gary (@gray2tho) header
gary (@gray2tho) profile picture

posting 3D resources/WIPs here. tries to figure out how things look the way they do. Blender-centric, sometimes Maya/SubstanceP/Unreal/ZBrush. main @gravitygray

10000000 ft in the air
Joined April 2024
Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)Photo by gary (@gray2tho)
These four painterly tiling textures were the backbone of my latest project so I thought why not share the love - they're now available to download for free if anyone fancies taking them for a spin. Use them however you like! Link to the Gumroad page down in the replies 👇
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The update is out now! 🥳 Now to make some cool demos for the release 🧪 If anyone has any cool models they'd like demo'd please reach out! If I use your model in any docs/marketing I'll shoot you free copy ❤️ #b3d #geometrynodes
uvProject for Blender release candidate coming as soon as I can update the info on the page! Then I have to actually produce the demos/documentation/videos for the full release 😐 Good news is you can use this window to grab it at a reduced price #b3d spaghetmenot.gumroad.com/l/u…
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How to Render in Blender: Optimising Light Bounces for rendering blendernation.com/2024/06/01… #blender #blender3d #b3d
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Still experimenting with the hand-painted normal map. The hardest part for me is picking the right colours for the diffuse 😢
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The Source Engine Blender Collection: An archive of 90,000+ assets and 550+ maps ported to Blender! Includes hand-made tools, assets ported with love, and so much more! Read the documentation for installation instructions & download links! github.com/hisprofile/blende… #Blender
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Reminds me of this video from 2 weeks ago, where Zircron45 built an entire lens in Blender based on actual lens patents because he wasn't satisfied with the built-in bokeh simulation. youtube.com/watch?v=jT9LWq27…
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New Tutorial! This tutorial covers how to setup advanced material instances in #UnrealEngine5. This can be really helpful for efficiency on larger projects, hope its helpful! youtu.be/2DfqFsfTLhA #gamedev #gameart
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🧵So here's how I made this grass!
Environment art challenge!! A small tuft of 3D grass, sounds simple right? There's a lot of very technical aspects envio artists should and will encounter when making even the simplest piece of foliage- Show how you'd make it! I'll post my solution in a few days.
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Heyy guys ! I'm not hospitalized anymore 🥳. Means I can FINALLY resume working on the much awaited documentation, tutorials and newer versions of the terrainer!!
A little late but here we go !! Latest version of my Blender Auto Terrain Tool is out now !! Auto-Terrainer will turn any kind of low poly mesh into beautiful customizable procedural terrain using the power of blender's very own geometry nodes system. AND IT'S FREE ! #b3d
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gary retweeted
An entire library of base meshes to be used for anything, prototyping, concept art, early sculpt, low poly games, all free. It's early but If this gets updated often, I could see this becoming pretty big, like "megascan" big for low poly meshes. Nice!
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If anyone happens to be looking for Unreal learning materials I'm going to link some that I have found useful to me while I was learning the engine. These will mostly be focused on art because... I do art. You don't want blueprint tips from me, I promise.😅
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