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Joined April 2009
jake downs retweeted
okay I got batching working on Nvidia's Motionbricks, and it's still realtime! About 10k generations a second on one 4090, 26x faster than one at a time. You can now have insanely dynamic crowds in your games! opensource: github.com/patch-gg/crowdbri…
💚 NVIDIA has released the MotionBricks weights on the Hugging Face Hub! MotionBricks generates real-time motion for game characters and humanoid robots. Give it a character's recent poses and the poses it should reach next, and it generates the movement in between, at 15,000 FPS with 2 ms latency. - One model trained on 350K+ motion clips - Smart Primitives for navigation and object interaction, no retraining - SOMA weights for human characters - Unitree G1 weights for the humanoid robot - Code under Apache 2.0, weights under the NVIDIA Open Model Agreement Animation and robotics motion generation, now open for anyone to build on!
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jake downs retweeted
Not all rocks are created equal 🪨💗✨ Real-time VFX trails and friction-triggered sparkles 💫 #realtime #vfx #WebGPU #Soraku
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what an adorable… *checks notes* keylogger you have here
I made a tiny goblin who lives on your desktop and crafts weapons while you work! Meet How To Goblin, my cozy desktop idle game. Collect rare loot, upgrade your forge, unlock cute hats and craft faster by typing! Wishlist on Steam: store.steampowered.com/app/5… #IndieGame #gamedev
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it stops being slop when it starts being fun! : )
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the game is crown survivors: xitter.cf/chriszeuch/status/2112…
Introducing Crown Survivors 👑 My first game built by Grok @bot and tested by @shipperclub Survive hordes of enemies, slay bosses and climb the leaderboard Play it for free in your browser right now! crown-survivors.vercel.app
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you get mechanistic interpretability! …and YOU get mechanistic interpretability! everybody’s getting mechanistic interpretability!
found some neurons of your own you want to share with the world? maybe a particularly funny persona or a super specific fixation? share them here! neuronary.org/
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jake downs retweeted
working on an instrument that turns hand drawn scribbles into sound y axis = pitch, x = time made with javascript, web audio api, roboflow RF-DETR keypoints for tracking hand movements
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THORN MOTHER BLOOMS IN RAGE!
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there are some things i’d like to tell my past self…
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does this mean with enough parameters, a model would have a neuron for you and a neuron for me? now i wanna find the mickey mouse neuron… i mean… steamboat willie! don’t sue!
qwen 3 8b appears to have a queen elizabeth the second neuron (L11N3799)
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neurons everywhere for those with fingers to poke
these qwen neurons are insane like wym i poke its brain and now it's an alien named Extrali who's been guiding civilization for 3000 years lmfaoo
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jake downs retweeted
Replying to @willdepue
Hey I really recommend not using goal. You’re much better off with a manager agent paired with a scheduled automation that reminds it to poll progress of different runner agents it starts in separate threads. My pro tip after that, is to tell the manager to write all your steers down, and reconcile them against the overall goal before dispatching new work.
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jake downs retweeted
Diffraction grating cube 🌈 After seeing a few diffraction grating objects in real life, I wanted to try putting a different grating on each face of a cube, with real spectral diffraction in a #glsl fragment shader.
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ascii slop
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Chris is on to something here! this is fun one-handed action :)
Introducing Crown Survivors 👑 My first game built by Grok @bot and tested by @shipperclub Survive hordes of enemies, slay bosses and climb the leaderboard Play it for free in your browser right now! crown-survivors.vercel.app
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jake downs retweeted
Spent a bunch of tokens over the last few weeks building a fully procedural New York simulation. mrdoob.github.io/slop-newyor… It's only 784KB gzipped and the code is on github, so you can do whatever you want with it ✌️
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jake downs retweeted
it’s been an honor using the computer with you all
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jake downs retweeted
accidentally made the game 10x more fun by allowing 8-directional spear throws instead of 4, suddenly the kit feels alive—although it's very hard to learn the timing to do it while running #indiegames #gamedev
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