Very excited to try out Claude Duet!
Made with @claudeai Opus 5.5
A visualization on how @OpenAI solved a Millennium Prize Problem
We’re sharing a solution to the Navier-Stokes Millennium Prize Problem, one of the deepest problems at the frontier of mathematics.
The proof was produced by a group of agents, using an OpenAI next-generation model significantly more capable than GPT-6 Astra.
The problem concerns whether the description of smooth three-dimensional fluid motion modeled by the Navier-Stokes equations can break down. It has remained unresolved for roughly 90 years.
This is how @AnthropicAI used Mythos 5 to improve quantum circuit efficiency
Made with @claudeai Opus 5.5
New from our STEM Fellows Program: Designing more efficient quantum circuits with Claude.
Given plain-language instructions, Claude Mythos 5 designed quantum circuits that improve on the best published ones, sometimes by an order of magnitude or more.
More efficient circuits reduce the resources needed by quantum algorithms, which could bring quantum computing applications in chemistry and materials science within reach sooner.
Read more: anthropic.com/research/desig…
A day the workshop with Claude
Made with @claudeai Opus 5.5 + Sonnet 5.5
A visualization on how @AnthropicAI's new Scion source control works
Made with @claudeai Opus 5.5
New on our Engineering blog: Creating in-house source control.
In May, we merged around 2,500 code changes per day. In September, we merged more than 30,000 per day. As a result, we became bottlenecked by developer infrastructure built for human (rather than agent) scale.
Here, we share how we built a new version control system—and fully migrated our monorepo from git—in five months: anthropic.com/engineering/re…
Has @claudeai just achieved Recursive Self Improvement?
Exploring keyboard switches with the Anatomy skill
Made with @claudeai Sonnet 5.5
Introducing Anatomy
Describe a machine in one line. Claude brings it to life.
- Interactive isometric wireframes you can rotate, inspect and explore
- WebGL shaders for fire, water, plasma and more
- Real 3D motion, with individual parts that rotate and move
Install it as an agent skill. Fully open source.
I had @claudeai Opus 5.5 create the Lord of the Rings opening scene to see how far the models have come
All visual and audio was designed and created with Opus on xHigh effort level.
Credit: @karpathy
We're starting to leave the territory where you'd test an LLM by e.g. "create an svg of pelican on a bicycle". As one idea to generalize it, I was interested what Opus 5 would do if I gave it the first paragraph of the Lord of the Rings, a 1M token budget (~$10) and asked for three js render of it. Opus went off for ~2 hours and wrote 5500 lines of code that (procedurally) rendered the story. It's kind of janky but fun. But it's a bit mindboggling that the LLM has to place and orchestrate various polygon assets in (x,y,z) coordinates and write code that animates it all, and that it even does anything at all.
I also like this kind of examples because no one in their right mind would ever spend the time to write something this custom but LLMs have all the stamina and patience in the world, so it's an example where we go from "no one would ever do this" to "sure, why not, it's ~free". There might be a lot more. But I'm excited about creating hyper custom worlds that you can imagine dropping players into, e.g. here to participate in the LoTR story as a spectator NPC, or one of the characters, or etc. Something like an ephemeral GTA of X on demand.
Last thought is that the domain of worlds/games exposes a weakness in LLMs: they can't easily audit their work because they aren't able to efficiently and natively perceive videos or play games within them. Here, Opus 5 had to very slowly and painstakingly take screenshots at different points, and it messed up a few times and created a bunch of jank. An example of raw capability (multimodal, gameplay) that I think is still quite lacking.
Is it finally time for Fable 5.5? @claudeai












