gary (@gray2tho) header
gary (@gray2tho) profile picture

posting 3D resources/WIPs here. tries to figure out how things look the way they do. Blender-centric, sometimes Maya/SubstanceP/Unreal/ZBrush. main @gravitygray

10000000 ft in the air
Joined April 2024
Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)
displacement maps are my new favorite thing
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These four painterly tiling textures were the backbone of my latest project so I thought why not share the love - they're now available to download for free if anyone fancies taking them for a spin. Use them however you like! Link to the Gumroad page down in the replies 👇
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The update is out now! 🥳 Now to make some cool demos for the release 🧪 If anyone has any cool models they'd like demo'd please reach out! If I use your model in any docs/marketing I'll shoot you free copy ❤️ #b3d #geometrynodes
uvProject for Blender release candidate coming as soon as I can update the info on the page! Then I have to actually produce the demos/documentation/videos for the full release 😐 Good news is you can use this window to grab it at a reduced price #b3d spaghetmenot.gumroad.com/l/u…
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How to Render in Blender: Optimising Light Bounces for rendering blendernation.com/2024/06/01… #blender #blender3d #b3d
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Still experimenting with the hand-painted normal map. The hardest part for me is picking the right colours for the diffuse 😢
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god damn, polycount is NOT kidding around, this website is awesome. multiple sources and links for all game dev sections wiki.polycount.com/wiki/Anim…
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The Source Engine Blender Collection: An archive of 90,000+ assets and 550+ maps ported to Blender! Includes hand-made tools, assets ported with love, and so much more! Read the documentation for installation instructions & download links! github.com/hisprofile/blende… #Blender
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FREE FROM CLASSES
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brain so messed up my #1 priority for me today was to find a way to relax, cue me staring at my steam library for an hour
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SOLUTION FOUND it was to get addicted to spore again spore.com/view/myspore/miava…
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gangs all here
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fueling my addiction
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isn’t it tiring for people to create things catered towards getting views. i wish i had that mind
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with Animus wrapping up production I get to animate for myself now :p #Titanfall2
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Reminds me of this video from 2 weeks ago, where Zircron45 built an entire lens in Blender based on actual lens patents because he wasn't satisfied with the built-in bokeh simulation. youtube.com/watch?v=jT9LWq27…
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good node setup for atmospheric perspective in Unreal adobe.com/products/substance…
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finally checking out the bt rig online for an animation and ohhhhhhh ITS SO WELL DONE inverse kin tiptoe? rigged thrusters???? the lil eye camera???? 🥹
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lets see if it holds up in unreal
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theyre a little bit effed up LOL
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