Replying to @AgileJebrim
You should write a blog to explain how to do that. If really have a simple solution, that would be perfect.
Replying to @sherif_a_dawoud
Like the fog and cloud in horizon, How to do it? Fog card?
Replying to @shinboson
semianalytic cloud rendering, how? Could you explain it more detailed? Thanks.
Replying to @HDRgameAnalysis
Nice, although some people don't care, but have choice always better. It would be better to take screenshots from the same perspective.
Replying to @Jhosep_gamer
How to create a gi plugin without modify engine source code? Thanks.
Replying to @rokuz7 @CorporateShark
What is the density of the irradiance volumes probe?With so many dynamic lights, how do you achieve such a fast rendering speed?
Replying to @Toyojiro3619
The grass animation looks so natural. How did you make it?
Replying to @HDRgameAnalysis @HeavyMetalRMN
Thanks, that's a smart workaround.
