Pedro 🎮 GameDev (@pedrocasas_dev) header
Pedro 🎮 GameDev (@pedrocasas_dev) profile picture

#gamedev 🕹️ •ESP/ENG• 🎮 Graphics Programmer 🤖 Chibig Studio 👾 Fan of too many things 🫠

Valencia, España
Joined June 2022
Photo by Pedro 🎮 GameDev (@pedrocasas_dev)Photo by Pedro 🎮 GameDev (@pedrocasas_dev)Photo by Pedro 🎮 GameDev (@pedrocasas_dev)Photo by Pedro 🎮 GameDev (@pedrocasas_dev)Photo by Pedro 🎮 GameDev (@pedrocasas_dev)Photo by Pedro 🎮 GameDev (@pedrocasas_dev)Photo by Pedro 🎮 GameDev (@pedrocasas_dev)Photo by Pedro 🎮 GameDev (@pedrocasas_dev)Photo by Pedro 🎮 GameDev (@pedrocasas_dev)Photo by Pedro 🎮 GameDev (@pedrocasas_dev)
*also takes a deep breath* I'm so happy to be a part of this project. During these two years working at @chibigstudio, I've been given the opportunity to learn and improve so much as a game developer that I just can't feel anything but gratitude. Thank you team💖
*takes a deep breath* ✨MIKA AND THE WITCH'S MOUNTAIN IS OUT NOW ON STEAM AND NINTENDO SWITCH✨
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Pedro 🎮 GameDev retweeted
The more Tim Sweeney insists that AI is the future the more he shows he's one tweet away from crashing out like an Ace Attorney culprit
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The ray traced version looks great, but the alternative could be much better. Just using a simple cubemap as a fallback for SSR, or even using planar reflections would improve the look of the scene substantially with RT Off.
Control Resonant - Ray Tracing On/Off. Birebir karşılaştırma videosu.
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Pedro 🎮 GameDev retweeted
You can now play your PS3 games on PC... DIRECTLY FROM THE DISC DRIVE! 💿 PLUG AND PLAY! Owning your games as physical media allows you to play games released as far back as 20 years ago without relying on any servers! See compatible disc drive models at rpcs3.net/quickstart#dumping…
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No DLSS 5. Just good art direction.
No DLSS 5. Just good art direction.
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Pedro 🎮 GameDev retweeted
I understand it's confusing but dlss5 is not upscaling, even if it may have supersampling in the name it is not an upscaler it's effectively a real time instagram filter riding off the dlss brand name. also please stop putting it on my feed it's genuinely the worst thing ever
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Pedro 🎮 GameDev retweeted
Terranigma reveal trailer! I still can't believe it. After 30+ years, Terranigma will receive an official US release. xitter.gq/clearrivergames/status…
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Pedro 🎮 GameDev retweeted
PlayStation Network is down again for millions of users, and people can’t play their license-purchased games. Players around the world are reporting they can’t sign in, play online, access the PlayStation Store, or use other PSN features. This is the future PlayStation is pushing: once servers are down or have problems, all your games will be useless.
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Pedro 🎮 GameDev retweeted
Miyamoto on why Nintendo receives global support: “So, the reason Nintendo enjoys such strong global support is simply that we don’t start by asking: ‘What’s trending right now?’ Instead, we focus on who we’re actually doing this for. Who is it that’s putting up the money? I really dislike terms like ‘depreciation’ or ‘recouping costs.’ The people funding these projects are doing it to make a fortune, so why celebrate things like ‘we recouped our investment’ or short-term profits? To me, if you’ve burned through the talents of so many people just to achieve that, that feels like a massive failure. We’ve always focused on creating the best possible product to match the ‘fun gameplay’ we envision. I think that’s the only real difference. I might sound a bit arrogant saying this [laughs], but if you make things while constantly asking ‘will this make money right away?’ you can’t create anything truly unique or with broad appeal. The ideal relationship between us and the company is one where you get comments like ‘I’m so glad I asked you to do this – it took some time, but we made a huge profit.’ Ultimately, it all comes down to whether we can keep that going. After all, the most ‘local’ things – like an individual’s personal hobbies – are often the ones that resonate globally. Conversely, if you try to base your work on things that only seem to have broad appeal, you end up with something generic – something where you can’t tell who actually made it  and that kind of thing actually lacks global strength. That’s why, when people at the company ask me what to do, the only advice I can offer is: ‘You should turn your idea into a product in a way that best showcases the fact that you were the one who created it.” nintendoeverything.com/miyam…
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Pedro 🎮 GameDev retweeted
75% of all PlayStation 3 games are now PLAYABLE on PC! RPCS3 continues to be improved with new features, fixes, and optimisations, bringing it ever closer to preserving the entire PS3 library.
