Pitch to us here; https://xitter.cf/t.co/6wDuX1YLex

United Kingdom
Joined September 2024
Zero One Creative retweeted
๐Ÿ™๐Ÿ‘Œ๐Ÿ™Œ๐Ÿš€ thanks so much Peter!!! @reinpk
Iโ€™m super excited share that @MIT-trained aerospace engineer and serial entrepreneur Peter Reinhardt @reinpk has committed $1M to the @FermiExplorer mission to send humanityโ€™s first spacecraft to another star! ๐Ÿ’ซ Find out how you can get involved and contribute at FermiExplorer.org ๐Ÿค“ And thanks so much for your generosity and time, Peter, welcome aboard!! ๐Ÿ™๐Ÿ˜ƒ๐Ÿš€ Full article: uk.finance.yahoo.com/news/miโ€ฆ
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Zero One Creative retweeted
Great partnering up with Michael Wood @ Story Engineering to bring this project to life @ZeroOneCreative Congrats @DimitrisKoute and team
Meeting the demand for compute is becoming impossible. At Atomarine we are building the next generation of AI infrastructure: the most scalable, cheapest and most climate friendly form of standalone compute on Earth.
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Zero One Creative retweeted
Amazing video-making job from an amazing team ๐Ÿ’ช
Congratulations @AskLeonidas and @Project_S_Space on today's launch! This was such a fun collaboration to bring their vision to lifeโœจ
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Zero One Creative retweeted
It was an absolute privilege to work with the insanely talented @AskLeonidas and the team at Project-S - what they're doing is mind-blowing ๐Ÿคฏ So glad that @ZeroOneCreative could help bring the vision to life! ๐Ÿ›ฐ๏ธ
Space is becoming infrastructure. Its safety layer is not keeping pace. Today, we are revealing Project-Sโ€”and our mission to safeguard space access and exploration. NASA & ESA estimate over 1.2 million debris objects between 1 and 10 cm are already in orbit. The risk is growing. Objects in this range are capable of causing catastrophic damage. If the environment continues to degrade, some orbital regions could become increasingly hazardousโ€”or unusable. We founded Project-S to help change that trajectory. Our vision is space for everyone: an orbital environment where humanity can operate safely and keep exploring. Our mission: Safeguarding Space Access and Exploration. We release our integrated technology roadmap visualized: โ€ข Detect smaller debris objects โ€ข Model and predict their paths โ€ข Support collision-avoidance decisions โ€ข Ultimately enable debris remediation Space safety is not another feature. It is infrastructure. We have prepared an extended technical paper explaining this architecture in greater depth and clearly separating current work from the longer-term roadmap. If you are a space enthusiast, a space operator, or just casually enjoying tech trends, what applications of space technologies excite you the most? Thanks to @ZeroOneCreative and @ashkan01C for the concept film ๐Ÿ™. #Space #Technology #Sustainability #OrbitalDebris #ProjectS
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Zero One Creative retweeted
We couldn't be happier to partner up on this! Congrats for the launch team!
