bridge. (@bridgeEditor) profile picture

bridge. is a powerful and lightweight IDE for Minecraft Add-Ons

Joined March 2021
📦First Look: Component Previews ⁉️Did you ever struggle to setup the perfect collision box or seat position? ⚙️bridge. v2 will ship with a new preview mode to help you nail those pesky numbers!
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My First Entity Made On @bridgeEditor On Mobile ((:
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🚀Thanks to your feedback, we were able to improve the mobile experience even further with a bunch of new features: 📦More compact editor UI ❌Closable sidebar to give more space to the code editor 🎨New design for sidebar windows on mobile devices
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All of these features are available as a preview on our unstable nightly build right now: nightly.bridge-core.app/ Full support for mobile devices will ship with bridge. v2.1 soon!
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📱Yesterday‘s announcement means that bridge. v2 will also be available on mobile phones soon™️ ➗And yes, even split-screen works…
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⚡️bridge. v2 everywhere! 🥳We are excited to announce that we are bringing bridge. v2 to more browsers, including iOS Safari. 🔜Scheduled for bridge. v2.1
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💪While we have added a whole bunch of features to make bridge. enjoyable for all users, we still heavily recommend the usage of a browser that supports file system access. Some features are only available for Chrome and Edge, including syncing projects to the com.mojang folder
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A new hope for 1.17.20! Ender Elevators on @MCPEDL mcpedl.com/ender-elevators-a… #createdwithbridge
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🧪Experimental Gameplay Toggles 🚀We have ported Minecraft's experimental gameplay toggles to bridge. projects to give users even more precise control over the environment they are targeting. 🔜Scheduled for bridge. v2.1
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📚Embedded Command Completions 💡bridge. will soon provide auto-completions for commands within JSON files. 🔜Scheduled for bridge. v2.1
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⚡️MoLang AST Scripts 🚀Simply place a JS/TS file inside of your project ("BP/scripts/molang/") to write scripts that affect all MoLang expressions across your project. 📦The showcased AST script minifies names and increments all numbers. 🔜Scheduled for bridge. v2.1
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📦Due to popular demand, we have added back the "Export as .mcaddon" option to bridge. v2. 🗺We also implemented "Export as .mctemplate" & "Export as .mcworld" for projects that either contain a world template or worlds inside of a "worlds/" folder. 🔜Scheduled for bridge. v2.1
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✅Status display for com.mojang syncing 📂Starting with the next bridge. v2 update, you will see a detailed status report on syncing projects to the com.mojang folder inside of the compiler window.
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🧩New Extension: Custom Trapdoor Preset 👤by @ihategravel2 🚪This extension adds a new preset that sets up a fully functioning trapdoor. ⬇️Available now for bridge. v2 inside of the extension store!
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⏳Announcement: Instant data updates 📦We have received reports about our data loader taking too long to download updates. Starting with the next bridge. v2 release, data updates will download & install instantaneously! 🥳
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🧩Extension Update: Custom Entity Syntax 😎This extension brings v1's custom entity syntax to bridge. v2. It has now been updated to fix most of the bugs that were reported over the past couple of days! ⬇️Available now for bridge. v2 inside of the extension store!
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🆕v2.0.0 - "Beacon" 🥳After over a year of work, bridge. v2 is now available as a stable release! Thanks to all of the contributors who made this milestone release possible! 📄Full v2 announcement post: github.com/bridge-core/edito…
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