David Holmes (@malitiatus) header
David Holmes (@malitiatus) profile picture

Systems Designer at @InflexionGames, Former Producer and Game Developer on Life Goes On (@lgogame), Canada, YEG.

Edmonton, AB
Joined March 2009
Photo by David Holmes (@malitiatus)Photo by David Holmes (@malitiatus)Photo by David Holmes (@malitiatus)Photo by David Holmes (@malitiatus)Photo by David Holmes (@malitiatus)Photo by David Holmes (@malitiatus)Photo by David Holmes (@malitiatus)Photo by David Holmes (@malitiatus)
What inspired the world of Nightingale? We sat down with Inflexion team members to share some of the backstories which shape the characters and creatures that inhabit the Realms. Watch the full video here: youtu.be/HIZl_5JdRjo
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David Holmes retweeted
FRREELANCE WORK INFO! I'm now offering a practice game journo interview experience for developers! I take info about your game (e.g. trailer, press release, social info), create a set of questions that I'd ask as a games journo, and then conduct that interview with you.
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I emerge, bleary eyed and bedraggled, from making an inventory system.
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When the portal network collapsed, any hope of returning to Nightingale City rested upon ancient magick: Realm Cards. Learn more about how they’ll define your journey: playnightingale.com/post/rea…
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Make sure you tune into #SummerGameFest to see what's new with @PlayNightingale!
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Excited for people to see more!
Get ready to be transported to the Fae realms! @InflexionGames, in partnership with @LevelInfinite, are bringing survival crafting game @PlayNightingale to #SummerGameFest showcasing new features and gameplay on Thursday.
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🌟Tumble Rush🌟 is a fast-paced, endless marble maze that you control by tilting your phone! Roll through frantic, physics-based tricks and traps, gather coins, and unlock a cast of cute, collectible characters. 👇Seeking a publisher! More info below👇 #PitchYaGame #gamedev
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Get ready to be transported to the Fae realms! @InflexionGames, in partnership with @LevelInfinite, are bringing survival crafting game @PlayNightingale to #SummerGameFest showcasing new features and gameplay on Thursday.
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Mostly doing chores this weekend, but got a chance to push a new build of my robots based on the feedback I got from the last build. Told you I wouldn’t wait as long 😊
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Step inside the world of Fae with @pcgamer's exclusive #Nightingale cover story. Featuring brand new images, gameplay details, interviews, and more. Grab a copy today 👇 magazinesdirect.com/az-singl…
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You can now wishlist Nightingale on @Steam and @EpicGames’ Epic Games Store. Find the links for both in the thread below 👇 #PlayNightingale
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Making games is hard.
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Ok, going to do some rebalancing and minor feature work before starting in on the next chunk. Items and inventory.
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After putting the prototype build out earlier in the week, I told myself I wasn’t going to do any more work on it this week and just relax. …And then this morning I started picking off low hanging fruit from some of the initial feedback 😅
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Getting feedback is so invigorating. It’s fun to see some expectations confirmed and hear some surprising comments. The best part of being a game dev, in my opinion, is seeing how people respond to what you’ve made and feeding off that energy.
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Definitely won’t let it be months before I put out another build. I felt the same way after the last demo, but the time it took to fix some tech debt left me concerned that the fun I was seeing wasn’t really there. Thankfully, it looks like there’s something there.
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I’m proud of the work we did for the controls on the Infinity Engine Collection. It’s nice to see people are still enjoying them a couple years later. techradar.com/news/playing-b…
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