Did you know that humanity has never launched a spacecraft to another star? That is about to change! I'm super excited to share that my cofounders, @AdiOltean, @EzraFeilden, and I, have created a non-profit to attempt to send humanityโ€™s ๐—ณ๐—ถ๐—ฟ๐˜€๐˜ ๐˜€๐—ฝ๐—ฎ๐—ฐ๐—ฒ๐—ฐ๐—ฟ๐—ฎ๐—ณ๐˜ ๐˜๐—ผ ๐—ฎ๐—ป๐—ผ๐˜๐—ต๐—ฒ๐—ฟ ๐˜€๐˜๐—ฎ๐—ฟโ€ฆ and we need your help! We have formed a non-profit called The @FermiExplorer Mission with the goal of launching a minimum viable spacecraft to Alpha Centauri, the nearest star system, leaving in 3 years and arriving in around 80,000 years. We hope it will be both the first spacecraft to leave Earth for another star, and the last to arrive, as per this concept video! The mission is intended to make the idea of interstellar travel real, and to encourage more people to confront one of humanityโ€™s biggest unanswered questions when we look beyond our planet: "Where is everybody?" (the Fermi Paradox) The mission has four high-level objectives: - Aim: To launch the first spacecraft to another star. It should get at least 99% of the way to the nearest star system, Alpha Centauri, within 80,000 years. - Payload: It should have at least a 1kg, 10x10x10 cm payload. - Schedule: It should launch before the end of 2029 - Cost: It should cost less than $15M to design, build, launch, and operate. The mission was planned with the help of the folks at @astrodigitalgeo, @MattGialich and the folks at @AstroForge, and @alexwg+@matthew_pines physical AI lab PSI, who devised the final mission profile. The mission will be executed by full-time program manager @GarrettJameson, who joins us after 10 years as a US Air Force Officer, in collaboration with a US bus manufacturing partner that will be selected over the coming months. We will need your help to complete the mission, so if the idea of the mission excites you, please check out the Fermi Explorer website in the comments to find out more about why we are doing the mission and how to get involved! Thanks to London Studio @ZeroOneCreative and @ashkan01C for producing the concept video ๐Ÿ™๐Ÿ™
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Zero One Creative retweeted
The Fermi Explorer mission is inspiring, and is led by a great team that I know will put in the hard work to make this a success. I love supporting crazy ambitious missions, and hope others join to help them as they endeavor to explore the stars!
Did you know that humanity has never launched a spacecraft to another star? That is about to change! I'm super excited to share that my cofounders, @AdiOltean, @EzraFeilden, and I, have created a non-profit to attempt to send humanityโ€™s ๐—ณ๐—ถ๐—ฟ๐˜€๐˜ ๐˜€๐—ฝ๐—ฎ๐—ฐ๐—ฒ๐—ฐ๐—ฟ๐—ฎ๐—ณ๐˜ ๐˜๐—ผ ๐—ฎ๐—ป๐—ผ๐˜๐—ต๐—ฒ๐—ฟ ๐˜€๐˜๐—ฎ๐—ฟโ€ฆ and we need your help! We have formed a non-profit called The @FermiExplorer Mission with the goal of launching a minimum viable spacecraft to Alpha Centauri, the nearest star system, leaving in 3 years and arriving in around 80,000 years. We hope it will be both the first spacecraft to leave Earth for another star, and the last to arrive, as per this concept video! The mission is intended to make the idea of interstellar travel real, and to encourage more people to confront one of humanityโ€™s biggest unanswered questions when we look beyond our planet: "Where is everybody?" (the Fermi Paradox) The mission has four high-level objectives: - Aim: To launch the first spacecraft to another star. It should get at least 99% of the way to the nearest star system, Alpha Centauri, within 80,000 years. - Payload: It should have at least a 1kg, 10x10x10 cm payload. - Schedule: It should launch before the end of 2029 - Cost: It should cost less than $15M to design, build, launch, and operate. The mission was planned with the help of the folks at @astrodigitalgeo, @MattGialich and the folks at @AstroForge, and @alexwg+@matthew_pines physical AI lab PSI, who devised the final mission profile. The mission will be executed by full-time program manager @GarrettJameson, who joins us after 10 years as a US Air Force Officer, in collaboration with a US bus manufacturing partner that will be selected over the coming months. We will need your help to complete the mission, so if the idea of the mission excites you, please check out the Fermi Explorer website in the comments to find out more about why we are doing the mission and how to get involved! Thanks to London Studio @ZeroOneCreative and @ashkan01C for producing the concept video ๐Ÿ™๐Ÿ™
