Huw Bowles (@hdb1) profile picture

Procedural@Epic

Brighton, England
Joined June 2011
Photo by Huw Bowles (@hdb1)Photo by Huw Bowles (@hdb1)Photo by Huw Bowles (@hdb1)Photo by Huw Bowles (@hdb1)Photo by Huw Bowles (@hdb1)Photo by Huw Bowles (@hdb1)Photo by Huw Bowles (@hdb1)Photo by Huw Bowles (@hdb1)
Feeling very proud to have contributed towards the new Procedural Content Generation Framework that will enter Experimental release in UE 5.2 <3
.@UnrealEngine 5.2 preview is now available. Check out the new Substrate material system, procedural tools, and more. Details: 80.lv/articles/unreal-engine… #unrealengine #UE5 #gamedev #indiedev #3dart #GDC2023 #GDC23
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We have a liftoff! All Unreal Engine running. The Cassini Sample is now available on FAB. Explore the PCG demo we presented at Unreal Fest Seattle recently, we hope you like it!
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Huw Bowles retweeted
Learn how to do a similar thing we did here, youtu.be/BrBYkgGMUSQ PCG Compute Shaders in Unreal 5.5 youtu.be/4EnCsJvcIbA But now utilizing PCG to generate points.
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Hey there! New #PCG video on how to have graph communicating with each other, and how to combine offline and online gen! youtu.be/F6tNPaqcLTk Hope it is useful ;) #UE5 #procedural
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New episode for the #PCG tutorial series, tackling Generation modes to generate bigger worlds with Hierarchical and Runtime Geneneration! Idea from @hdb1 and based on @DesignJunkie010 docs! Thank you to you both! Hope it's useful ;) #UE5 #procedural youtu.be/e7RxwXOZLRs
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#UnrealFest2024 is about to begin and if you are on-site, go see @Slinky_Invasion and @julien_lheureux talk on #PCG in #UE5.5 on Oct 2nd at 10:30AM PT! For the others it will be recorded and released later! It will be awesome 😎
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My talk on Procedural Content Generation is live! I strongly recommend this talk regardless of where you're at because I deliberately went through from nothing to a pretty comprehensive scene with some tricks I don't really see online normally. youtu.be/ncokCVoN-oU?si=t-jY…
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Huw Bowles retweeted
Hey there :) Trying something new at 5PM EST today, a live stream with PCG! I have a plan on something to show, but will go with the flow if there are questions! See you there ;) youtube.com/live/H-LUctQwHI0 #pcg #UnrealEngine #UnrealEngine5
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Huw Bowles retweeted
UE5.4 has been out for some time now, but we still have a lot to share :) This second video focuses on to do loops in PCG and how contraint the generation to a spline! #UnrealEngine5 #PCG #procedural #UE5 #UE5_4 youtu.be/SxIXnEik2Xk
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PCG helps to scatter assets in a matter of seconds. It does this by using specific areas, landscape layers and excluders that blocks generation. Available here: unrealengine.com/marketplace… #scifi #alien #3dart #unrealengine #unrealengine5 #ue5 #3dart #lumen
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UE5.4 is finally here with Preview 1! We have so many new features I'm excited to talk about! The first one is the support for arrays and data assets for even more generic graphs! youtu.be/lYNkPYeqZVQ #UnrealEngine5 #PCG #procedural #UE5 #UE5_4
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Huw Bowles retweeted
A new short tutorial, as a follow-up of the previous one: Point processing in Custom BP nodes! I build up on the previous video to improve performance for point processing. I'll show how to convert point color to HSV! youtu.be/-JnfQ4JwFTI #UnrealEngine5 #PCG #procedural #UE5
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Preprint of "Curl Noise Jittering" by @andreasBz et al is now online (with code \o/ ) imm.dtu.dk/~jerf/papers/cnj.… - shadertoy.com/view/Dd3yW4 - youtu.be/raY0pwL21pw
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Huw Bowles retweeted
5.3.2 is finally out, meaning that I can release a new tutorial! We cover Parameters and Graph Instances so you can make generic graphs with different outputs! And also runtime execution ;) youtu.be/0NQAQPaJ8ko
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Breakdown of the level and how I use PCG to populate the scene. #leveldesign #indiedev #IndieGameDev #UnrealEngine
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Huw Bowles retweeted
My blog post on PSO Caching in #UE5 is now live! A critical step for PC DX12 titles to avoid frame stutters. It's still too common for games to launch without proper PSO caching and the information on this is often confusing. tomlooman.com/psocaching-unr…
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Trying a new format, shorter and straight to the point for future references on PCG! Hope you'll like it! Don't hesitate to give me feedback on what you liked and what you don't! youtu.be/Dguo-wFSa8Q #pcg #procedural #unreal #ue5
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