Ben Walker (@benprototype) header
Ben Walker (@benprototype) profile picture

engineering things

United Kingdom
Joined April 2015
Photo by Ben Walker (@benprototype)Photo by Ben Walker (@benprototype)Photo by Ben Walker (@benprototype)Photo by Ben Walker (@benprototype)Photo by Ben Walker (@benprototype)Photo by Ben Walker (@benprototype)Photo by Ben Walker (@benprototype)Photo by Ben Walker (@benprototype)Photo by Ben Walker (@benprototype)Photo by Ben Walker (@benprototype)
Parking Simulator is now free to play! Updates coming very soon to bring more cars and levels to the game. Play now on PC, Phone, Tablet or Xbox! roblox.com/games/5801575819/… #robloxdev #rbxdev #roblox @ToppleGames
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Replying to @maria_rcks
Can you add a setting so it doesn’t show by default for every new thread? There was a PR for this but it got closed. It’s a useful widget but I want to open it myself and not clutter the screen with it every time I make a new thread.
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will do, thanks!
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There weren't any errors. It just looked like this (minus the agent thats sorting it out for me) A single project seemed to show up which I hadn't worked in for a week or so without any threads which was weird because I'd removed it.
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I updated and all my threads and projects are gone and my environments aren’t connecting. I deliberately didn’t upgrade to nightly because I assumed you’d do a proper migration for the real release. I will ask my agent to fix it for me but just checking was this intentional?
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Replying to @theo @krika2810
Is there a way to let us integrate our wisprflow account?
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Why are you gating it at all?
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Yes this top one happens to me too. Also the ‘hide working threads in another section’ option would be amazing. The phone feels like it should be even more like an inbox than the desktop version.
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Replying to @parkersmith
Can you provide more details on what ‘proactive’ means? Will it just suggest things or will it actually do them? I like the idea but I’m worried about the bot merging PRs or responding to emails without asking because it’s trying to be ‘helpful’
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Replying to @pl4tinumeffects
This has been the case for a year at least. It will just get more and more common now.
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Replying to @poteto
Can you let us hide that grok bot button in the top right? I already have the app I don’t need a dedicated button for it. Cursor and Grok Bot are used for very different things!
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Register bots as contacts so they show up as people you can send links/files/photos to in the share menu on mobile
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Replying to @bot
Can you allow us to isolate plugins to specific bots? I don’t want to give my food delivery bot access to my gmail. Better permission controls and isolation would be so helpful
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I asked mine to do a `gh auth login` and it connected that way
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Replying to @blueemi99 @WhosCinq
I think cloud agents make a lot of sense if they’re being automatically dispatched e.g. triage bug reports and open PRs If you’re prompting it to do things you might as well do it yourself like you’re suggesting
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Replying to @VikinglawRBLX
How do I find this out?
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Replying to @fluffmiceter
Nice. I assume the arms are IK'ing between the shoulder joint and hand effector. Are you CFraming the hands or animating? and how do you pick the natural elbow direction?
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I did this a while ago (the other way around) so I didn’t meed to manually make an R6 version of every animation. I designed my game around R15 and made R15 animations - and the applied an R6 rig on top based on the player’s avatar setting.
Interpolating R15 animations onto an R6 rig in real time. Supports any animation. Still playing around with it but seems to work pretty well. #robloxdev
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The limit is only for meshes where FixedSize = false Send the mesh data to the client and use a pool of unfixed meshes to bake into fixed meshes. CreateEditableMeshAsync is sync when CollisionFidelity is set to Box and the collision geometry replicates automatically
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You can replicate meshes to the client yourself
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Replying to @gillerndev
Haha fair. I tend to agree with that sentiment, I was just wondering if you knew more about this than I did. I wanted to add a discord join link to my game (behind a policy service check) a while ago but decided against it.
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