
Él. Proyecto de laboralista. Probablemente necesitado de un café. Escribo sobre videojuegos y cómics en @futoikarasu || @_AceroToledano 🩵 ENG/ESP
Madrid, Comunidad de Madrid
Joined September 2015
- Tweets73.5K
- Following459
- Followers171
- Likes85.6K
Raúl 🧣 retweeted
En el marco del 71 SEMINCI en Valladolid, una de las obras presentadas ha sido Los amantes de la noche. De cómo la aún núbil Yukiko Sode adapta la obra de Mieko Kawakami, así como los recursos empleados para ello, os hablamos en nuestra breve reseña futoikarasu.com/2026/11/02/g…
Raúl 🧣 retweeted
¡El parche en español de Shin Megami Tensei: Devil Summoner ya está disponible!
Entrada en TraduSquare: tradusquare.es/shin-megami-t…
Página en GitHub: github.com/GriffithVIII/Devi…
¡Gracias a todo el equipo y participantes del proyecto!
Ilustración por @Yummy_Lammy
Raúl 🧣 retweeted
El nombre de Matsunosuke Onoe no es precisamente el más recordado en la Japón de 2026, 100 años tras su muerte, pero la suya fue una figura clave en los primeros compases del cine japonés. En nuestro reportaje de hoy os lo contamos: futoikarasu.com/2026/10/30/m…
Raúl 🧣 retweeted
Silent Hill Townfall ha llegado para demostrar que es uno de los mejores juegos de terror de los últimos años y merecedor del título Silent Hill.
Hoy recorremos las silenciosas calles de St. Amelia para analizar qué lo convierte en un título estremecedor futoikarasu.com/2026/10/28/s…
Raúl 🧣 retweeted
Shin-Chan: En busca de las bolas perdidas es uno de los largometrajes más queridos del niño divertido, graciosillo y extrovertido que a todos suele enfadar. Pero, ¿a qué se debe su fama en tierras españolas? Lo desgranamos para vosotres hoy
futoikarasu.com/2026/10/26/e…
Raúl 🧣 retweeted
Smash Bros. director Masahiro Sakurai warns AI could lead to unoriginal, unplayable games nintendoeverything.com/smash…
Raúl 🧣 retweeted
Mi reseña de Castlevania: Belmont's Curse. Memorable mapeado. Si sois de los que os gusta explorar el juego es una bestia en eso. Lo demás ya dependerá de nuestra afinidad con el plataformeo general o el combate, pero es solidísimo también en eso.
steamcommunity.com/id/fran_f…
Raúl 🧣 retweeted
La nueva edición de Total War: Shogun 2 ha estado bañada en controversias, hasta tal punto que Sega la ha retirado de las tiendas. Hoy tratamos de dilucidar por qué ha sido un lanzamiento tan catastrófico
futoikarasu.com/2026/10/16/m…
Raúl 🧣 retweeted
A Onimusha: Way of the Sword se le puede achacar que asuma las dogmas del juego AAA a rajatabla, pero en cuanto dos espadas chocan y las chispas vuelan, el título de Capcom es imbatible. En nuestro análisis, desgranamos lo que hay tras el filo de Musashi
futoikarasu.com/2026/10/19/o…
No os voy a mentir amistades, si el futuro de las fantraducciones, el modding y la emulación está en el vibecoding y el upscaling con IA generativa igual me bajo de esos barcos también
Raúl 🧣 retweeted
GLOBAL REVEAL: RED ROOSTER, AN INCENDIARY RPG
Come home to Roost.
We're honored to officially reveal our incendiary RPG. Read an introduction into the project on the new Red Rooster page: summereternal.com/redrooster
Raúl 🧣 retweeted
Tras participar en las subsagas de Mega Man Zero y ZX, Inti Creates ha sabido salir de la alargadísima sombra de Capcom y granjear una reputación como artesanos de los juegos de plataformas. Hoy repasamos algunos de sus títulos originales más destacados futoikarasu.com/2026/10/14/g…
Raúl 🧣 retweeted
I thought some of you might have a few questions, so I've put together a little Q&A.
