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Three.js r144 released 🐣
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Three.js r143 released 😌
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Happy and proud to announce that @Shadertoy cofounders @iquilezles and @poljeremias have been awarded the prestigious ACM SIGGRAPH Practitioner Award (s2022.siggraph.org/program/a…) for their decade long work to broaden the use and openness of computer graphics and its learning.
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It's here–the deepest, sharpest infrared view of the universe to date: Webb's First Deep Field.
Previewed by @POTUS on July 11, it shows galaxies once invisible to us. The full set of @NASAWebb's first full-color images & data will be revealed July 12: nasa.gov/webbfirstimages

ALT The background of space is black. Thousands of galaxies appear all across the view. Their shapes and colors vary. Some are various shades of orange, others are white. Most stars appear blue, and are sometimes as large as more distant galaxies that appear next to them. A very bright star is just above and left of center. It has eight bright blue, long diffraction spikes. Between 4 o’clock and 6 o’clock in its spikes are several very bright galaxies. A group of three are in the middle, and two are closer to 4 o’clock. These galaxies are part of the galaxy cluster SMACS 0723, and they are warping the appearances of galaxies seen around them. Long orange arcs appear at left and right toward the center.
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Three.js r142 released 🫠
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I started to make a reel video of the work I have done over the last decade with my company. These are screen captures of some work done between early 2012 until about the end of 2016.
#threejs, #UIL, #NativeWebComponents, #Nodejs and #GSAP remain solid choices for me!
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Three.js r138 released 📦
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Three.js r137 released 🐸
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Three.js r131 released 💎
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Three.js r130 released 🔮
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The Shader of the Week is 'Cube lines' by morimea : shadertoy.com/view/NslGRN
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Today the @LHCbExperiment at CERN announced new results which, if confirmed, would suggest hints of a violation of the Standard Model of particle physics 😮
home.cern/news/news/physics/…
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ROYGBIV is a WebGL engine for motivated programmers who do not have the budget for buying fancy 3D models or licensing a popular engine but still want to make 60 FPS web applications for both mobile and desktop.
github.com/oguzeroglu/ROYGBI…
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The new Shader of the Week is 'prism liquid' by louis_C : shadertoy.com/view/WtSBzh
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Three.js r125 released 🍏
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The new Featured Shaders are:
- 'Drippy Room' by fizzer : shadertoy.com/view/MstGWX
- 'Fabrice Neyret(QR Code)' by 834144373 : shadertoy.com/view/Msy3DK
- 'MachineRoom' by dila : shadertoy.com/view/4lB3W3
- 'Rosetta' by sixstring982 : shadertoy.com/view/MddGRj
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The 3D Commerce panel held earlier this week was a tremendous success! We would like to thank all the panelists for their insights and all the viewers for their great questions. If you missed the panel, we recorded it for on-demand viewing: youtu.be/Y95t8HyrJRM
#3DCommerce
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Khronos' 3D Commerce Working Group has released V1.0 of its Realtime Asset Creation Guidelines for use by 3D artists who are familiar with 3D workflows, but new to creating e-commerce 3D assets for cross-platform delivery.
khr.io/v0
#ecommerce #3Ddesign #ARartist
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Three.js r122 released 🏖️
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