Bad Potion (@badpotion) header
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Game designer, prototyper, tinkerer, music maker. Hyperburner: https://xitter.gq/t.co/SPZEbUj4cD https://xitter.gq/t.co/WftGi4Ow5r

Sol
Joined August 2013
Photo by Bad Potion (@badpotion)Photo by Bad Potion (@badpotion)Photo by Bad Potion (@badpotion)Photo by Bad Potion (@badpotion)Photo by Bad Potion (@badpotion)Photo by Bad Potion (@badpotion)Photo by Bad Potion (@badpotion)Photo by Bad Potion (@badpotion)Photo by Bad Potion (@badpotion)
Scanning my Following timeline and not really a blue check to be found anywhere. Can’t imagine post April 15th my For You default will have anything to do with anything I follow.
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My process of adding new tiles. Trying out some vertical navigability.
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HYPER MONO - INVERTED SUN - CARD [1]
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This is surreal. Me at Sydney game jam in 2015 making Death Squared would have never believed people would run it on a BMW in 2023. I remember it was about 4am when I half jokingly asked some people in the room - “death squared…?” - and got slow nods. @bradgentle was complicit.
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OST is on Spotify now! open.spotify.com/track/6Sn8t… Ares Loop - a bit more on the cinematic tip, maybe still a hint of spacejazz #soundtrack #gamemusic
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Also not sure what this one is yet. I have IDEAS. #screenshotsaturday
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badpotion.bandcamp.com/track… Warp Suffuser - zone 4 excerpt Hyperburner OST #gamemusic
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badpotion.bandcamp.com/track… Ares Loop, seventh track on the OST - less space jazz in this one and more ‘electronic’ Bonus if you can help me figure out a better genre label :) #ost
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Hyperburner remastered OST will be releasing in around a week. Only slightly overdue! Will post more shortly more info. If you’re into tunes somewhere on the spacejazz/cinematic-techno spectrum, keep an ear out! #gamemusic #soundtrack
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Switchin' environments like there is no tomorrow... also noteworthy: we now have a sphere target. #IndieGameDev #GameDev #MadeWithUnity
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I made a new tune: soundcloud.com/badpotion/war… Also Pigments is a stupid amount of fun.
Do you have a catch-all term like ‘characters’ or ‘creatures’ in your assets/script files that encompasses both the player and also enemies? if so, what is it? #gamedev
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Hey remote WFH #gamedev teams! What are your best tips on keeping strong studio culture and good team rapport?
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Starting a new game I’ve been meaning to play forever, but then seeing pumpkins everywhere in the tutorial and other Halloween stuff everywhere.. is pretty odd.
Hotwired a beater truck, engine souped up.... and nearly wrapped it around a pole. #indiegame #wasteland #madmax #madewithunity #indiegames #indiedev #solodev
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Bugs invasion
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Last chance to grab the last 5 pieces of each artwork ;)
Replying to @rubenfro
//DuST// has been generated from a 3D scan of the Dong Xuan Market in Hanoi, taken in January 2020. The natural shapes and colors of the real location create an harmonic flow of particles. //-180min//
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