Johan Gjestland (@melodive) header
Johan Gjestland (@melodive) profile picture

Working on Fugl. iOS: https://xitter.gq/t.co/wnbX8B5sF7, Steam: https://xitter.gq/t.co/swlujTtuRm. Follow me on Bluesky: @johang.bsky.social

Norway
Joined January 2012
Photo by Johan Gjestland (@melodive)Photo by Johan Gjestland (@melodive)Photo by Johan Gjestland (@melodive)Photo by Johan Gjestland (@melodive)Photo by Johan Gjestland (@melodive)Photo by Johan Gjestland (@melodive)Photo by Johan Gjestland (@melodive)Photo by Johan Gjestland (@melodive)Photo by Johan Gjestland (@melodive)Photo by Johan Gjestland (@melodive)
By popular request the Valley is now back in the biome set for #Fugl. Please note as we improve and rework the game, biomes may dissappear and reappear at times during #earlyaccess #indiedev #IndieGameDev store.steampowered.com/news/…
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Did you notice the music in #Fugl and how it often blends seamlessly with the naturalistic soundscape? Great work by @MartinKvale and @JoarRenolen . The standalone soundtrack is launching soon! #indiedev #indiegames #indielife #soundtrack
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The Steam Spring Sale ends tomorrow. Get #Fugl at 50% off, at around the same price as you pay for a single cup of coffee at your favourite cafe! store.steampowered.com/app/6… #indiedev #flying #voxels #gamedev #SteamSpringSale
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Fugl is on sale during the Steam Summer Sale store.steampowered.com/app/6… . Maybe time to take a leisurely flight and a dip in the water in the Tropical world? Or do you prefer the Polar regions in summer? #indiedev #fugl #SteamSummerSale #voxel #voxels
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Johan Gjestland retweeted
Stunt Derby features the first-ever fully multithreaded real-time physics engine: -Uses all cores on the CPU (up to 64 currently) -Thousands of dynamic objects simultaneously colliding with each other -Stacked objects without settling -All written entirely in Rust #rustlang
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I know people haven't heard much in a while, but #Fugl is still alive and doing rather well. PC VR is just around the corner, and so hopefully will be Android (if we can it running smoothly enough)
New Fugl iOS testflight build is finally out. I've added help animations, button remapping for controllers and touch controls for slow motion and chirping. Get it here (also for silicon macs): testflight.apple.com/join/bZ…
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Johan Gjestland retweeted
Sketch >>> Final
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Forbidden West’s wave system was one of the most complex systems we build. It uses sequence of images that contain 3D vector displacement to make it possible to have waves break and collapse on themselves. Something that is hard to do, especially if it also needs to work on PS4.
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Johan Gjestland retweeted
After 16 months of work I'm ready to share slowroads.io, my project to procedurally generate scenic landscapes, packaged as a chill driving game. Built with @threejs to run in your browser - no logins, no installs, just roads... #threejs #procedural #webgl
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Johan Gjestland retweeted
Hey programmer friends! Know anyone who'd be the ideal kind of programmer to join my little startup (making a raytraced voxel FPS/RPG/survival game focused on "user generated content") ? Details below.. [1/]
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Johan Gjestland retweeted
☁️🛳️☁️ Wayward Strand is OUT NOW! Welcome to the hospital - explore a living world of heartfelt stories. store.steampowered.com/app/1…
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WIP 🌿 #voxel #voxelart
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Johan Gjestland retweeted
The lilac-breasted roller is a gorgeous, but highly aggressive bird from Africa. (Photo Sharifa Jinnah)
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Johan Gjestland retweeted
Voxelizing Unseen Worlds... 👩‍🎨
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Johan Gjestland retweeted
"Dark Forest" simulation: A gloomy world inhabited by soft-body replicators, mysterious self-defending creatures and much more. Made with ALIEN v3.0 to demonstrate new engine capabilities in real-time. Full HD version: youtu.be/shYWK2VhCVs #CUDA #ArtifialLife #GenerativeArt
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Johan Gjestland retweeted
I wanted to make something beautiful so I've been working on a simulation of herding sheep 🐑. Lots of sheep. First tweet about this! Give a follow if you'd like to see progress (and bugs) #screenshotsaturday #unity3d #gamedev #madewithunity
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5 years ago I began working on Exo One, and I can finally tell you… It will be launching on 18th November! Plz help spread the word! Coming to @Xbox, @XboxGamePass, @Steam & @EpicGames
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Johan Gjestland retweeted
for(float i,g,e,R,s;i++<1e2;){vec3 p=vec3((FC.xy-.5*r)/r.y*g,g-exp(fract(-t/PI)*PI2));p.yz*=rotate2D(4.);p=vec3(log(R=length(p)),asin(p.z/R),atan(p.y,p.x)+t);e=p.y*2.+2.;for(s=1.;s<1e3;s=s*3.)e-=abs(dot(cos(p*s),p-p+1.))/s;g+=e*R*.1;o+=exp(-e*4e2+cos(p.y-vec4(7,8,3,0)))/2e2;}
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Johan Gjestland retweeted
New Fugl TestFlight for iOS is out! Get it here: testflight.apple.com/join/bZ…
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The bundle for Palestinian Aid is live on Itch itch.io/b/902/indie-bundle-f… . Get Liyla and the Shadows of War, #Fugl, Pikuniku, Minit, Nuclear Throne, Signs of the Sojourner, VVVVVV and 800 other games. All profits go to United Nations Relief and Works Agency (UNRWA),
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