
Working at @thegamekitchen. Opinions are my own
Sevilla, Spain
Joined September 2011
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Feel free to help to renew my Apple environment and get New stuff for new raylib ports ko-fi.com/bigboss_psxdev/goa…
bigboss retweeted
Steam FrameOS 0.5.7 Beta just added WebXR support inside of Chromium
Audio, battery indicator, bindings fixes
And other quality of life changes
Full patchnotes: steamcommunity.com/games/416…
bigboss retweeted
MSX SD Maker is a Windows and macOS app that gets an SD card ready for the FPGA MSX machines: an MSXimus (Tang Console 60K, Tang Mega 138K or Zynq), an MSXnano or a Goa'uld — and also for an MSXPico and the MSXBOOK / OneChipBook / 1chipMSX (OCM-PLD) #msx
github.com/Papipapito/SD_Mak…
Replying to @psxdev @SadlyItsBradley
Well well well... msx on VR
Animated VR controllers ready like msx joystick for pico and quest next frame :) .
Using WebMsx with some custom changes to use with a-scene
Rom Gradius2/Nemesis2 from Konami.
Msx 3d model from sketchfab.com/3d-models/msx-…
More to come...
Replying to @SadlyItsBradley
But it was already there, i tested local chromium last summer with a-frame (msx emulator with pico/quest/frame support) , the issue was only i need to use my own gltf and custom code for frame controllers you can get gltf directly from steam frame with OpenXR public code from valve samples.
bigboss retweeted
When I started OXRSys (OpenXR-OSX at that time) I had no idea that many people will contribute like that. Tbh it's hard to follow every PR (sometimes 5 PR a day, thanks to AI lol). I'll publish the next version next week, after stabilization. It's very something cool right now.
Yes VR (and MR) on Mac is a thing, and yes It's worth it. Working on Windows is a pain, especially when you're a Mac user. That's why we need more native VR apps/games on Mac.
You can build @unity apps/games on mac that target OpenXR (you need to use the OXRSys plugin to ensure the build is ok). @godotengine is also a great choice, it supports both Metal and Vulkan. Finally, it's possible to use @UnrealEngine too, with some hack, thanks Claude for that!
Of course you can use @libsdl and SDL_GPU (but only with Vulkan/MoltenVK for now) and any native frameworks.
This PR is gold, it ads USB Network support into OXRSys (OpenXR on MacOS). Look at the latency improvement, it's crazy :-O
We target next week for an official new version.
github.com/demonixis/oxrsys/…
bigboss retweeted
El Vampire Killer crea sus pantallas usando 8x6 metatiles de 64x64 pixeles. Así que cada una ocupa 256x192 pixeles.
Pero los 16 pixeles superiores de cada pantalla quedan tapados por el marcador. Por eso hay partes/gráficos que nunca se ven en el juego.
#Castlevania #MSX
bigboss retweeted
This PR is gold, it ads USB Network support into OXRSys (OpenXR on MacOS). Look at the latency improvement, it's crazy :-O
We target next week for an official new version.
github.com/demonixis/oxrsys/…
Samsung Smart TV owners no longer need developer SDKs to sideload apps.
𝗔𝗽𝗽𝘀𝟮𝗦𝗮𝗺𝘀𝘂𝗻𝗴 𝘃𝟯.𝟮.𝟬 just dropped on GitHub.
It bypasses the heavy Tizen Studio workflow, letting you install community apps straight to your TV over local Wi-Fi:
• 𝗡𝗼 𝗧𝗶𝘇𝗲𝗻 𝗦𝘁𝘂𝗱𝗶𝗼 𝗦𝗗𝗞: Generates developer certificates and pushes packages automatically
• 𝗖𝗼𝗺𝗺𝘂𝗻𝗶𝘁𝘆 𝗔𝗽𝗽 𝗖𝗮𝘁𝗮𝗹𝗼𝗴: Sideload Jellyfin, Moonlight, TizenTube, and custom .wgt packages
• 𝗧𝗩-𝗦𝗶𝗱𝗲 𝗦𝘁𝗼𝗿𝗲 𝗖𝗼𝗺𝗽𝗮𝗻𝗶𝗼𝗻: Install the on-TV store app to browse and update packages using only your remote
• 𝗖𝗿𝗼𝘀𝘀-𝗣𝗹𝗮𝘁𝗳𝗼𝗿𝗺: Companion client runs on Windows (WinGet), macOS, Linux, and Android
Safe and non-destructive uses Samsung's native developer connection without modifying core firmware.