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Zero One Creative retweeted
Did you know that humanity has never launched a spacecraft to another star? That is about to change! I'm super excited to share that my cofounders, @AdiOltean, @EzraFeilden, and I, have created a non-profit to attempt to send humanityโ€™s ๐—ณ๐—ถ๐—ฟ๐˜€๐˜ ๐˜€๐—ฝ๐—ฎ๐—ฐ๐—ฒ๐—ฐ๐—ฟ๐—ฎ๐—ณ๐˜ ๐˜๐—ผ ๐—ฎ๐—ป๐—ผ๐˜๐—ต๐—ฒ๐—ฟ ๐˜€๐˜๐—ฎ๐—ฟโ€ฆ and we need your help! We have formed a non-profit called The @FermiExplorer Mission with the goal of launching a minimum viable spacecraft to Alpha Centauri, the nearest star system, leaving in 3 years and arriving in around 80,000 years. We hope it will be both the first spacecraft to leave Earth for another star, and the last to arrive, as per this concept video! The mission is intended to make the idea of interstellar travel real, and to encourage more people to confront one of humanityโ€™s biggest unanswered questions when we look beyond our planet: "Where is everybody?" (the Fermi Paradox) The mission has four high-level objectives: - Aim: To launch the first spacecraft to another star. It should get at least 99% of the way to the nearest star system, Alpha Centauri, within 80,000 years. - Payload: It should have at least a 1kg, 10x10x10 cm payload. - Schedule: It should launch before the end of 2029 - Cost: It should cost less than $15M to design, build, launch, and operate. The mission was planned with the help of the folks at @astrodigitalgeo, @MattGialich and the folks at @AstroForge, and @alexwg+@matthew_pines physical AI lab PSI, who devised the final mission profile. The mission will be executed by full-time program manager @GarrettJameson, who joins us after 10 years as a US Air Force Officer, in collaboration with a US bus manufacturing partner that will be selected over the coming months. We will need your help to complete the mission, so if the idea of the mission excites you, please check out the Fermi Explorer website in the comments to find out more about why we are doing the mission and how to get involved! Thanks to London Studio @ZeroOneCreative and @ashkan01C for producing the concept video ๐Ÿ™๐Ÿ™
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Zero One Creative retweeted
Need for Speed Most Wanted if it was a combat racer you play in the browser. I built most of this in @grok: the game, the visuals, videos, and the graphics. Meshes from @ZeroOneCreative's mesh generator and @polyhaven. Music through the @ElevenLabs API. Opus 5 on the hard parts: gameplay feel, mechanics, physics. I steered the iterations so it followed real game-dev practice: LoD, collisions, PBR materials, a dynamic background, all running on @threejs. If anyoneโ€™s interested, I want to make it open source. A benchmark for future models. And if it holds up, a path toward AAA. cc @spacexai Drift. Draft. Dent the legend. Which class first: Interceptor, Bruiser, or Trickster?
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Zero One Creative retweeted
Check out our latest collaboration with @cosmic_robotics visualising their technology into this video powered by #amara + our team! Congrats for the launch @thelcjones @JamesAEmerick
Introducing our tech roadmap at @cosmic_robotics to start autonomous city construction on Mars in the mid-2030s. Our team includes senior talent from SpaceX, Tesla, Google, Amazon, Zoox, Nuro, and Autodesk. We're already deploying robots on large-scale construction sites. Link to roadmap in the thread below:
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Zero One Creative retweeted
Introducing our tech roadmap at @cosmic_robotics to start autonomous city construction on Mars in the mid-2030s. Our team includes senior talent from SpaceX, Tesla, Google, Amazon, Zoox, Nuro, and Autodesk. We're already deploying robots on large-scale construction sites. Link to roadmap in the thread below:
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Zero One Creative retweeted
Our very own @RaymondWongPhD @ZeroOneCreative casually winning @openai @codex hackathon after work! Legend ๐Ÿ”ฅ @LauraModiano @Andy_AJT @HennersBro98 @bensassoon @popey
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Zero One Creative retweeted
๐ŸŒ Field Notes: @ashkan01C from @ZeroOneCreative dropped Amara, a 3D agent that builds entire game worlds inside the engine, from a chat. World models are having a moment. Here's where Amara fits, and why its approach is different ๐Ÿงต + stick around until the end for a demo!