Q: Wait, so Uchi isn't with Too Kyo Games anymore?
A: I'm still part of Too Kyo Games, thanks to the kindness of its members. It's a bit like branching out on my own while staying connected to the Too Kyo family. I guess... I just wanted to build something under my own banner, so I decided to start an independent company.
Q: So, you and Kodaka didn't have a falling-out?
A: I may have fallen in love with him, but we'd never have a falling-out. We're still so close that we even have pajama parties at each other's houses, sipping strawberry milk boba together...
Q: What was the game that got canceled?
A: I'm really sorry, but I can't reveal that here... I'll let you use your imagination, but if Uchi fans had heard the title, they might have danced like crazy with nosebleeds for three days and three nights straight.
Q: Why was the game canceled?
A: I apologize, but I can't go into the details of that either. But on a more serious note, I think it's fair to say that major changes in the game development landscape may have played a part. And what brought about those changes? Needless to say... AI (artificial intelligence).
Advances in AI have made it possible for people to create games at a much lower cost. To stay competitive, mid-sized game developers like us need to find ways to cut costs. However, these days, using AI to make games is generally frowned upon, isn't it...? Unfortunately, under these circumstances, we're fighting a losing battle.
It's often assumed that using AI could cause creators to lose their jobs. But the opposite can also be true. In other words, "not using AI" could also cause creators to lose their jobs. If using AI had been an option, perhaps the project wouldn't have been canceled. Of course, humans would have handled all the creative work, leaving only the tedious tasks to AI. That way, we might have been able to cut development time, not staff.
Oh, and just to be clear, that doesn't mean the budget was the direct cause of the cancellation. I'm just saying that if we'd been able to cut costs further, things might have turned out differently.
Q: There are still so many things I'd like to ask...
A: Hopefully, I'll get another chance to talk about them. I'm always happy to make myself available for interviews with the press. If you have any further questions, please feel free to reach out through the "CONTACT" form on our official website: crashkeys.com/
P.S. To all the fans out there: Thank you so much for all your lovely messages! I've received an overwhelming number of them, and I'm going to read every single one! I sincerely appreciate all your kindness!
????¿¿¿¿
Hi everyone, how's it going? Honestly, I'm not doing well at all... Why, you ask...? Because the game our whole team had poured our hearts and souls into for about a year and a half was suddenly canceled...!! I mean, I lost my job overnight. Talk about a bolt from the blue...
So I decided to make an announcement now. To see if anyone might be interested in working with us or investing in our projects. And here's the announcement.
Actually, I started a company back in March of last year. It's a game studio specializing in video game design, direction, and narrative writing. (And... just between us, it's also a secret organization dedicated to protecting world peace.)
The name is... "CRASH KEYS"!!
crashkeys.com/
My original plan was to reveal CRASH KEYS when we announced our new game. That was supposed to happen next year... in 2027. But then came that whole "bolt from the blue" incident... So I ended up having to move things up and go public with it today instead.
With that in mind, I would like to humbly ask you all for a favor... Please give us some work!! At this rate, our company might literally CRASH into a million pieces. My team and I may be forced to survive on nothing but cicada shells collected from a run-down park. So please, help us!! You're our only hope!!
For work requests, investment proposals, words of encouragement, or invitations to Law of Attraction seminars, we would be very grateful if you could contact us using the "CONTACT" form on our official website: crashkeys.com/
Any support you could offer would mean the world to us. We sincerely look forward to hearing from you!
Raúl 🧣 retweeted
happy #PortfolioDay!
I'm Laura, an illustrator and 2D artist based in Spain. I'm available for commissions and freelance work!
📩 [email protected]
🩸 vgen.co/katsucii























