
Gamedev • @StaxelGame • @StarboundGame • Making a new game! • Voxel Sandboxes!
The Internet
Joined November 2008
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bartwe retweeted
Replying to @GamewithDave
Just finished exporting a new trailer to celebrate our launch date for leaving Early Access after 10+ years! We're launching Signs of Life on November 9th, and technically this is the first announcement of that!
♠️♦️Wishlist my second solo game Blemdeck! ♣️♥️
A deckbuil...destroying game where you ruin your cards with stickers! Remove or add pips and effects to make money and avoid getting Penalty Points!
The Steam page is now live!
#indiegame #deckbuilder #multiplayer
bartwe retweeted
You used to be able to just create a Native GUI App in 10 seconds. No Electron, no Game Engines, no Web frameworks. Just a lean fast .EXE produced in seconds. Works on any Windows machine WITHOUT Internet connection. Software Development is actually going backwards.
bartwe retweeted
The practice of creating a 'vertical slice' makes games shallower because it requires that your game be a horizontal string of content chunks.
If your game is a deep mesh of systems, vertical slicing works about as well as on a car engine or a baby.
bartwe retweeted
Autogame Deluxe is OUT NOW!! 🚗🚓
Get my one button car-wrecking party game here: store.steampowered.com/app/1…
Please share! ❤️
bartwe retweeted
Last few hours for the 15% launch discount! - store.steampowered.com/app/1…
Let me explain what Regulators is, and meanwhile you try the demo or full game on Steam! store.steampowered.com/app/1… #indiegames #gamedev
bartwe retweeted
SDL3 is officially released!
3.2.0 is our first stable build. Go get it and have a ton of fun with it!
github.com/libsdl-org/SDL/re…
bartwe retweeted
Announcing Voxile!
Voxile is our stunning, ray-traced voxel FPS RPG Survival game where you can explore hand-crafted worlds or build your own! 🌎
Play the demo and become a Kickstarter backer today! Links below 👇
bartwe retweeted
This is very big because potentially it means people can get back to making indie custom engine games without having to write their own Vulkan+Metal+DX12+console API abstraction.
This quoted post is unavailable.
bartwe retweeted
there's this weird opinion I keep seeing where some people seem to think making a custom game engine is some kind of impossible task for insane people, equivalent to trying to build a space station in your backyard
bartwe retweeted
Why game devs are best:
Worked for several days on a workaround for nasty engine related bug without progress🪲.
Unity even marked the issue as "won't fix"😭
It almost broke me.
My last hope: A years old forum entry of a dev of a huge popular game (1/2)
bartwe retweeted
Turns out, if you teach an entire generation of programmers to “never reinvent wheels”, you get an entire generation of programmers who are unable to invent new & better wheels, or who are incapable of maintaining the wheels that already exist
bartwe retweeted
🏔️ SURMOUNT IS OUT NOW! 🏔️
🧗🏼♂️ Procedural & Handmade Levels
🕹️ Single Player & Coop Mode
✂️ Customize your climber
🏔️ Daily Mountain Mode
⏱️ Over 20 hours of content
Available on Nintendo Switch and Steam!
bartwe retweeted
We are in the last stretch for wishlists on Steam so help us out!
store.steampowered.com/app/1…




















