Max retweeted
Look at that flowing water!
This scene was made in unity with HDRP, using built-in volumetric fog, shadows, SSGI, volumetric clouds and tons of post processing magic. Oh and the object terrain blending highlighted in my previous tweet!
#unity3d #gamedev #MadeWithUnity
Shoutout to @mechabellum
- on steam, currently free to play for a few days, try it out!
It's a very fun multiplayer pvp autobattler, nothing quite like it out there.
Has a very active loyal community.
I'm not affiliated, but it's the only game I play nowadays.
in #unity3d 2023.2 HDRP added "Scalable Temporal Post-Processing" upscaling.
It does both spatial and temporal upscaling at the same time, leading to a high quality sharp anti-aliased image.
Comparison between the new STPP and the older regular temporal upscaling:
Sons Of The Forest just launched to a massive player base, and as expected it's using #unity3d and the high-definition render pipeline (HDRP)!
Biggest game for HDRP so far.
#madewithunity #HDRP
Cozy village environment (except the tower, we don't talk about the tower...)
Made with #unity3d & #HDRP
w/ Baked GI
#gamedev #madewithunity #indiedev #indiegamedev #realtime
Baked GI with HDRP's new probe system, all objects are lit with probe volumes.
The new system is usable for static objects, but if your interiors don't receive a lot of lighting from exteriors, APV will struggle with it, and light leaks & other issues can occur. Ex:
#unity3d

















