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Hi. We're hiring at my design agency and looking for cracked motion designers, web developers, identity designers, and creatives in general.
Apply here: forms.gle/QFrrKXB3BaFvCdAF8
studioform.ca for now; new site imminent.
Most consider Adobe dated nowadays. And now, people are talking about shifting from Figma because it feels "obsolete".
This year, we built our site in Framer. Now we're thinking about Astro + Keystatic CMS. Maybe a few months later *that* becomes dated.
We're moving too fast.
Ryan is a legend at translating complex weird tech ideas into palatable, cohesive narratives. All with a stellar eye for design and branding. Founder friends, you should hit him up rn while he has capacity!
Is this positioning too cheeky? Bang on? Not cheeky enough? You tell me, copywriters.
For context: STUDIOFORM® helps deep tech and deep science companies build brand identities/strategies that help them raise, attract the right talent, and scale.
studioform.ca
Ryan Antooa retweeted
「デザイナー向いてないかも」って悩んでる方へ。この仕事21年やってても秒でアイデア浮かんでチョチョイのチョイ♪で鼻歌うたいながら提出してるわけじゃなくて、3日考えてもいい案でないしヒーヒー言いながら作ってるし心臓バクバクでメール送信ボタンをクリックしてるから、どうか安心してください
This. This is why designers will be fine. Out of the box, unorthodox, beautiful concepts like these.
Quitting my Adobe subscription today. Pretty wild. Figma – Affinity – Cavalry – Blender is my current creative stack and works well for me, covering print and digital needs. ArtCraft interests me a lot too; we'll see how things go on that front. Times are a' changing.
Insane and hilarious that Adobe has Artcraft, Affinity, Figma, and a slew of other tools all as constantly evolving alternatives and their responses to that are Relight and Turntable lmao
Rarely do I get a print project to work on – so this one's been fun. Sample spread for an archival book we're working on via STUDIOFORM. 🇨🇦
convergence to the mean
when everyone looks at everyone else to decide what to make, we eventually stop making anything of our own.
we copy what works. borrow the language, the aesthetic, the features. we call it learning from the market, following best practices, staying competitive. together, everything starts to feel familiar. polished, interchangeable. nothing wrong. nothing alive.
the mean isn’t necessarily bad. it’s where everything lands when we remove the reasons for it to be different.
numbers are easier to compare than feelings, so we make things that produce numbers. we study what gets attention, then shape ourselves around it. eventually the feedback stops informing the work and starts authoring it. we’re no longer asking what we want to say. we’re asking what will be rewarded for saying.
ai makes this loop frictionless. it can draw from more references than we could see in a lifetime. but access to every perspective isn’t the same as having one. it hasn’t lived a particular life that makes one detail unbearable and another beautiful. when we ask it to choose for us without bringing any intention of our own, we get something plausible, easy to approve.
then we ship it, measure it, copy it, and feed it back into the next round. a tidal wave of mid.
this changes not just the work, but the people making it.
we describe ourselves in categories platforms can distribute and markets understand. designer. founder. creator. pick a niche. build a brand. be consistent. the parts that don’t fit become inconvenient, even when those contradictions might produce our most interesting work. we become easier to classify and harder to tell apart.
i think we need to approach making things more like artists.
an artist develops a perspective through the work. making, noticing, choosing, failing, returning. learning what matters even when nobody else cares. craft gives that perspective a form precise enough for someone else to experience.
the life outside the work matters too. the places you’ve lived, the people you’ve loved, the things you’re embarrassed to care about. these aren’t distractions from having something to say. they’re how you come to have something to say.
we understand this with music, paintings, photographs, movies. we expect a person to be present in the choices. we want to experience something we wouldn’t have encountered without them.
software can do this too.
a piece of software expresses beliefs about how life should feel. what deserves your attention. what you should be free to change. whether a task should feel like paperwork or play. even a small interaction can carry someone’s care, humor, or curiosity.
but we rarely talk about software as a medium. we talk about it as an industry. markets to capture, workflows to optimize, competitors to catch up with. we add a feature because someone else has it, without asking whether it belongs. products accumulate the same parts and lose what made them worth choosing.
underneath the branding, it’s all the same thing.
artists learn from others too. the question is whether you’re absorbing those influences into a point of view, or using them to avoid developing one.
what are you trying to let someone feel, understand, or do? why this particular shape? what have you noticed that the existing tools don’t seem to notice?
those questions don’t have answers you can borrow from a competitor’s roadmap.
if we can make almost anything, deciding what deserves to exist becomes more important, not less. speed gives us more chances to exercise judgment. it doesn’t remove the responsibility.
i don’t want a world where every person becomes a more efficient distributor of the same ideas. i want people to use these tools to go further into what they actually care about. to make things specific enough that we can feel someone behind them.
what is the point of everyone being able to make something, if we all end up making the same thing?























