neXGam_Civilization retweeted
GOG wants to bring physical PC games back. The idea is to let players buy boxed versions of games directly from their GOG library and have them delivered to their homes.
“We need to think about logistics. We need to think about storage,”
The company would also need approval from publishers to produce and sell physical copies.
GOG has been discussing the idea for years, but there are still plenty of challenges to overcome.
“I really hope that at some point we will be able to do it,”
neXGam_Civilization retweeted
Fuck
In lieu of flowers, memorial contributions may be made to:
Johns Hopkins Alzheimer’s Disease Research Center Fund
alzresearch.org/giving/
Alzheimer’s Foundation of America Caregiver Resources
alzfdn.org/donate/
Photo Credit: Tommy Garcia
neXGam_Civilization retweeted
SIR PATRICK STEWART (1940-2026)
Before everything else, Patrick was defined by being born and bred in Yorkshire, the proud county in the north of England which he loved to the end. You could hear it in his accented voice and in the stern honesty with which he told you what he thought and felt. Yorkshiremen have no truck with half-truths or avoidance of big issues. He wore his heart on his sleeve, which made him a man to rely on, to admire and in my case, love.
We first met as ambitious young actors with the Royal Shakespeare Company half a century ago but we weren’t in the same productions. My first strong memory was a few years later, meeting him in the street in central London when he told me about an offer to take over a leading part in 'Star Trek'. “But Patrick think of your stage career in the UK. Do you really want to risk—getting lost in Hollywood for years and years?”. Well, he took the risk and thank goodness for us all that he did for not just his devoted Trekkies but film and theatre audiences, who marvelled at his using international celebrity to star in a string of cinema successes ('X-Men' of course) and in great classical plays by Shakespeare, Ibsen, Arthur Miller, Peter Shaffer, Pinter and Beckett at Stratford-upon-Avon, in London’s West End and on Broadway.
America was his adopted home, where he met his adored Sunny who has cared for him through sickness and health, through thick and thin. But he never forsook his origins: and the proudest achievement of the most respected and beloved actor of his generation on either side of the Atlantic, was his appointment as Chancellor of Huddersfield University in Yorkshire.
His farewell performance in 'Avengers: Doomsday' is yet to be seen.
Ian McKellen 29 October 2026
Photo: University of Huddersfield
Answering a bunch of questions about this new glitch
This glitch works by having the actor tied to the hitbox disappear during the bottle cutscene, while the hitbox is still active, and the new bottled item takes the place of the now despawned actor. Whatever happens to be in the memory space for the damage type becomes overwritten with whatever is in that memory space with the new actor. Because this has to do with memory loading and unloading stuff, this sometimes needs specific setups with things you need to do beforehand. That's why there was a seemingly random bomb in the ganondorf clip. What needs to be done beforehand will be very situational. Though the magic spin + fairy version seems pretty consistent without prior setup though.
This works on all releases of OoT (with potentially different setups on different versions). However, this seems to work very inconsistently on Ship of Harkinian. SoH changes how memory works which affects this glitch. The spin + fairy version doesn't seem to work at all, but the slingshot version can still work situationally.
This does also work in MM, most often using magic spin or deku bubble as the hitbox, and bugs or spring water as the bottled item. This usually gives powder keg damage. So it can be used to get to Romani Ranch and Goron Racetrack easily. They do need setups though. The best I've gotten for the ranch boulder is getting rid of the keaton grass, then bugs -> spin -> water. For goron racetrack boulder, slash the sign, then bugs -> spin -> water in front of the boulder.
Similarly to SoH, this trick seems inconsistent on 2Ship as well, with it working in some cases but not others. Hard to test everything right now but likely just needs different setups. MM recomp seems to work the same as console though.
For speedrunning viability - Although this seems like something obviously very useful on the surface, there's actually a bunch of minor details that makes it not as simple to just be an automatic timesaver in runs. The most obvious use would be volvagia without hammer for any categories that fight volvagia, mainly All Dungeons and MST.
This needs either magic or slingshot, both of which all dungeons currently skips. Magic would be way too far out of the way, but there is an idea got getting slingshot and beating volvagia as child that is being worked on, though no guarantee its faster (volvagia as adult without magic would need both slingshot and bow, because of how slingshot as adult works, so thats just too slow).
In MST, you get magic, so volvagia w/o hammer is free, but there's 1 single hammer switch in Ganon's Castle that hammer is still needed for, and this glitch unfortunately does not work on rusted switches. So for now MST can't skip it.
Even for low% categories, low% all dungeons and low% MST both skip bottle, so at best it could only be an item tradeoff, and not skip an item.
