Javier Arredondo (@acidbeat) header
Javier Arredondo (@acidbeat) profile picture

Art director and 3D artist at ártico disseny creatiu

Barcelona, Spain
Joined April 2009
Photo by Javier Arredondo (@acidbeat)Photo by Javier Arredondo (@acidbeat)Photo by Javier Arredondo (@acidbeat)Photo by Javier Arredondo (@acidbeat)Photo by Javier Arredondo (@acidbeat)Photo by Javier Arredondo (@acidbeat)Photo by Javier Arredondo (@acidbeat)Photo by Javier Arredondo (@acidbeat)Photo by Javier Arredondo (@acidbeat)Photo by Javier Arredondo (@acidbeat)
It's summer and I want an icecream! New experiment. Building an Icecream with Blender Geometry nodes. #b3d #blender3d #geometrynodes #icecream #magnum #chocolate #boolean #delicious #helado #summer #frigo #3dart #experiment #music #remix #motiongraphics #gnodes #generativeart
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[vibe-]codevember 2026 - Day 3 - Melt spite.github.io/codevember-2… #threejs
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if anyone wants to join me in a [vibe-]codevember, i'll be trying to get it done this month i'm interested in seeing what happens when the whole process is done using coding agents and how fun/devoid of fun it becomes by the end of it, compared to other years since there's no official prompt list (afaik), here's a list generated by Claude, based on previous years and other similar challenges: 1. Fold 2. Shatter 3. Melt 4. Tangle 5. Moss 6. Orrery 7. Hollow 8. Tesseract 9. Membrane 10. Caustic 11. Rust 12. Feather 13. Labyrinth 14. Tension 15. Mirage 16. Spore 17. Kelp 18. Pendulum 19. Erosion 20. Cocoon 21. Bolt 22. Echo 23. Magma 24. Nest 25. Veil 26. Anamorph 27. Burrow 28. Hive 29. Portal 30. Dissolve
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Bumpy Metaballs 2026 #threejs Live: spite.github.io/bumpy-metaba… Source: github.com/spite/bumpy-metab… In 2013 i made a tech demo of marching cubes, triplanar mapping, and matcaps, and ever since i wanted to make a variation where the interior was blurry and gooey. i've tried a few different times over the years, with pure raymarching, hybrid volume rendering... and finally with Opus i've been able to put it in a presentable state, and push the performance even more this version does the polygonalisation in the GPU and the lighting is from an environment map. the field supports more shapes, and there's ambient occlusion and traced shadows, plus a postprocessing stage.
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i've always loved those renders of maps with exaggerated elevation here are of some of the features of a tile-based earth renderer, with Mercator correction, exaggerated elevation, cast soft shadows and shading, and support for several available tile sets
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more secret life of torus knots
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another one, this one slighttly longer. let's see how this one compresses...
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adding interactive force affectors
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let's try a less dynamic one 🤞
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twisty klein bottle up close and personal
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Javier Arredondo retweeted
Ported Kenney's Starter Kit Racing to @threejs 🏁 Also built a basic track editor so people can create their own maps and share them with friends. xitter.gq/KenneyNL/status/203168…
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Day 9: Crazy automaton. Cellular automata with crazy rules. (not that crazy rules, but it looks a bit crazy) Live: spite.github.io/genuary-2026… Code: github.com/spite/genuary-202… #genuary9 #genuary2026 #threejs
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Javier Arredondo retweeted
Port of This Way (2002) by our demoscene group Stravaganza to JS+#threejs Starting a series bringing our old demos to the web, as faithful as possible to the originals I already did a 64kb version and a JS port before, this time aiming for full fidelity fernandojsg.com/stravaganza.…
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Javier Arredondo retweeted
COMIC by Blender, 3d and 2d #blender
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Javier Arredondo retweeted
Replying to @mrdoob @NanoBanana
Fixed a few more things this morning... Okay, I think the very first WIP version of the Quake Three.js port is ready to share. 🎮 mrdoob.github.io/three-quake… 💻 github.com/mrdoob/three-quak…
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Javier Arredondo retweeted
Vibe coding a javascript loader for the custom 3D file format we used in a demo I did back in 2001.
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here's the annual tradition of testing particles and video compression on this platform
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