Replying to @zellah
Sure thing,
Will add more info about the values in the second tweet. Changing the "ground tint" in your Physical sky makes a big difference. By default it's quite dark to simulate sky shadowing, but clouds look a bit off that way. I Made it slightly brighter, more white.
in #unity3d 2023.2 HDRP added "Scalable Temporal Post-Processing" upscaling.
It does both spatial and temporal upscaling at the same time, leading to a high quality sharp anti-aliased image.
Comparison between the new STPP and the older regular temporal upscaling:










