Mackerel Sky (@mackerelskydev) header
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Joined July 2022
Photo by Mackerel Sky (@mackerelskydev)Photo by Mackerel Sky (@mackerelskydev)Photo by Mackerel Sky (@mackerelskydev)Photo by Mackerel Sky (@mackerelskydev)Photo by Mackerel Sky (@mackerelskydev)Photo by Mackerel Sky (@mackerelskydev)Photo by Mackerel Sky (@mackerelskydev)Photo by Mackerel Sky (@mackerelskydev)Photo by Mackerel Sky (@mackerelskydev)Photo by Mackerel Sky (@mackerelskydev)
Hey folks, I'm back online after sorting out some work projects this month. Hopefully some new content updates will be coming over the next week or so, but in the meantime check out the #FlightWeek2026 stall for At Skies' Edge in VRChat! #VRCAviation
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New death effects + the missile tracking cam is now overhauled. I REALLY wanted to Make Metal Bleed. There's still plenty of tweaking to be done but I think it looks awesome despite that. #unity3d #indiedev
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Delivery Must Complete will be playable at TOKYO GAME SHOW 2026! #gamedev #indiedev #DeliveryMustComplete
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Mackerel Sky retweeted
and a couple of new screenshots
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VRChat Flight Week 2026 (@vrcflightweek) now has over 50 confirmed exhibitors. Skyward Flight Media thoroughly explains what this event is, why it matters and what it could do for the future of flight on this platform. #VRCAviation #VRChat #FlightWeek2026 #FW26 1/2
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i haven't posted in 2 months because I've been dealing with life but the game is still being developed. Just working on stuff that isn't interesting like performance. That being said, have some random WIP footage. I do have something cooler to show off soon. #IndieDev #unity3d
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Portraits in briefings, debriefings and dessert chats are now animated! (ssshhh don't look at Storm Chaser overlapping the UI, nothing to see here) #gamedev #indiedev #screenshotsaturday
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The army-wide score bar in Dogfight/Naval Battle that fills itself up even if the player doesn't do anything? Gone. Introducing my Evil Plans: the Air Superiority bar. Which lets me turn missions into the biggest, dumbest furballs ever. #gamedev #indiedev #screenshotsaturday
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Orchestral DnB like arrangement we're testing out for Supermaneuver. #gamedevelopment #acecombat #indiedev
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Assorted screenshots. Been working on the visuals here and there on stuff involving clouds and the world. #unity3d #indiedev
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just more UI work, nothing to see here, you definitely cannot flirt with your AWACS #gamedev #indiedev #screenshotsaturday
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Happy #screenshotsaturday! I've been working on improvements to the aircraft AI to make them more responsive to incoming missiles. It's still a work in progress but I'm pretty happy with how challenging they've become. #indiedev #gamedev
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Integrating pilot and cockpit animations into our game! #ProjectRedSun #games #pcgames #indiegames #indie #madewithunity
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Mackerel Sky retweeted
みんなどうやってゲーム作ってるの? ゲーム開発って難しくない? 発狂するて
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Testing out speed camera shake for Supermaneuver and tweaking some effects so its all snappy enough, camera wobbles ever so slightly at low speed and shakes faster but in smaller amounts at high speeds. #gamedev #indiedev #indiegame
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Introducing Nova Squadron's new victory screen, where you can see: - how you did in the mission - where all your Credits came from - how confused you made AWACS Storm Chaser today #gamedev #indiedev #screenshotsaturday (we'll add this to the Steam demo later)
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#ScreenshotSaturday #SuperDevDay Dancing Wings - The Aerobatic Simulator store.steampowered.com/app/3… An tight diamond formation -- close enough for each aircraft to cast shadows on one another.
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i really like ace combat
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I'm back! For this #screenshotsaturday here's a video summary of things I've been working on since the itch demo! I've been trying to add in a lot of QOL and highly requested features based on the survey. #gamedev #indiedev
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This video is headlined by the I-21A, developed by the very talented @Cubeboyy. While outperformed by modern fighters, the prohibitive cost to deploy these large and expensive aircraft have allowed the I-21A to continue fighting for far longer than its designers' wildest dreams.
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