bartwe (@bartwerf) header
bartwe (@bartwerf) profile picture

Gamedev • @StaxelGame • @StarboundGame • Making a new game! • Voxel Sandboxes!

The Internet
Joined November 2008
Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)Photo by bartwe (@bartwerf)
Replying to @GamewithDave
Just finished exporting a new trailer to celebrate our launch date for leaving Early Access after 10+ years! We're launching Signs of Life on November 9th, and technically this is the first announcement of that!
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It's Lucky Cat Day in Japan We have creepy lucky cats in Touko In Underland #招き猫の日 #ドット絵 #ホラゲー
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bartwe retweeted
i bet that the median graphics programmer in 2026, has a way better haircut than one did in 2014
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♠️♦️Wishlist my second solo game Blemdeck! ♣️♥️ A deckbuil...destroying game where you ruin your cards with stickers! Remove or add pips and effects to make money and avoid getting Penalty Points! The Steam page is now live! #indiegame #deckbuilder #multiplayer
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You used to be able to just create a Native GUI App in 10 seconds. No Electron, no Game Engines, no Web frameworks. Just a lean fast .EXE produced in seconds. Works on any Windows machine WITHOUT Internet connection. Software Development is actually going backwards.
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The practice of creating a 'vertical slice' makes games shallower because it requires that your game be a horizontal string of content chunks. If your game is a deep mesh of systems, vertical slicing works about as well as on a car engine or a baby.
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Me reading about @Hytale shutting down... ya'll want us to make you a game a bit like it ?
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Incoming transmission: 06.11.2025
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Announcing Voxile! Voxile is our stunning, ray-traced voxel FPS RPG Survival game where you can explore hand-crafted worlds or build your own! 🌎 Play the demo and become a Kickstarter backer today! Links below 👇
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This is very big because potentially it means people can get back to making indie custom engine games without having to write their own Vulkan+Metal+DX12+console API abstraction.
This quoted post is unavailable.
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there's this weird opinion I keep seeing where some people seem to think making a custom game engine is some kind of impossible task for insane people, equivalent to trying to build a space station in your backyard
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Fact: A lot of Dutch laptops have this special tray to warm up your stroopwafel.
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Why game devs are best: Worked for several days on a workaround for nasty engine related bug without progress🪲. Unity even marked the issue as "won't fix"😭 It almost broke me. My last hope: A years old forum entry of a dev of a huge popular game (1/2)
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Turns out, if you teach an entire generation of programmers to “never reinvent wheels”, you get an entire generation of programmers who are unable to invent new & better wheels, or who are incapable of maintaining the wheels that already exist
"don't recreate the wheel" this phrase in software has caused more problems than it solved
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🏔️ SURMOUNT IS OUT NOW! 🏔️ 🧗🏼‍♂️ Procedural & Handmade Levels 🕹️ Single Player & Coop Mode ✂️ Customize your climber 🏔️ Daily Mountain Mode ⏱️ Over 20 hours of content Available on Nintendo Switch and Steam!
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i just think she's neat
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