
Oleg Romanov, VFX artist at Firevolt (Kingfish game) Email: [email protected]
Joined May 2019
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I'm happy to share that I had the opportunity to create VFX for Jinx Fixes Everything, a mini-game for League of Legends made for the Arcane Season 2 event.
#VFXFriday #LeagueOfLegends #Unity
artstation.com/artwork/RKNVY…
Pineedle retweeted
I was just planning to practice 3D animation but somehow ended up adding 2DFX too 💀
#vfx #2dfx #b3d #aftereffect #csp
Pineedle retweeted
I decided to compile some of my in-engine VFX work on 2XKO into a proper reel. Working on these was challenging at times, but ultimately it was an amazing experience working on these ⚡️
Kudos to everyone on the 2XKO team for their support! ❤️
Unusual content for this account, but why not? I have some photos from Istanbul and also a new job. – at Beyoğlu, İstanbul
Pineedle retweeted
Inspired by the Jinx Fixes Everything project, a hand painted metal study I completed in 2 hours. Painted only in Substance Painter.🎨
#substancepainter #handpainted #arcane #3dmodel #3d
Pineedle retweeted
A slightly older experiment I revisited recently.
Built with Houdini VEX, Niagara fluids, and a touch of HLSL 🙂
artstation.com/artwork/WXvoG…
Still love seeing this one in motion. Animated thumbnails just hit different.
#HoudiniNiagara #UnrealEngine #UE5Niagara #RealtimeVFX
Hi! Today I would like to share a new VFX for my portfolio. I am still practicing and learning frame-by-frame animation and it gives a good results already. If you are looking for a VFX artist, I am available now.
Pineedle retweeted
Hey!! - drawing some booms Havn't posted in a while, been busy busy. Hope everyone is living a good happy life out there! :D This is pretty rough still- going to pick away at it.
Pineedle retweeted
I was part of VFX team at Chaos Zero Nightmare.
Only responsible for the VFX, rest or artworks are collaboration of internal teams.
#realtimevfx #VFX #2dfx #ChaosZeroNightmare
Hello! Happy #VFXFriday!
I would like to share my new VFX on Unreal today✨
#VFX #GameDev
artstation.com/artwork/AZxLP…
Pineedle retweeted
Manuel Gabarron has showcased a versatile procedural building generator set up in Houdini for Unreal Engine.
From changing the style of windows to generating destroyed versions of buildings – the setup can do it all: 80.lv/articles/the-finals-in…
Pineedle retweeted
Demo of bilinear interpolation of SDF samples:
- Negative (interior) samples of the analytic SDF are blue, positive (exterior) samples are orange.
- Circles are drawn around samples to show distance magnitude.
- Intermediate bilinear interp samples / segments are drawn.
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Pineedle retweeted
These were some of my favorites when I worked on Pioneers of Pagonia btw. Go play it if you haven't already ꒰(・‿・)꒱



























