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It's summer and I want an icecream!
New experiment. Building an Icecream with Blender Geometry nodes.
#b3d #blender3d #geometrynodes #icecream #magnum #chocolate #boolean #delicious #helado #summer #frigo #3dart #experiment #music #remix #motiongraphics #gnodes #generativeart
Javier Arredondo retweeted
[vibe-]codevember 2026 - Day 3 - Melt
spite.github.io/codevember-2…
#threejs
Javier Arredondo retweeted
if anyone wants to join me in a [vibe-]codevember, i'll be trying to get it done this month
i'm interested in seeing what happens when the whole process is done using coding agents and how fun/devoid of fun it becomes by the end of it, compared to other years
since there's no official prompt list (afaik), here's a list generated by Claude, based on previous years and other similar challenges:
1. Fold
2. Shatter
3. Melt
4. Tangle
5. Moss
6. Orrery
7. Hollow
8. Tesseract
9. Membrane
10. Caustic
11. Rust
12. Feather
13. Labyrinth
14. Tension
15. Mirage
16. Spore
17. Kelp
18. Pendulum
19. Erosion
20. Cocoon
21. Bolt
22. Echo
23. Magma
24. Nest
25. Veil
26. Anamorph
27. Burrow
28. Hive
29. Portal
30. Dissolve
Javier Arredondo retweeted
Bumpy Metaballs 2026 #threejs
Live: spite.github.io/bumpy-metaba…
Source: github.com/spite/bumpy-metab…
In 2013 i made a tech demo of marching cubes, triplanar mapping, and matcaps, and ever since i wanted to make a variation where the interior was blurry and gooey. i've tried a few different times over the years, with pure raymarching, hybrid volume rendering... and finally with Opus i've been able to put it in a presentable state, and push the performance even more
this version does the polygonalisation in the GPU and the lighting is from an environment map. the field supports more shapes, and there's ambient occlusion and traced shadows, plus a postprocessing stage.
Javier Arredondo retweeted
i've always loved those renders of maps with exaggerated elevation
here are of some of the features of a tile-based earth renderer, with Mercator correction, exaggerated elevation, cast soft shadows and shading, and support for several available tile sets
Javier Arredondo retweeted
another one, this one slighttly longer.
let's see how this one compresses...
Javier Arredondo retweeted
Day 9: Crazy automaton. Cellular automata with crazy rules.
(not that crazy rules, but it looks a bit crazy)
Live: spite.github.io/genuary-2026…
Code: github.com/spite/genuary-202…
#genuary9 #genuary2026 #threejs
Javier Arredondo retweeted
Port of This Way (2002) by our demoscene group Stravaganza to JS+#threejs
Starting a series bringing our old demos to the web, as faithful as possible to the originals
I already did a 64kb version and a JS port before, this time aiming for full fidelity
fernandojsg.com/stravaganza.…
Replying to @mrdoob @NanoBanana
Fixed a few more things this morning...
Okay, I think the very first WIP version of the Quake Three.js port is ready to share.
🎮 mrdoob.github.io/three-quake…
💻 github.com/mrdoob/three-quak…




























