bartwe (@bartwerf) header
bartwe (@bartwerf) profile picture

Gamedev • @StaxelGame • @StarboundGame • Making a new game! • Voxel Sandboxes!

The Internet
Joined November 2008
Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)
Wow, according to steam stats people have now played over 2,5 MILLION hours of Staxel.. mind blowing...
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Replying to @GamewithDave
Just finished exporting a new trailer to celebrate our launch date for leaving Early Access after 10+ years! We're launching Signs of Life on November 9th, and technically this is the first announcement of that!
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AI is increasingly making me feel there is no point in trying to remain in indie gamedev, not sure there is much of a niche left that i'd like to make games for that won't get cloned in a day.
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It's Lucky Cat Day in Japan We have creepy lucky cats in Touko In Underland #招き猫の日 #ドット絵 #ホラゲー
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Built a lil sailboat and sailed it this weekend
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bartwe retweeted
i bet that the median graphics programmer in 2026, has a way better haircut than one did in 2014
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♠️♦️Wishlist my second solo game Blemdeck! ♣️♥️ A deckbuil...destroying game where you ruin your cards with stickers! Remove or add pips and effects to make money and avoid getting Penalty Points! The Steam page is now live! #indiegame #deckbuilder #multiplayer
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You used to be able to just create a Native GUI App in 10 seconds. No Electron, no Game Engines, no Web frameworks. Just a lean fast .EXE produced in seconds. Works on any Windows machine WITHOUT Internet connection. Software Development is actually going backwards.
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It makes the easy bits easier and the hard bits harder. That's pretty much my summary of a few months of game programming with ai tooling.
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C# language feature request, add .Count overload to arrays that is just an alias to .Length
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Math has changed a bit since i last checked.
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Turns out its a weird font rendering thing with the new windows terminal that replaces ∞ with 8.. fun.
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The practice of creating a 'vertical slice' makes games shallower because it requires that your game be a horizontal string of content chunks. If your game is a deep mesh of systems, vertical slicing works about as well as on a car engine or a baby.
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Me reading about @Hytale shutting down... ya'll want us to make you a game a bit like it ?
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Me reading about @Hytale shutting down... ya'll want us to make you a game a bit like it ?
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I've added a newsletter to stay in touch :) stelumi.com/
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Incoming transmission: 06.11.2025
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