GitHub: github.com/Apps2Samsung/Apps…
bigboss retweeted
The best PCVR Streamer App for Vision Pro has just entered TestFlight!
If you gave up on previous solutions for one reason or another, I STRONGLY suggest trying this one out
It’s FANTASTIC. And not just due to my constant feedback to make it PEAK 🤣
strandxr.com/testflight
bigboss retweeted
github.com/ElasticSea/questb… Meta Horizon Link on macOS, wrote it from scratch. I think it’s 90% there
bigboss retweeted
Interesante fanfilm que traslada a un cortometraje realista hecho mediante IA (@Magnific_AI y @javilop mediante) el videojuego "Indiana Jones y el destino de Atlantis". Me lo hace llegar mi querido @Dr_AntonioFrey... cómo no, un doctor en Arqueología 😉
youtube.com/watch?v=O8k7PP38…
bigboss retweeted
Ya está disponible el vídeo de la charla en el canal de la UOC:
youtube.com/watch?v=TkSBGVq6…
El 3 de octubre daré una charla irrepetible con Toshinari Oka, programador del Metal Gear 2. Destriparemos el código del juego: os contaré cosas que he descubierto tras desensamblarlo y Oka-san nos dará el contexto real de la época.
Se agradece retweet
symposium.uoc.edu/148424/pro…
bigboss retweeted
One Must Fall: 2097. I can't describe what the feeling was the first time I saw this game running on a friend's computer - that 3D feeling 😱
Now, thanks to the github.com/omf2097 project, I've been able to port it to the PSP.
It works smoothly, and it is super enjoyable 🕹️
bigboss retweeted
macOS Developers should update their /etc/ssl/cert.pem file to remove the compromised eMudhra certificate.
Apple has directions here: support.apple.com/en-us/1495…
bigboss retweeted
🚨 Steam Frame just got a pretty BIG community upgrade.
Frame Control 0.4.10 is out, adding a many new tools for Valve’s headset.
• Record what the headset sees
• Captures audio with the recording
• Saves directly as MP4
• Export FULL Steam game clips beyond the normal 60-second export
• Backup game saves, settings & Android app data
• Restore backups after a factory reset
• Force quit frozen games
• Automatically copy screenshots & clips to your PC
• Return a headset stuck in Desktop Mode back to Game Mode
• Experimental Windows PC-in-headset support
Recording is handled directly by the Steam Frame’s own FFmpeg, so there’s nothing extra to install.
The developer also tested recording on a real Steam Frame at 1080p H.264 with AAC audio.
This is an UNOFFICIAL community project, but Steam Frame tools are getting much more support. 👀
Thanks to Jonathan for the tip!
Got APK + OBB backups of Android VR games you own? Frame Control can now put them on your Steam Frame in one go: drop the folder, choose Import game & data, then play from your Steam library. New in 0.4.8: github.com/saphid/frame-cont…
bigboss retweeted
OKAY, here it is! A timelapse of me playing with Whisk3D on my physical Sega Dreamcast, direct hardware captures spliced together.
I had never heard of Whisk3D, and I wasn't familiar with @dante_leoncini's work... Plus then hearing it was never actually tested on actual HW made me just assume the worst, because that shit NEVER works out in the end.
...but I AM SO GLAD I WAS WRONG! What in the ACTUAL!? Some sort of real-time 3D editor/engine with property inspector, prefabs, widgets, dynamic lighting, and more, and it's all working flawlessly on hardware?
This is fantastic work, man! Does it support mouse and keyboard input yet? Somebody get this man a Dreamcast!!!!
¿¿alguien tiene un Dreamcast por el amor de dios?? necesito saber si Whisk3D funciona en un Dreamcast real y no solo en un emulador. en un rato subo el .cdi a leoncini.com.ar para que cualquiera lo pruebe






























