Robert St. retweeted
The Unreal Engine 5.9 MegaJam Preview is here!
It’s the first Unreal Engine release built primarily with agentic workflows and opens up a few new Experimental features: check out Unreal MCP’s expanded toolsets, work with AI coding agents directly in Editor, explore AI-assisted content creation, and run your projects in a browser.
This isn’t your typical Unreal Engine Preview, but it’s ready just in time for the Epic MegaJam.
Invite your agents and start experimenting: epic.gm/ue-5-9-preview
Robert St. retweeted
Built a physical simulation of a record player with WebGL2 and Web Audio. It's *shockingly* accurate: vinyl-gl.vercel.app.
Instead of playing a song, it works by converting it into the physical shape of a groove. Then a simulated stylus rides those walls 384,000 times a second, and you hear the voltage that motion would induce in a cartridge.
So the crackle, the pops, the wow/flutter, the dull inner grooves are natural byproducts of the simulation. You can also "DJ" the record.
(The converted songs are in the public domain or CC-licensed. Code is linked for you to remix and re-deploy.)
Robert St. retweeted
Would you be interested in Petafab if you could create your own maps?
I could create a level editor + import (documented file format), if you want to create levels with external AI tools or Blender. Level is fully destructible and there’s fluid volumes, weapons, spawn gates…
Robert St. retweeted
This Sunday at 11AM Pacific I'll be doing another skeletal animation programming stream on Maria Beketova's channel. We'll be starting this one with an explanation of the quaternion trick I pulled at the end of last stream :)
youtube.com/live/FLyWOSeETkE
twitch.tv/sudolovemebabyy
Robert St. retweeted
PETAFAB just released on Steam at $9.99:
store.steampowered.com/app/5…
PC, Mac and Steam Deck/Machine. 90Hz on Steam Deck OLED. Up to 540Hz + 8000Hz late-latch mouse on high end PC for ultra-low latency.
Let's see if you can beat my high scores :D
Robert St. retweeted
My calendar kindly reminds me: ”Launch”
Maybe I thought that I would forget the launch day :)
Robert St. retweeted
If you want to beta-test Petafab iOS/iPad RC build, please send me a PM. Controls have been improved, there's gyro support, leaderboards, achievements, phone specific balancing and all sounds/music.
I plan to send it to Apple tomorrow. Their submit queue is also 2 weeks now :(
Robert St. retweeted
Vulkan BDA bug report for @intel.
Open source repro case:
github.com/sebbbi/NoGraphics…
Linux drivers don't have this bug. Windows drivers do.
Robert St. retweeted
RC is finally out. No issues found in my own internal testing (Windows PC, MacBook Neo, Steam Deck, ROG Ally). Added 60+ beta-tester names in the credits. Thanks for all the help! Super valuable feedback!
Robert St. retweeted
Epic's Unreal Fest Tokyo presentation gives a first look at the planned transition from UE5 to UE6.
Epic plans to move away from UE5’s Actor system, Blueprints and C++ Gameplay Framework.
>AI-assisted migration.
>Removing the old gameplay framework.
>Moving existing projects to the new systems.
Early Access is targeted for 2027.
Replying to @SebAaltonen
Except it's not made by AI.
The monster and tentacle is made trough an unreal plugin, not made by AI, and i know something about it : the dev behind it is my team.
fab.com/listings/258ba29f-36…
Robert St. retweeted
Do you want to beta test ultra-low latency FPS mouse aim?
PM me if you have 240Hz+ monitor and 2000Hz+ mouse. I will give you a Steam key. Game download is only 400MB.
Robert St. retweeted
New iPhone/iPad TestFlight build coming today. If you want to beta-test touch controls or gyro, please PM me. I need feedback to make mobile controls great.
Robert St. retweeted
We’ve updated the Unreal Engine EULA so devs can now choose to train AI models on their UE and MetaHuman projects, and benefit from AI models that understand their code and content.
This change does not give Epic any rights to your content or code.
Check out the blog for the details: epic.gm/ue-eula-updates
Robert St. retweeted
Replying to @ThreatInteract
@ThreatInteract wondering if you want to benchmark PETAFAB? Would be a nice comparison point to big engines. Also showcasing that temporal pipeline is not mandatory. 540Hz native 1440p / 240Hz native 4K. No upscaling or frame gen.
Send me a PM if you want a beta key.
Robert St. retweeted
To be perfectly transparent, not all features are exposed in the Demo's UI. The full version includes far more settings, like Sea Currents, swells, wind direction, etc. I intentionally kept it simple to not overwhelm anyone.
Link to playable demo:
easywaterscape.williamfauche…
























