We are going to need to take data back offline. Nothing will be private.
I’ve tried using Dots and Muse.
Nothing compares to @Bot.
Every task has more friction to complete with these other tools.
There’s something so simple and easy about Grok Bot. It just works.
One week with Grok @Bot and it's part of everything I do. I'd say 90% of my screen time is in that app now.
I created a custom dashboard shows what I spend each day and where it's going, so I always know what's coming in and what's going out.
Travel plans get handled ahead of time, with hotels and flights picked based on which card and points will get me the most.
My inbox gets scanned for scams and phishing, so sketchy emails get flagged before I ever click them.
Brand contracts get read line by line, with every red flag ranked before I sign anything.
I can't picture working without it.
This is exactly why I don’t understand why @X has an absolute resentment for the @HiCommunities we built here.
I’ve asked so many times, but @elonmusk please let me fix Communities here on X.
There is so much potential to take traffic away from Reddit if you build them right.
Like @elonmusk used to be in the Diablo community all the time.
We just need the right tools/features to make Communities great!
My alarm didn’t go off of course…😓 anyone at @Apple able to help me out?
My live reaction to the new @Tesla Roadster. 😂 What did I just witness??
The Roadster is officially being unveiled tonight. I honestly can’t believe it’s here.
How long do we think until it ships?
xitter.cf/i/broadcasts/1yKAPwNgg…
0:00
Tesla
Roadster
Grok @Bot’s computers are down… how am I supposed to work!😭
It’s crazy how tapped in Asha is to the gaming scene.
The decompiling and cross-hardware rebuilds/game blending they mentioned are the most interesting things happening in gaming right now.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
The future of gaming now belongs to anyone with a big enough imagination.
Speaking worlds into existence.















