Stijn Raaijmakers retweeted
Replying to @KickBackStudios
"That which is not in preview, is deprecated" - Ancient Unity Proverb
Stijn Raaijmakers retweeted
Replying to @JarkkoPFC
Coding with ChatGPT4 is like having a junior programmer writing code for you, and then you have to fix the code before you put it into production. And read documents to be sure that null is a correct value for that parameter (it's likely not).
Stijn Raaijmakers retweeted
So finished my trial on GitHub CoPilot. My verdict: It's pretty much the same as having a noob coder sitting next to you, constantly interrupting your flow and wasting your time with review request for code suggestions that are 90% garbage.
Stijn Raaijmakers retweeted
It is hard to overstate how strong the push for object-oriented programming was. It even bled out into other fields like education (look up "learning objects"). You had to organize your programming projects into hierarchical classes and you would be ridiculed if you did not. Java and C# are a reflection of this era. It took 25 years for the obsession to die down. Basically, the gurus had to be given time to retire.
Object-oriented programming can work… but there are serious pitfalls that will make your projects harder to maintain and optimize. Deep inheritance is almost always a disaster.
The lesson is: don’t blindly embrace the latest things even if everyone is. Masses will lead you astray. Be critical. – at Longueuil, Québec
Stijn Raaijmakers retweeted
the previous clearly defined lines between what IS and IS NOT AI, are about to get very blurry...
Stijn Raaijmakers retweeted
how the planets map a rectangle to a sphere.
there are no polygons in this game. when we're on the surface of a planet, it uses a heightmap raycaster (aka floorcaster). when we see a distant planet, it is rendered as a sphere. how are the two reconciled?
Stijn Raaijmakers retweeted
“It’s just summer.” 🙄 xitter.cf/BestForBritain/status/…
Stijn Raaijmakers retweeted
Basic fact all graphics coders should know:
To uniformly sample points in a disk, you'd think you could just pick a random radius r ∈ [0,1] and a random angle θ ∈ [0,2π] to generate points r (cos θ, sin θ).
This doesn't work!
…But take the square root of r, and it does! 1/3
Stijn Raaijmakers retweeted
Reading books on neuroscience, there are plenty of statements that make me go "I bet that doesn't replicate". It is a shame how politicized "trust the science" has become, because a lot of reported science doesn't have very high confidence levels. Still better than guessing!
Stijn Raaijmakers retweeted
OneZoom is a one-stop site for exploring all life on Earth, its evolutionary history, and how much of it is threatened with extinction [visit: onezoom.org/]
Stijn Raaijmakers retweeted
A highly unstructured talk wherein I ramble about Townscaper, some new experiments, and my general approach to tile based procedural generation: youtube.com/watch?v=Uxeo9c-P…
Stijn Raaijmakers retweeted
My VR adventure EYE OF THE TEMPLE hits Steam on October 14th!
Explore a vast and treacherous temple using your own body.
-🔊 check out the new trailer I've been working on
-💙 wishlist on steam
-🔁 every retweet so much appreciated!
store.steampowered.com/app/5…
#VR #indiedev
































