Arcade Neo Geo since 1990 AES • MVS • MV1 • MV2 • NGCD Sega Astro City • Blast City • Taito Vewlix Homebrew built with AI, tested on real hardware 👾

Joined April 2020
Because everybody is talking about #FREEMVC2 👍 totally agree, this game needs an official new release for #PS5 #XboxSeriesX 💯 I played a few rounds today and Nostalgia kicked in 🥰🤩🔥🔥🔥 #MarvelVsCapcom2 #FGC #MvC2 #RetroGaming #Arcade #CAPCOM #Playstation2 #fightinggames
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My Mortal Kombat AI proof of concept, running on Neo Geo hardware from 1990 🐉 Seven fighters. Native sprites. Selection music and sounds. A glimpse of the Neo Geo AES/MVS cartridge that could have been. MAME: OK CMVS: OK #MortalKombat #NEOGEO #MVS
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A little sprite surgery for my Mortal Kombat Neo Geo PoC. 🐉 Before → After: stray pixels between Sonya’s legs removed, background revealed, original shadow restored. A first cleanup pass—more precise edges and further polish are still needed to all characters.
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Before clean-up
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Sonya. Raiden. On a Neo Geo. 🐉 My Mortal Kombat Neo Geo PoC now trading punches, kicks and blood in real time. Native sprites. No pre-rendered fight. Still polishing every hit—but this alternate arcade timeline is getting real. MAME: OK CMVS: OK #NEOGEO #MortalKombat #MVS
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Neo Geo Killer Instinct: Camera, stage and fighter linked. Non-commercial fan-made technical AI PoC. Not affiliated with or endorsed by Nintendo, Rare, or Microsoft. Killer Instinct and all original assets belong to their respective rights holders. No public release planned.
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The biggest milestone in this native Neo Geo PoC: fighters stay grounded as the stage perspective changes. A shared projection maps world positions to each view, keeping feet and floor aligned in real time. Precomputed art, live gameplay. #NeoGeo #KillerInstinct
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arcadecyborg retweeted
Full Mario 64 in Mixed Reality! Running in real 3D (no stereoscopic crap) natively at 90FPS and also running on my desk! 😋 Again, Opus 5.5 + PICO CLI combo made it quite straightforward. Such a bliss to play an oldie at 90 FPS in 3D. Disclaimer: I own an original physical copy of Mario 64. This project is not associated with Nintendo or PICO.
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I grew up with the Neo Geo in the ’90s and have been a huge fan. 60 days ago, I started learning intensively about AI. Never imagined it help me create my own project. Demo: a knight walking through a mystical forest, lost in thought. Knight sprite made in #PixelLab #NEOGEO
Nintendo’s Shigeru Miyamoto, the acclaimed designer behind Super Mario and Zelda, has explained why he believes generative AI won’t make human creativity obsolete. "There will always be a role left for us to play." videogameschronicle.com/news…
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A knight, 170 languages—for the Neo Geo community! My AI-assisted demo runs on original hardware. Learning sprites, parallax and YM2610 audio feels incredible! Thanks to everyone who made it possible. Knight: PixelLab. #NeoGeo #AI #Homebrew #PixelLab
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Neo Geo Killer Instinct - Altar Stage Native Neo Geo tiles, tile maps and fixed palette groups. Its rendered 3D look invites comparisons with Prehistoric Isle 2, Ironclad and Shock Troopers: 2nd Squad. Movement and animation run live on the 68000 #NEOGEO #KillerInstinct #AI
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Wolfenstein 3D — NEO GEO AI POC Noch mit kleinen Fehlern, aber das erste Level ist komplett durchspielbar – inklusive Geheimraum und zusätzlicher Waffe. FPS-Anzeige direkt im Spiel. Echte Gameplay-Aufnahmen. MAME: OK CMVS: OK #NeoGeo #Wolfenstein3D #AI #Homebrew
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Verbesserungsvorschläge: Feinere Texturdetails, weniger Neo Geo Sprites und 3–10 % mehr FPS in kontrollierten MAME-Testgängen. Links: bisheriger Renderer Rechts: Prototyp Noch experimentell – Wandkanten und Nahdarstellung brauchen Feinschliff.
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What if Midway & SNK actually did it?! 🤯 Imagine 1990 arcade magic. Thanks to AI, I built this PoC: The iconic Mortal Kombat character select screen running on my original NEO GEO hardware! (Non-commercial/No release) Native sprites. No video playback. #NEOGEO #MortalKombat
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Killer Instinct on Neo Geo is progressing! Fixed stage rendering and character grounding. Attacks and hit reactions work. Four playable fighters, sound, music, and the arcade flow are in place. Tested in MAME. Real hardware testing next. #NeoGeo #KillerInstinct #Ai #Homebrew
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i urge people to read his comments in whole. this is some of the best, thoughtful, pragmatic, non-inflammatory philosophizing i have seen and it comes from somebody with arguably the most clout in the industry.
Nintendo’s Shigeru Miyamoto, the acclaimed designer behind Super Mario and Zelda, has explained why he believes generative AI won’t make human creativity obsolete. "There will always be a role left for us to play." videogameschronicle.com/news…
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It's 1990, and you’re playing Mortal Kombat – the arcade version on the Neo Geo 🤯 Mortal Kombat hit arcades on Oct 8, 1992. The Neo Geo was released on Jan 31, 1990—nearly THREE YEARS earlier. Yet, the Neo Geo was powerful enough to handle MK My port that I play on #NeoGeo MVS
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Getting Mortal Kombat onto the Neo Geo meant fitting a full game into its native 320x224 framebuffer. The hardware is tile- and sprite-based, so every background and fighter has to be built from its limited tile and sprite budget, and there's no simple way to just "scale it down.
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🥷🏻 Mortal Kombat Arcade NeoGeo 🦾
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👀 NEO•GEO – Mortal Kombat 🥷🏻🦾
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