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Pedro 🎮 GameDev retweeted
Announcing Mario Kart Wiicompiled! The first static recompilation of a Wii game: Mario Kart Wii, rebuilt for PC. Releasing in beta this August, with online play and optional Retro Rewind support, bringing over 200 tracks! Here’s your first look:
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Pedro 🎮 GameDev retweeted
Thanks! Ubisoft Barcelona did all the underwater levels. And that same team is being fired right now because Ubisoft thinks thats what we deserve :)
Assassin's Creed Black Flag Resynced deserves a Game of the Year nomination for its incredible underwater exploration and advanced water tech
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Pedro 🎮 GameDev retweeted
Rappelez-vous, Sony a déjà fait machine arrière dans son histoire suite à la gronde des joueurs. Tout est possible tant qu’on ne lâche rien. Pour que Santa Monica en vienne à préciser qu’il y aura un disque pour le prochain God of War, il est évident que les développeurs, studios PlayStation, ne sont pas forcément d’accord avec cette décision. Il y a des conflits même internes sur le sujet, et un vrai clivage qui a été créé. Ne pas oublier que la majorité des jeux first Party Sony sont plus achetés en physique qu’en demat. Les joueurs veulent les avoir en boîte pour ces titres là. Astro Bot s’est mieux vendu en physique par exemple sur les derniers chiffres que nous avons. Aucune entreprise n’est intouchable, seuls les consommateurs feront la différence à la fin. #NoCDNoPLAYSTATION 👊💿 #PhysicalNeverDies
PS Store Update: Players will be able to continue to purchase games on PS3 and PS Vita: play.st/3x242wF
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Pedro 🎮 GameDev retweeted
How about you go fuck yourself, you spineless shell of a corp. I’m not buying a single product from you again. Mfs want to turn PlayStation into a permanent Paystation. “We hate you but, Buy our next thing” how about- Fuck you. You fucked your consumers and want to pretend like nothing happened and ask us to keep consuming? Seriously. Fuck you. You reap what you sow. Cowardly corporate PR isnt going to do shit for you. Address it you cowards.
Switch out lever gates with ease on the FlexStrike wireless fight stick: play.st/FlexStrike
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Pedro 🎮 GameDev retweeted
Replying to @PlayStation
Can't believe you're breaking your silence with this absolute crap. I'm a PS player since Crash Bandicoot PS1, but I guess everything comes to an end, and now it's over. Thank you for killing the childhood memories for next generations #NoDiscNoBuy #NotBuyingPS6
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After a few days it's clear that the community rejects a digital-only future, that there is a huge market for physical copies, that we want to own what we pay for, and that nobody will forget that it was Sony who took all that away from us. Greed really destroys everything huh.
Important updates: News on physical discs for new games - play.st/4v86Wg3 News on PlayStation Store on PS3 and PS Vita - play.st/4vEN9FX
Readers added context they thought people might want to know
resetera.com/threads/playst… From the Insomniac leak, PlayStation's own single player games make up 60-77% of sales. sony.com/en/SonyInfo/IR… The data being used to argue for higher digital purchases, include DLC, expansions, digital only games such as early access and live services.
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Pedro 🎮 GameDev retweeted
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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Pedro 🎮 GameDev retweeted
Anos atrás, comprei GTA Chinatown Wars pra celular na Google Play Store. Hoje fui reinstalar o game e me deparei com isso: A Rockstar quer que eu manualmente restaure a compra com um recibo de anos atrás pra jogar meu próprio game. Sabe o que é muito mais fácil? Jogar o pirata.
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Pedro 🎮 GameDev retweeted
"PS5 Will Be My Last Console": After 45K Votes, 86% of DF Viewers Say Sony Should Reconsider Killing Physical Games. digitalfoundry.net/news/2026…
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Pedro 🎮 GameDev retweeted
Replying to @sonyvita87
The physical version will include a disc in box.
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