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Zero One Creative retweeted
The thing every AI world tool gets wrong is that you're stuck with whatever it gives you. #Amara works like an actual production environment, every object separate and editable, simulation-ready, your assets or generated ones. Not a video. Not a one-shot. The real workflow:
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Zero One Creative retweeted
I don't want to upset anyone but At 01C we've tried every world model that's been released. The only thing they generate is hype. Amara is not a point cloud, not a video, not just an LLM calling tools. Amara translates human creative intent into 3D space using a combination of foundational models and delivers it into industry software. The best of 3D engines with the best of AI. Built to maximise human control and speed for 3D projects.
๐Ÿšจ Meet 01C's 3D agent 'Amara' Describe a world. Bring your own assets or let Amara generate them. You steer the vision; Amara builds the scene and thousands of articulated objects, fully editable, getting sharper every time you iterate. More details below ๐Ÿ‘‡
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Zero One Creative retweeted
The bottleneck in 3D creation was never imagination, it was the technical friction. I felt it through a whole career in VFX and film. There was always more I didn't know that could've saved me days. Amara removes that tax. You describe the world; it builds it, and it sharpens every time you iterate. Genuinely so proud of the team at @ZeroOneCreative for building the tool I always hoped someone would - not just for people like me, but for anyone with something to create. What's the first world you'd make?
๐Ÿšจ Meet 01C's 3D agent 'Amara' Describe a world. Bring your own assets or let Amara generate them. You steer the vision; Amara builds the scene and thousands of articulated objects, fully editable, getting sharper every time you iterate. More details below ๐Ÿ‘‡
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I can finally design my mind palace. @ashkan01C and team have been cooking! ๐Ÿ”ฅ
๐Ÿšจ Meet 01C's 3D agent 'Amara' Describe a world. Bring your own assets or let Amara generate them. You steer the vision; Amara builds the scene and thousands of articulated objects, fully editable, getting sharper every time you iterate. More details below ๐Ÿ‘‡
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Zero One Creative retweeted
3D tools are used to help you build scenes. Amara by 01C is something different. It turns a simple idea into a full living world. You describe it once a city a palace a forest and it builds everything around it. Terrain buildings roads interiors all placed in a way that actually makes sense. You do not even need assets. It can generate them on the fly or use your own. Everything stays editable so the world keeps improving as you refine it. It also brings the world to life with rigged characters moving objects and real interactions like NPCs walking and acting inside the environment. And it does not stop at visuals. It can run full simulations with physics logic weather and scripted events happening inside the world. What used to take teams of artists and developers can now start from a single prompt. We are moving from building scenes to generating worlds that actually run.
๐Ÿค Paid partnership
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Zero One Creative retweeted
3D world generation will never be the same ๐Ÿ‘€๐Ÿ”ฅ @ashkan01C and his team are absolutely crushing it! Join the waitlist: amara.01c.ai/app
๐Ÿšจ Meet 01C's 3D agent 'Amara' Describe a world. Bring your own assets or let Amara generate them. You steer the vision; Amara builds the scene and thousands of articulated objects, fully editable, getting sharper every time you iterate. More details below ๐Ÿ‘‡
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Zero One Creative retweeted
For decades, 3D creation has felt like having to build your own pencil before starting a drawing. Not anymore. Amara will usher in a new age of 3D creativity.
๐Ÿšจ Meet 01C's 3D agent 'Amara' Describe a world. Bring your own assets or let Amara generate them. You steer the vision; Amara builds the scene and thousands of articulated objects, fully editable, getting sharper every time you iterate. More details below ๐Ÿ‘‡
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