Ian Morrison (@aimlessdev) profile picture

Working on videogames

Canada
Joined February 2010
Replying to @FreyaHolmer
No, no, it's perfect! Just gotta rock this vibe:
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Replying to @GentScientist
Take your goddamn upvote :P
Another study; wanted to try to get a handle on how a sunset plays through clouds.
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Replying to @DMeville
Right, in my example it was a 3D skybox scene that needed rendered props to show enough detail (and also make it trivial to rearrange as neede). So the planet and rings for this:
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I've struggled with painting clouds in the past so I did a stormcloud study! Struggling to get that mix of hard edges and soft gradients quite right, but felt like I learned something.
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This is what the control map looked like: B had the burst/splatter shape, G had sheets of material, and R had individual droplets and stringy bits. In retrospect it needed smoother gradients, but it was a fun effect to set up!
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Replying to @DMeville
This is the effect I used it for, on a project with @OnlyByMidnight. The multichannel dissolve gave a ton of flexibility; it could handle the stringy spray from the main burst, but I also reused it for the evaporating splatters on the ground!
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Did this a couple weeks back! Been a long time since I've done a fully rendered painting like this. Was aiming to evoke 70s sci-fi novel cover art.
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Novaforge needed a way to repair your ship in flight, so I added drone hubs you can hack to fool their complement of repair drones into patching you up. They'll tag along for a bit replacing any parts of your ship that might have been shot off. #screenshotsaturday #gamedev
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Novaforge's newest weapon is a sniper beam with a wicked punch! They're power hungry, hard to aim, and run hot, but zapping half of someone's ship off with a well placed shot is very satisfying. #screenshotsaturday #gamedev #indiedev
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New weapon for Novaforge! Flak cannons are hard to use due to the slow speed of the shells, but the exposive warheads will rip a big chunk out of the enemy ship if you can make the shot. #screenshotsaturday #gamedev #unity3d
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Working on recording tools for Novaforge. It dumps raw data from gameplay and lets me examine it offline in the scene view! Importantly, also lets me put two recordings side by side. Going to be VERY useful for investigating network issues. #gamedev #screenshotsaturday
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