6 months at IO Interactive.
Easily the most fun I've had in my career so far! Feels great to be back on the game engine side of gamedev. ๐
Glacier is such a playful engine to work in; its very clear it was made with team collaboration, systemic gameplay and instant iteration as a focus. Very different to any other engine i've used!
I very recently joined IO Interactive as Product Manager of Glacier Engine!
Started a week ago and having tons of fun already! ๐
2025 New Year Resolution: Post more on B Sky, Insta and LinkedIn, instead of on Twitter.
Same name over there as is on here!
This is a perfect gamedev-in-a-nutshell story. ๐
The artists gave me a texture for the moon in gta3.
I placed the moon in the sky, made sure it was visible at night and that it was a reasonable size.
A few days later 4 artists were at my desk asking me to change the size of the moon.
"No problem" I said.
It turned out they couldn't decide what the size of the moon should be. Two of them wanted it smaller to be more realistic. The other two wanted it larger to be more cinematic.
This went on a bit and I suggested to make the size of the moon changeable in the game. This way they could decide in their own time and let me know the conclusion. Since I was working on the sniper rifle, I made it so that the moon toggled through 3 sizes (small, medium, large) as the player sniped it.
The artists never got back to me so I just left it in. It was still there in SA.
My partner's post-dinner Christmas Day movie pick was:
The 2007 horror-film-adaptation of Stephen King's 'Room 1408', starring John Cusack.
Of course I have the @FortniteGame outfit combo of Christmas Mariah Carey, wearing Air Jordans & an @AmongUsGame backpack.
Andy Touch (Same on ๐ฆโ
) retweeted
I'm making an open-ended coding game/toy about using code to generate 3D objects. Does this explain it?
Can't believe we are getting a live-action Krypto the Superdog! ๐คฉ














