Raúl 🧣 (@mega_avocado) header
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Él. Proyecto de laboralista. Probablemente necesitado de un café. Escribo sobre videojuegos y cómics en @futoikarasu || @_AceroToledano 🩵 ENG/ESP

Madrid, Comunidad de Madrid
Joined September 2015
Photo by Raúl 🧣 (@mega_avocado)Photo by Raúl 🧣 (@mega_avocado)Photo by Raúl 🧣 (@mega_avocado)Photo by Raúl 🧣 (@mega_avocado)Photo by Raúl 🧣 (@mega_avocado)Photo by Raúl 🧣 (@mega_avocado)Photo by Raúl 🧣 (@mega_avocado)Photo by Raúl 🧣 (@mega_avocado)Photo by Raúl 🧣 (@mega_avocado)Photo by Raúl 🧣 (@mega_avocado)
Raúl 🧣 retweeted
En el marco del 71 SEMINCI en Valladolid, una de las obras presentadas ha sido Los amantes de la noche. De cómo la aún núbil Yukiko Sode adapta la obra de Mieko Kawakami, así como los recursos empleados para ello, os hablamos en nuestra breve reseña futoikarasu.com/2026/11/02/g…
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Raúl 🧣 retweeted
¡El parche en español de Shin Megami Tensei: Devil Summoner ya está disponible! Entrada en TraduSquare: tradusquare.es/shin-megami-t… Página en GitHub: github.com/GriffithVIII/Devi… ¡Gracias a todo el equipo y participantes del proyecto! Ilustración por @Yummy_Lammy
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Raúl 🧣 retweeted
El nombre de Matsunosuke Onoe no es precisamente el más recordado en la Japón de 2026, 100 años tras su muerte, pero la suya fue una figura clave en los primeros compases del cine japonés. En nuestro reportaje de hoy os lo contamos: futoikarasu.com/2026/10/30/m…
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Raúl 🧣 retweeted
Silent Hill Townfall ha llegado para demostrar que es uno de los mejores juegos de terror de los últimos años y merecedor del título Silent Hill. Hoy recorremos las silenciosas calles de St. Amelia para analizar qué lo convierte en un título estremecedor futoikarasu.com/2026/10/28/s…
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Raúl 🧣 retweeted
Shin-Chan: En busca de las bolas perdidas es uno de los largometrajes más queridos del niño divertido, graciosillo y extrovertido que a todos suele enfadar. Pero, ¿a qué se debe su fama en tierras españolas? Lo desgranamos para vosotres hoy futoikarasu.com/2026/10/26/e…
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entropy, unbound
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Smash Bros. director Masahiro Sakurai warns AI could lead to unoriginal, unplayable games nintendoeverything.com/smash…
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Raúl 🧣 retweeted
Mi reseña de Castlevania: Belmont's Curse. Memorable mapeado. Si sois de los que os gusta explorar el juego es una bestia en eso. Lo demás ya dependerá de nuestra afinidad con el plataformeo general o el combate, pero es solidísimo también en eso. steamcommunity.com/id/fran_f…
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Raúl 🧣 retweeted
La nueva edición de Total War: Shogun 2 ha estado bañada en controversias, hasta tal punto que Sega la ha retirado de las tiendas. Hoy tratamos de dilucidar por qué ha sido un lanzamiento tan catastrófico futoikarasu.com/2026/10/16/m…
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Raúl 🧣 retweeted
A Onimusha: Way of the Sword se le puede achacar que asuma las dogmas del juego AAA a rajatabla, pero en cuanto dos espadas chocan y las chispas vuelan, el título de Capcom es imbatible. En nuestro análisis, desgranamos lo que hay tras el filo de Musashi futoikarasu.com/2026/10/19/o…
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GLOBAL REVEAL: RED ROOSTER, AN INCENDIARY RPG Come home to Roost. We're honored to officially reveal our incendiary RPG. Read an introduction into the project on the new Red Rooster page: summereternal.com/redrooster
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Raúl 🧣 retweeted
Tras participar en las subsagas de Mega Man Zero y ZX, Inti Creates ha sabido salir de la alargadísima sombra de Capcom y granjear una reputación como artesanos de los juegos de plataformas. Hoy repasamos algunos de sus títulos originales más destacados futoikarasu.com/2026/10/14/g…
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I thought some of you might have a few questions, so I've put together a little Q&A. Q: Wait, so Uchi isn't with Too Kyo Games anymore? A: I'm still part of Too Kyo Games, thanks to the kindness of its members. It's a bit like branching out on my own while staying connected to the Too Kyo family. I guess... I just wanted to build something under my own banner, so I decided to start an independent company. Q: So, you and Kodaka didn't have a falling-out? A: I may have fallen in love with him, but we'd never have a falling-out. We're still so close that we even have pajama parties at each other's houses, sipping strawberry milk boba together... Q: What was the game that got canceled? A: I'm really sorry, but I can't reveal that here... I'll let you use your imagination, but if Uchi fans had heard the title, they might have danced like crazy with nosebleeds for three days and three nights straight. Q: Why was the game canceled? A: I apologize, but I can't go into the details of that either. But on a more serious note, I think it's fair to say that major changes in the game development landscape may have played a part. And what brought about those changes? Needless to say... AI (artificial intelligence). Advances in AI have made it possible for people to create games at a much lower cost. To stay competitive, mid-sized game developers like us need to find ways to cut costs. However, these days, using AI to make games is generally frowned upon, isn't it...? Unfortunately, under these circumstances, we're fighting a losing battle. It's often assumed that using AI could cause creators to lose their jobs. But the opposite can also be true. In other words, "not using AI" could also cause creators to lose their jobs. If using AI had been an option, perhaps the project wouldn't have been canceled. Of course, humans would have handled all the creative work, leaving only the tedious tasks to AI. That way, we might have been able to cut development time, not staff. Oh, and just to be clear, that doesn't mean the budget was the direct cause of the cancellation. I'm just saying that if we'd been able to cut costs further, things might have turned out differently. Q: There are still so many things I'd like to ask... A: Hopefully, I'll get another chance to talk about them. I'm always happy to make myself available for interviews with the press. If you have any further questions, please feel free to reach out through the "CONTACT" form on our official website: crashkeys.com/ P.S. To all the fans out there: Thank you so much for all your lovely messages! I've received an overwhelming number of them, and I'm going to read every single one! I sincerely appreciate all your kindness!
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happy #PortfolioDay! I'm Laura, an illustrator and 2D artist based in Spain. I'm available for commissions and freelance work! 📩 [email protected] 🩸 vgen.co/katsucii
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Hi hi #PortfolioDay ✨I'm Airyn, a 2D Concept Artist and Illustrator currently available for freelance work ✨ ✉️[email protected] ⭐️vgen.co/Airyn_Novales
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Raúl 🧣 retweeted
Parasite Eve y Biomega no son solo dos grandes obras de la ciencia ficción, sino que sus tintes de terror y su simbología sobre el cuerpo femenino también nos sirven como advertencia de qué futuro nos aguarda si anteponemos el progreso a la ética futoikarasu.com/2026/10/12/h…
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