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Oleg Romanov, VFX artist at Firevolt (Kingfish game) Email: [email protected]

Joined May 2019
Photo by Pineedle (@mr_pineedle)Photo by Pineedle (@mr_pineedle)Photo by Pineedle (@mr_pineedle)Photo by Pineedle (@mr_pineedle)Photo by Pineedle (@mr_pineedle)Photo by Pineedle (@mr_pineedle)Photo by Pineedle (@mr_pineedle)Photo by Pineedle (@mr_pineedle)Photo by Pineedle (@mr_pineedle)Photo by Pineedle (@mr_pineedle)
I'm happy to share that I had the opportunity to create VFX for Jinx Fixes Everything, a mini-game for League of Legends made for the Arcane Season 2 event. #VFXFriday #LeagueOfLegends #Unity artstation.com/artwork/RKNVY…
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I was just planning to practice 3D animation but somehow ended up adding 2DFX too 💀 #vfx #2dfx #b3d #aftereffect #csp
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I have a new VFX artist intern
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I decided to compile some of my in-engine VFX work on 2XKO into a proper reel. Working on these was challenging at times, but ultimately it was an amazing experience working on these ⚡️ Kudos to everyone on the 2XKO team for their support! ❤️
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Hand-drawn fire FX #VFX #GameVFX #2dfx #2Danimation
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Istanbul content – at Beyoğlu, İstanbul
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Unusual content for this account, but why not? I have some photos from Istanbul and also a new job. – at Beyoğlu, İstanbul
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an abandoned vfx practice piece #ue5 #vfx
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Inspired by the Jinx Fixes Everything project, a hand painted metal study I completed in 2 hours. Painted only in Substance Painter.🎨 #substancepainter #handpainted #arcane #3dmodel #3d
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A slightly older experiment I revisited recently. Built with Houdini VEX, Niagara fluids, and a touch of HLSL 🙂 artstation.com/artwork/WXvoG… Still love seeing this one in motion. Animated thumbnails just hit different. #HoudiniNiagara #UnrealEngine #UE5Niagara #RealtimeVFX
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Houdiniから持ってきたケーブルに手作業でGrindRailをくっつけた UnrealEngineからSplineを持ってこれたら楽なんだけど、まだ対応していないみたい
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random :P yeahh ...
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Too many sparks is too unrealistic for VFX, they said
12 Gauge Dragon's Breath. Illegal in 9 states. Thankfully, not where I live.
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Hey!! - drawing some booms Havn't posted in a while, been busy busy. Hope everyone is living a good happy life out there! :D This is pretty rough still- going to pick away at it.
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I was part of VFX team at Chaos Zero Nightmare. Only responsible for the VFX, rest or artworks are collaboration of internal teams. #realtimevfx #VFX #2dfx #ChaosZeroNightmare
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Hello! Happy #VFXFriday! I would like to share my new VFX on Unreal today✨ #VFX #GameDev artstation.com/artwork/AZxLP…
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Manuel Gabarron has showcased a versatile procedural building generator set up in Houdini for Unreal Engine. From changing the style of windows to generating destroyed versions of buildings – the setup can do it all: 80.lv/articles/the-finals-in…
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Demo of bilinear interpolation of SDF samples: - Negative (interior) samples of the analytic SDF are blue, positive (exterior) samples are orange. - Circles are drawn around samples to show distance magnitude. - Intermediate bilinear interp samples / segments are drawn. 1/
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These were some of my favorites when I worked on Pioneers of Pagonia btw. Go play it if you haven't already ꒰(・‿・)꒱
Games I’ve worked on in the past 10 years Pioneers of Pagonia (internship) Nobody wants to hire junior developers Nobody wants to hire junior developers Nobody wants to hire junior developers Nobody wants to hire junior developers Ada (making my own game)
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