
Gamedev • @StaxelGame • @StarboundGame • Making a new game! • Voxel Sandboxes!
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Joined November 2008
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Wow, according to steam stats people have now played over 2,5 MILLION hours of Staxel.. mind blowing...
bartwe retweeted
Replying to @GamewithDave
Just finished exporting a new trailer to celebrate our launch date for leaving Early Access after 10+ years! We're launching Signs of Life on November 9th, and technically this is the first announcement of that!
♠️♦️Wishlist my second solo game Blemdeck! ♣️♥️
A deckbuil...destroying game where you ruin your cards with stickers! Remove or add pips and effects to make money and avoid getting Penalty Points!
The Steam page is now live!
#indiegame #deckbuilder #multiplayer
bartwe retweeted
You used to be able to just create a Native GUI App in 10 seconds. No Electron, no Game Engines, no Web frameworks. Just a lean fast .EXE produced in seconds. Works on any Windows machine WITHOUT Internet connection. Software Development is actually going backwards.
It makes the easy bits easier and the hard bits harder. That's pretty much my summary of a few months of game programming with ai tooling.
store.steampowered.com/app/2… lil game i give a high five to is out :)
bartwe retweeted
The practice of creating a 'vertical slice' makes games shallower because it requires that your game be a horizontal string of content chunks.
If your game is a deep mesh of systems, vertical slicing works about as well as on a car engine or a baby.
bartwe retweeted
Autogame Deluxe is OUT NOW!! 🚗🚓
Get my one button car-wrecking party game here: store.steampowered.com/app/1…
Please share! ❤️
bartwe retweeted
Last few hours for the 15% launch discount! - store.steampowered.com/app/1…
Let me explain what Regulators is, and meanwhile you try the demo or full game on Steam! store.steampowered.com/app/1… #indiegames #gamedev
bartwe retweeted
SDL3 is officially released!
3.2.0 is our first stable build. Go get it and have a ton of fun with it!
github.com/libsdl-org/SDL/re…













