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If you can believe it, it's #PortfolioDay once again!
I'm Jamie, an Environment Artist at Frontier. I like to make art about mysteries, spooky stories and tales of terror. β°οΈπ
π¨: artstation.com/rustyspannerz
#gameart #3dart #gamedev #art #environmentart
Jamie Macleod retweeted
the antiques roadshow continues - they won't even notice these couple hundred triangles are missing
Jamie Macleod retweeted
Recently got to visit the places that served as inspiration for @_ScreenBurn's Silent Hill: Townfall. Of course I had to get some comparison shots.
Jamie Macleod retweeted
SOE 64 (coming soon)
#indiegame #lowpoly
Jamie Macleod retweeted
ππ₯οΈπ»
Escape from Mutation Station is a short, surreal, and subversive escape room experience releasing on March 31st!
Inspired by games such as OneShot, Inscryption, and Doki Doki Literature Club!
You may encounter occasional gΜΆβα΄tΜ·cΜΈhΜ·βsΜΆ in reaβiΚΕ·ΜΈΝΜΏ.
#solodevsurvivor
Jamie Macleod retweeted
Hard facts about #Cryptica
-Cryptic π€―
-Single Player 1οΈβ£
-Existential Cosmic Horror πͺ
-Lots of Cryptids to find π
-Tons of creepy rabbit holes π
-Set in Antarctica π¦πΆ
-No handholding π€
-UFOs are abundant πΈ
-No micro transactions π²
Wishlist β¬οΈ
store.steampowered.com/app/2β¦
Hard facts about #THRESHOLD
- Single-player
- One level filled with secrets
- Difficulty system affected by country picked
- Eeriness
- Goofiness
- 1h30 of gameplay
- No hand-holding
- No oxygen
- No live service features
- No microtransactions
- A duck
- A grave
- A cataclysm
Jamie Macleod retweeted
Some book props, (and the kerfur book, just a new model not a new kerfur lol)
Jamie Macleod retweeted
2D Shooter Mockup (Timelaps video in the comments) #pixelartist #Pixelart
Jamie Macleod retweeted
En Garde
.@grok can generate low-poly OBJ files, like this simple sword βοΈ.
Just ask Grok to generate a text file and save it as OBJ π. Experimenting with some more complex shapes (and point clouds) atm.
Jamie Macleod retweeted
More games need to take inspiration from Quake's impact effects.
It's so simple, a mesh rotated to face the normal of the impacted surface.
Can always add particles and all afterwards on top of it, but this way you get a sharp visual.
Jamie Macleod retweeted
Thank you to Naughty Dog for sharing some really nice 3d/game dev tip slides here π
slideshare.net/naughty_dog/pβ¦
Jamie Macleod retweeted
Hey folks! I've just published my new environment over on @ArtStationHQ! I'd love for you to go check it out!
#MadeWithSubstance #UnrealEngine5
artstation.com/artwork/qJvbgβ¦






















