For GSR, the rules were redefined a while ago so that it actually requires bow/magic/light arrows rather than just being a ban on certain glitches like RBA/GIM/Wrong warp, so no use for it there.
The one main category this seems immediately good for is No Wrong Warp, which can now skip the long process to get magic in exchange for just slingshot, saving a few minutes.
Randomizer is definitely the biggest winner, with beating volavgia without hammer being huge for glitched/no logic. Because it gives hammer damage, it can also do other things like breaking rocks without bombs, so it'll have a good number of rando uses (though again, not in SoH, which kinda sucks).
Beating ganondorf w/o light arrows is also technically a huge deal in rando, but realistically, being able to skip light arrows in rando kinda breaks it too much, so I think its probably best to ignore it.
For MM glitched/no logic rando, early powder keg damage is really cool, also for being able to use it for destroying rocks without explosives or goron mask.
This is still being researched though, so things could change.
Really cool new glitch in OoT was just found. Using a bottled item as a lingering hitbox is disappearing can cause the bottled item to overwrite damage values. 2 big uses so far are beating Volvagia without hammer, and Ganondorf without light arrows.
neXGam_Civilization retweeted
After 195 Hours, I have finished my 100% playthrough of Fire Emblem Fortune's Weave
Rating: 10/10 Worth every penny, hope it wins GOTY
neXGam_Civilization retweeted
#my9games
I've skipped my Speedrun Games like God of War.
neXGam_Civilization retweeted
The part I hate most about AI is that I now approach art with suspicion instead of excitement and wonder
neXGam_Civilization retweeted
French Restream: twitch.tv/leFrenchrestream
Germench: twitch.tv/germench youtube.com/@germenchrestrea…
SpeedrunsEspañol: twitch.tv/speedrunsespanol
Spidium (PT): twitch.tv/ld_speedruns youtube.com/@Spidium
neXGam_Civilization retweeted
I pay for all my games, and if the storefront goes down and I lose the data, I jailbreak the game system at EoL and will play backups. I lost all my Wii VC games, I keep buying the modern versions, so ethically, I should be allowed to play my backups.
I keep my receipts, and backups of my games. I paid for those games, the people who made the games get my money every time that game is available for purchase. As a guy who plays a great many ports, I was going to play that old game on that new platform anyway.
I rebuy them again when the next rerelease happens, couldn't resell them anyway, not that I want to. I have a right to a means to run those executable(s) of the game(s) that I paid for, and nobody can stop me from doing it.
Ethically, I do the right thing by giving money to the developers for that game at every turn.
The whole point of the piracy dialogue is a developer's or publisher's right to be paid for their IP.
But should people have access to physical games? Yes. Ownership, especially in a postmarket situation, comes in many forms. If that's how they acquire and keep their data is on physical discs, that should be an option. I love discs too, but owning them is a luxury reserved for people who will stay in the same house for decades and decades and decades.
I like being able to pull my copy off the internet so I don't have to make space in my house for, or keep shipping around, plastic that eventually suffers from and succumbs to bitrot.
Let's say even if I have to pirate to keep playing the thing I legally bought, have proof of purchase, and never resold (not that I could anyway), and even keep buying the new versions. Who's actually going to stop me, and for what reason?
Fuck that. Ethically, I still consider it owning the game on that platform, so I'm entitled to it.
The devs know their shit's gonna get passed around online when they can no longer monetize it, that's the whole reason they keep rereleasing games. I don't need to pretend I NEED a disc to say that I own a game I purchased.
But do I still think no physical media is a net negative? Yes, it denies a form of access to games or ownership of games, that's fucked up.
neXGam_Civilization retweeted
Seid morgen, Dienstag den 9. Juni, um 16:00 Uhr bei einer neuen #NintendoDirect dabei! Die etwa 50-minütige Präsentation stellt vornehmlich Spiele vor, die dieses Jahr für Nintendo Switch 2 und Nintendo Switch erscheinen.
Hier ansehen: ntdo.com/601078zvr
neXGam_Civilization retweeted
You've seen ESA's response to the Protect our Games Act, now see our counter-response:
The industry is lobbying against @StopKilingGames again.
Entertainment Software Association (lobby) is opposing AB 1921, California’s Protect Our Games Act, with the usual arguments: “games are licensed,” “servers are complicated,” “security risks,” “too expensive.”
neXGam_Civilization retweeted
2 344 688 € récoltés pour soutenir les actions de @MdM_France !
2 344 688 mercis pour cette édition hors norme de @SpeeDons ! 🫶🫶🫶





































