
Senior Environment Artist at @ThatsNoMoonEnt Opinions are my own https://xitter.cf/t.co/6VyvAiqtoZ https://xitter.cf/t.co/mOWltfRfwg
Joined December 2014
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Jonjo Hemmens retweeted
Some behind the scenes of our latest Dark Souls 3 Fan Art Project I worked on with @jonjo3d @jeanzoudi Tammy Kim, Antonio Gil Herrera, Archie Andrews.
No AI was used.
Jonjo Hemmens retweeted
The final attack shot from our latest Dark Souls 3 Fan Art Project made with @jonjo3d @jeanzoudi , Tammy Kim and Antonio Gil Herrera.
I learned so much from this project, it was my first time getting into level sequences and creating cinematic animation, hope you enjoy! 🔥
Jonjo Hemmens retweeted
Slave Knight Gael - A fan made Cinematic in UE5
Check out the full version on Youtube -
Made without AI, with @jeanzoudi @smshepherd23 and some other great people
#DarkSouls3 #FromSoftware #UnrealEngine5 #UE5 #DarkSouls
Jonjo Hemmens retweeted
A cinematic thriller where trust is survival. Experience tense, grounded stealth combat with Adaptive Cover, a genre-reinventing cover and traversal system.
Wishlist our debut project, Crossfire, now! crossfire.start.page
Jonjo Hemmens retweeted
Checkpnt is live! If you are looking for a “Letterboxd for games”, with a focus on user experience, please sign up at checkpnt.app/
#videogames #gamereview #letterboxd #gaming
Jonjo Hemmens retweeted
Vietnam’s back-alley hẻm — humidity, street sounds, life spilling onto the pavement.
I recreated these walks using photogrammetry, building the environment piece by piece.
Hope you enjoy the walk.
artstation.com/artwork/kNWVV…
#UnrealEngine #UNREAL #gamedev #gameart #blender
Jonjo Hemmens retweeted
Finished and posted. I'll be posting more renders and maybe some wip viewport stuff as well here.
Jonjo Hemmens retweeted
Here is the new Physgun for Sandbox mode in @s8box
Renders made in engine
Jonjo Hemmens retweeted
Almost no whiteboxes! Updated towers with reworked battlements. One day I will finish you 🫠
Jonjo Hemmens retweeted
A little teaser trailer while I prep for launch!
Mostly me moving meshes into each other. Still feels magical! 🧙♂️🪄
MeshBlend is coming to @UnrealEngine soon.
#gamedev #unrealengine #ue5
Jonjo Hemmens retweeted
Almost done with design. Now the progress is much slower, because I need to go into details, but testing in game feels nice already.
Jonjo Hemmens retweeted
Hi everyone
Finished my Markha project rendered in Unreal 5.6, a 7-day environment production
Inspired by some learnings in Senegal about the Markha mask in Bamana culture,the Bandiagara cliff and the Dogons ethnic group in Mali More breakdown here : artstation.com/artwork/y4mK5…
Jonjo Hemmens retweeted
Meet Your Mentor: @jonjo3d
Jonjo is a Senior Environment Artist at That's No Moon, and he brings a strong skill set in environmental storytelling and asset creation to his work. His extensive experience includes contributing to Suicide Squad: Kill the Justice League at Rocksteady Studios, as well as at Creative Assembly, working on Total War: Warhammer III.
Jonjo has also collaborated with a diverse range of clients, including NVIDIA, Sentient Art and Antimatter Games. His work has been featured on Adobe Substance 3D, 80 Level, and Games Artist.
Get mentored by Jonjo at Sierra Division Academy! 🏫
Jonjo Hemmens retweeted
Work update from me! 🌸
I'm open for freelance! One of my goals for 2025 was to start joining more projects! The past 6+ years, I specialized in creating stylized environments in 3D for Games.
I am also starting mentorships!
Shoot me an email over at [email protected] 📫
Jonjo Hemmens retweeted
GET READY FOR BATTLE! The Apocalyptic Weapons Challenge starts this Monday, March 10th.
Create the ultimate weapon to impress judges and win awesome prizes: sierradivision.com/blog-post…
#3dmodeling #GameArt #sierradivisionchallenge






























