Max (@coldmath1) header
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Posts on unity, unreal, game dev, and random hobbies. Active on the unityforums.

Joined June 2018
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In 2023.2, #unity3d HDRP's volumetric clouds will look much better due to improved self-shadowing, now utilizing beer shadow maps. The same self-shadow technique used for volumetric clouds in Horizen forbidden and unreal engine. #indiedev #gamedev #graphics
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Quiet Beach馃榿 Using unity's HDRP #unity3d #indiedev #gamedev #blender
#unity3d will soon release a github project around the new HDRP water. It's intended to be used as an easy way to understand how the new water feature works, how to create custom shaders for it with Shadergraph using the new water nodes. #gamedev #indie Sneak peek:
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Look at that flowing water! This scene was made in unity with HDRP, using built-in volumetric fog, shadows, SSGI, volumetric clouds and tons of post processing magic. Oh and the object terrain blending highlighted in my previous tweet! #unity3d #gamedev #MadeWithUnity
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Shoutout to @mechabellum - on steam, currently free to play for a few days, try it out! It's a very fun multiplayer pvp autobattler, nothing quite like it out there. Has a very active loyal community. I'm not affiliated, but it's the only game I play nowadays.
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DLSS 3.0 coming to HDRP in #unity3d 2023.2! Currently seems to be in the latest unity alpha release. #gamedev #SRP #unity
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#unity3d will soon release a github project around the new HDRP water. It's intended to be used as an easy way to understand how the new water feature works, how to create custom shaders for it with Shadergraph using the new water nodes. #gamedev #indie Sneak peek:
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credits: chap-unity
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The water system in #unity3d HDRP received a new sample scene you can download with many custom shaders in Shader Graph showing you how to best use HDRP's water system. How to create foam around objects, a river, and more. Starting with 2023.1b10 & 2023.2a8 #gamedev #indie
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The sample can be find in the package manager, click on HDRP package and you can get into "samples" from there. - There will also be a GitHub repository sample with a bigger project with more use-cases, better graphics, etc. Will be released in a few weeks.
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A great new #unity3d editor QoL feature in 2023.2: Only refresh the scene when the editor is in focus. This will save GPU & CPU resources when the unity editor is in the background, and thus reduce PC temperatures as well. #indiedev #Gamedev #Unity
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Check out the new Fullscreen volumetric fog debugger added in #unity3d HDRP 2023.2. To enable it, go to window > analysis > rendering debugger > lighting > "Fullscreen debug mode: volumetric fog." #gamedev #indiedev #unity
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in #unity3d 2023.2 HDRP added "Scalable Temporal Post-Processing" upscaling. It does both spatial and temporal upscaling at the same time, leading to a high quality sharp anti-aliased image. Comparison between the new STPP and the older regular temporal upscaling:
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In 2023.2, #unity3d HDRP's volumetric clouds will look much better due to improved self-shadowing, now utilizing beer shadow maps. The same self-shadow technique used for volumetric clouds in Horizen forbidden and unreal engine. #indiedev #gamedev #graphics
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#Gigaya - Never Forget. Each day starts with the memory of how unity axed their own project midway, meant to finally do some dogfooding. #unity3d #unity #gamedev #indiedev
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Sons Of The Forest just launched to a massive player base, and as expected it's using #unity3d and the high-definition render pipeline (HDRP)! Biggest game for HDRP so far. #madewithunity #HDRP
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Cozy village environment (except the tower, we don't talk about the tower...) Made with #unity3d & #HDRP w/ Baked GI #gamedev #madewithunity #indiedev #indiegamedev #realtime
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Baked GI with HDRP's new probe system, all objects are lit with probe volumes. The new system is usable for static objects, but if your interiors don't receive a lot of lighting from exteriors, APV will struggle with it, and light leaks & other issues can occur. Ex: #unity3d
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