Max (@coldmath1) header
Max (@coldmath1) profile picture

Posts on unity, unreal, game dev, and random hobbies. Active on the unityforums.

Joined June 2018
DLSS 3.0 coming to HDRP in #unity3d 2023.2! Currently seems to be in the latest unity alpha release. #gamedev #SRP #unity
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#unity3d will soon release a github project around the new HDRP water. It's intended to be used as an easy way to understand how the new water feature works, how to create custom shaders for it with Shadergraph using the new water nodes. #gamedev #indie Sneak peek:
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The water system in #unity3d HDRP received a new sample scene you can download with many custom shaders in Shader Graph showing you how to best use HDRP's water system. How to create foam around objects, a river, and more. Starting with 2023.1b10 & 2023.2a8 #gamedev #indie
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Replying to @zellah
Sure thing, Will add more info about the values in the second tweet. Changing the "ground tint" in your Physical sky makes a big difference. By default it's quite dark to simulate sky shadowing, but clouds look a bit off that way. I Made it slightly brighter, more white.
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A great new #unity3d editor QoL feature in 2023.2: Only refresh the scene when the editor is in focus. This will save GPU & CPU resources when the unity editor is in the background, and thus reduce PC temperatures as well. #indiedev #Gamedev #Unity
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Check out the new Fullscreen volumetric fog debugger added in #unity3d HDRP 2023.2. To enable it, go to window > analysis > rendering debugger > lighting > "Fullscreen debug mode: volumetric fog." #gamedev #indiedev #unity
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in #unity3d 2023.2 HDRP added "Scalable Temporal Post-Processing" upscaling. It does both spatial and temporal upscaling at the same time, leading to a high quality sharp anti-aliased image. Comparison between the new STPP and the older regular temporal upscaling:
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In 2023.2, #unity3d HDRP's volumetric clouds will look much better due to improved self-shadowing, now utilizing beer shadow maps. The same self-shadow technique used for volumetric clouds in Horizen forbidden and unreal engine. #indiedev #gamedev #graphics
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#Gigaya - Never Forget. Each day starts with the memory of how unity axed their own project midway, meant to finally do some dogfooding. #unity3d #unity #gamedev #indiedev
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