Medieval Moritz retweeted
Our needle in a haystack game has been cloned so many times we made a new game mode
find the original game
Medieval Moritz retweeted
Replying to @tesserastudios
You're the 3rd dev to post something like this. Presumably it was done during the night when security was supposed to be watching them. So disappointed in @gamescom
Medieval Moritz retweeted
Replying to @tesserastudios
No hay derecho que en un evento de esta magnitud se tenga tan desprotegidos a los más pequeños, no sé cómo si pasa todos los años no se ponga remedio.
Mucho animo y espero que se coja a los ladrones!!!
Medieval Moritz retweeted
A few months back I started working on a way to embed #Godot games into .NET applications, because I wanted access to the full suite of build and testing tools of Jetbrains Rider. (and was kind of tired of how Godot handled asset imports)
I made it free & open source, like many of my tools and side projects.
A lot has happened since then, and now we got fast and easy web export (for Godot C# games!), and soon my contributors and I should also have a optional GDextension version that sends GodotSharp to its basket.
Come and take Godot for walkies!
Read the Dogs: 🦴 2dog.dev
Fetch on Github! 🥎github.com/outfox/2dog
#dotnet #GameDev #GodotEngine
Medieval Moritz retweeted
I am no longer part of the Immutable Ambassador programme, which also means I have one opening for a new long-term Ambassador/Advisory position.
Immutable recently changed its Creator Programme to focus more on game-specific content, which is a good strategy for them imo. There are plenty of really good creators left in web3 gaming.
My focus has simply shifted in a different direction. I've never been the type of creator to cover every new game that launches. I prefer going deep on a handful of games/projects I genuinely play and believe in, while also creating content around gaming ecosystems as a whole.
I still believe Immutable is one of the strongest ecosystems in crypto gaming, and I'll most likely continue talking about it. I just won't be doing it as part of the official programme anymore.
Thanks to the @Immutable team for having me, and I'm looking forward to what's next.
Over the past few years, I have seen too many projects struggle with marketing, GTM campaigns, and finding the right audience.
I have seen projects get exploited by KOLs and exchanges, waste huge amounts of money, and repeat the same mistakes simply because they did not know better.
That is why I founded Knight Collective.
The goal is simple: protect projects from those mistakes and help them grow sustainably through ecosystem strategies, meaningful partnerships, creator networks, community building, and long-term brand positioning.
Instead of hiring an agency, you work directly with me.
You will not be one of many clients passed between account managers. You get dedicated support from someone who is actually involved in your project and cares about the outcome.
@KN8CO is built for long-term relationships, not one-off campaigns or short-term noise.
I am already working with two projects and currently only have one fractional position available.
Check the link in my bio, and if you know a project that needs support, send them my way.
Successful referrals will receive my eternal gratitude + compensation upon succesful referral.
Any support is greatly appreciated.
Medieval Moritz retweeted
Join us for the New Era of Gaming #157
Set your reminder below👇
xitter.gq/i/spaces/1jGXggPBPPRKZ
Medieval Moritz retweeted
GM Warriors!
Don't forget to collect the max. resources (Wheat, Wood and Ore) to climb up the leaderboard before the current weekly event ends..
Did you tell @useblacksmith recently how much they rock?
Because they do. (those blacksmith-12vcpu-macos-latest runners are 5x faster than the github macos-26 runners...)
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Ein wichtiges Video für meine Mitbürger*innen:
youtu.be/ygibISG5KK0
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Medieval Moritz retweeted
someone built a tool that REMOVES LLM CENSORSHIP in 45 minutes with a SINGLE command
its called HERETIC
here is how it works and why everyone is talking about it
Structure
vec3 q,p;for(float d,i,l;l++<1e2;p+=normalize(round(FC.rgb)*2.-r.xyy)*d)for(q=p-8.,d=q.y,i=1e2;i>.4;i*=.3)q.xz*=.1*mat2(8,6,-6,8),d=max(d,min(min(q=i*.8-abs(mod(q,i+i)-i),q.y).x,q.z));o=vec4(1,1.2,1.4,1)-fwidth(ceil(p.z/.1));
"Dust" #GLSL
vec3 q,p,v=vec3(FC.xy*2.-r,r),c=p;float d,i,l,n;for(v.yz*=rotate2D(-.5);l++<2e2;p+=v/length(v)*d)for(q=p,d=q.y,i=1e2;i>.1;i*=.5)q.xz*=rotate2D(6.),d=max(d,min(min(q=i*.8-abs(mod(q,i+i)-i),q.y).x,q.z)),l==1e2?p*=n=1.-exp(-fsnoise(FC.xy/t)*2e1),v/=v:v,o+=d;
🦴 2dog is #GodotEngine in .NET 🦴
Release v0.1.14-pre is out - now with .NET 9 and .NET 10 support, and easier templating.
Read the docs at:
2dog.dev
Steal the source at:
github.com/outfox/2dog
#GameDev #CSharp #dotNET
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