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Joined March 2026
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play.fun retweeted
I had Fable build another thing I always wanted, a full procedural fantasy kingdom generator with economics, trade routes, population growth, wars, lineages, and occasional dragons. First, I worked with it on a plan, then it made it. You can play it here: annals-kingdom.netlify.app/
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Three.js + LEGO + procedural terrain = A LEGO world you can fly through ✈️ I joined the Three.js Journey challenge and honestly had a great time building this project. live: lego-stylized-nature.vercel.… github: github.com/hexianWeb/lego-st… #threejsJourney #webgpu #threejs #createive
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play.fun retweeted
YA NO ES VERDAD QUE "LA IA NO PUEDE HACER JUEGOS 3D Acaban de sacar GAME BLOCKS, una librería open-source (Three.js) que le da a los agentes de IA un set de componentes 3D verificados. En vez de pedirle a Codex/Claude que genere lógica 3D desde cero (y que falle), le das componentes probados de: - Movimiento - Colisiones - Física - Cámara - etc. Resultado: la IA ensambla juegos 3D que realmente funcionan. El video de arriba muestra decenas de prototipos generados con esta aproximación. Esto cambia el juego para prototipado rápido con IA. Repo y más info en comentarios
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Seedance 2.0 is insane. Blender previs is having a moment in AI filmmaking for a reason. I wanted to see how far I could push the workflow beyond a simple camera move in an ambush scene. The workflow: 1. Make a start image in Midjourney 2. Block it out in Blender, animate the camera 3. Feed both to Seedance The more I test this pipeline, the more convinced I am that hybrid pipelines are the future. The conversation is moving fast but previs is one of the clearest unlocks so far. Seedance still isn't perfect at matching the reference but it's close. You can experiment with staging, timing, and camera movement before you ever touch the video model. Solve the scene before you generate the shot.
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play.fun retweeted
v0.2.0 for @threejs Awesome Graphics Agent Skills is out npx threejs-awesome-graphics-agent-skills@latest install --agent codex I added 5 more examples based on 5 open source projects i saw on X with awesome graphics: - @sabosugi lava planet surface - @andreeliasdev stylized grass - @chirovisuals clear water ocean - @DallaPozzaG stylized ocean above/below - @jeantimex interactive water volume Thank you for your awesome creations!
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play.fun retweeted
Have overhauled and just pushed an updated tutorial sequence in Waypoint. Current & future Captains will be greeted by the upgraded Ship AI & Tutorial on next logins! Another TY to @InOneProjects for testing feedback. Waypoint.shinythings.space I'd love to hear yours too! 🤝⤵️
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Adding some mobility to my threejs playground, almost got everything off the main thread. It's deployed now 🔗👇
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play.fun retweeted
I vibe coded a Streets of Rage beat em' up game with AI It goes further than most other videos as it includes → Destructibles → Weapons → VFX → Boss Fights EVERYTHING was made with AI tools: → code → sprites → animations → sfx → bgm Here's my complete tutorial 👇 00:00 Intro 01:22 Key Features 02:39 Project Setup 03:40 Step 1: Set the context 10:30 Step 2: Generating character sprites 15:34 Step 3: Start & End Frames 16:26 Step 4: Character Gym 16:57 Step 5: Creating the level and editor 18:14 Step 6: Waves of enemies 20:15 Step 7: Boss Fights 21:56 Step 8: Weapon Ppickups 23:19 Step 9: Visual Effects 24:18 Step 10: UI and HUD 25:17 Step 11: Destructible Props 26:21 Step 12: Sound & Music 27:15 Step 13: Enemy AI 28:08 Wrap Up
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play.fun retweeted
GM. 5 Transforming Robots. Each with 3 forms. 1 Battlebot style betting game on the way. Who would you play?
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play.fun retweeted
DAY 15 OF VIBECODING WHATEVER TF with @jxkedevs yep, it’s been more than 15 days, maybe even more since this game development started. i was just posting from the backlog good progress here. we’re refining colliders for obstacles.
DAY 7 OF VIBECODING WHATEVER TF with @jxkedevs ok maybe not whatever tf anymore. keep an eye on this. you have no idea what is coming to @solanagaming
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play.fun retweeted
DAY 7 OF VIBECODING WHATEVER TF with @jxkedevs ok maybe not whatever tf anymore. keep an eye on this. you have no idea what is coming to @solanagaming
DAY 4 VIBECODING WHATEVER TF with @jxkedevs
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play.fun retweeted
5 Transformers. Not sure exactly what to do w/em yet besides polish, but not bad for 3 prompts in. Messed around with animal forms this time!
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play.fun retweeted
jungle economy still in progress on RUN CAPY RUN should finish sometime this week. got a lot of things in the pipeline
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I promised when I made my room I'd come back -monthly- and update it. Then I started cooking and whole-ass forgot! So: Come with me while I update the HI room! Long Overdue! Wamp.land to pla yourself!
I'm making a game called WAMP: We All Make A Platformer. Imagine an online, collaborative Mario Maker. Build a platforming room. Make custom sprites. Create custom music. All the rooms interconnect to make a huge, endless grid of platforming goodness. wamp.land
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play.fun retweeted
HOLY CRAP WTF DID I DO TO CLAUDE?
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play.fun retweeted
I've been getting a flood of DM's asking what kind of utility will be coming to Fableboy. Want to see a magic trick? This is 1 of 20 planned utilites: Custom Skins (that come with goodies?!?) Set those leaderboards, ask me why later. Fableboy.shinythings.space
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play.fun retweeted
Was workin on city tech and whoops: Coruscant on accident. @threejs is fun.
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capybara family #capyjam results! and the grand winner for $CAPYRACE is: Run Capy Run by @25THPRMR Our honorable mention game devs here: 2nd: Capy Slash by @Tee9ee 3rd: Grav Prix by @ALASKANmagpie if you are a player check the rewards for the game later today Remember: IF the token graduates more rewards to unlock
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play.fun retweeted
another hackathon win in the bag. this time it’s one of my favorite most fun game builds ever. thanks to @_summer_plays_ for hosting such a fun jam. made me push my limits and also to discover new exp. and to @playableint for their platform as well. cheers to all other participants, nice building alongside you guys 🫡 as the winner, RUN CAPY RUN will now be taking over $CAPYRACE token and it will be the currency for the jungle economy! will be focusing a lot on this game, it’s not ending here. jungle economy coming soon!!!
capybara family #capyjam results! and the grand winner for $CAPYRACE is: Run Capy Run by @25THPRMR Our honorable mention game devs here: 2nd: Capy Slash by @Tee9ee 3rd: Grav Prix by @ALASKANmagpie if you are a player check the rewards for the game later today Remember: IF the token graduates more rewards to unlock
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a quick follow up, testing #capyjam games, and tomorrow will have some news. all games looking great, and we have some great short list here. in the meatime, the update on the reward pool growth hope you are all playing all games, so you have the luck on the winner rewards...
attention #capyjam participants! submissions are closed. what a week for an indie degen dev hackathon: - 16 games submitted - capybara racing everywhere - a lot of real effort, crazy ideas, and fun builds shout out to every dev who joined. you cooked. judging will take a few days. i’ll keep everyone posted on the winner, 2nd place, and 3rd place. thank you for building and love for capybara.
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