Rob (@shapeformer) header
Rob (@shapeformer) profile picture

My gaming history: PC, Colecovision, NES 8bit, 🔥TG16🔥, SMS, Genesis, SNES, 3DO, Saturn, Playstation 1, PC, Gamecube, PC, 360, ONE, Switch, XS, Legion Go, PC

Joined November 2020
Photo by Rob (@shapeformer)Photo by Rob (@shapeformer)Photo by Rob (@shapeformer)Photo by Rob (@shapeformer)Photo by Rob (@shapeformer)Photo by Rob (@shapeformer)Photo by Rob (@shapeformer)Photo by Rob (@shapeformer)Photo by Rob (@shapeformer)Photo by Rob (@shapeformer)
Doesn’t feel right to say “happy” #N7Day this year, but I’m optimistic that Mass Effect will live on! When Mass Effect makes its triumphant return, it will be thanks to the outpouring of love from players around the world. Thank you for sharing what it means to you.
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Unbound by AlmightySE is available now in the Creations menu! Unbound is a story-driven questline told across seven quests, blending horror, combat, and the story of Leona, the new owner of Frontier Mining. It contains over 1200 voice-acted lines of dialogue, a new companion, two new player homes, and more. More info: beth.games/4BKoByT
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Didn't know about discs going away... Didn't know about Kojima... Didn't know Wolverine's budget... Didn't know about Laufey getting delayed...
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Replying to @GameOverThirty
The accounting makes a lot more sense if you expect 100M Game Pass subscribers. They thought endless content would attract endless subscribers, but it turns out this type of gamer is finite and so is their time and money.
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RUMOR 🚨 XBOX pórtatil NEXT-GEN Chip y Specs Nuevos datos de The Phawx señalan que Microsoft ha financiado una variante customizada del chip Medusa Halo de AMD (Zen6C + 24 CUs RDNA5). Frente a la PS6 Portable (16 CUs RDNA5) y la futura Steam Deck (AMD Z3 / Zen6 + RDNA4m), la apuesta de Xbox destaca por dos claves arquitectónicas: 1️⃣ Modo Portátil ("Wide & Slow"): Operar una GPU más ancha a menor frecuencia y voltaje rinde mucho mejor por vatio consumido, optimizando la batería. 2️⃣ Modo Docked: Al conectar la consola a la corriente y subir el TDP, 24 CUs RDNA5 ofrecerán un rendimiento de nivel sobremesa. Valve habría intentado acceder al chip Canis de Sony, pero Sony no aceptó, así que tras su negativa dependerá del chip Z3 estándar de AMD. Microsoft, por su parte, pagará el coste de un silicio custom más ambicioso.
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Calllllled it He also blocked me today. Good. Next time be ethical. I’m glad that someone with ethics exists in @JezCorden @MikeyJayRaymond @asha_shar @ballmatthew @guywelch2000 @aarongreenberg @CoalitionGears What went on here is really bad. I dont have a problem with Ethan but Jason I felt was done in a particular way it felt piling on. This was heavy handed and all the ppl involved like @_Tom_Henderson_ really didn’t consider the devs. You think they had a good week reading this ? And going on and on and on? Exclusives is XBOX right and as a fan from day one I want what was always something I built my 1700 games on. This was also double downed by @XboxP3 at Bethesda roundtable for exclusives. Please stop punishing XBOX and its fans for wanting exclusives.
Jason "backpedal" Schreier attempting to talk his way out of being wrong about Gears E-Day's $500M budget, by only adding the actual context now. "It's not his fault. It's our interpretation that was wrong" ahhhh mentality... Lol, lmao even.
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Harsh Sunday for the haters. Let’s hear the excuses lol. Gears E Day cost was not 500 million - @JezCorden was indeed correct Always go with the certified sources
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So many people online don't understand why platform exclusives for Xbox are more important than a few extra units a game can sell by going multiplatform. Could Gears, God of War & Mario sell more by going multiplatform? Yes, but there is a bigger picture for exclusives
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Rob retweeted
His point is that Microsoft let information leak showing an incorrect and inflated cost, so that the public doesn't crucify then when start laying people off at the Coalition. They do need to understand that we know, we aren't stupid, and we will be furious if harm Coalition!
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The problem is these guys like Danny Parris Ryan is they want to tell you how to think and to accept things that are in fact bad for you as a XBOX fan. Putting XBOX games on ps5 for 2 years put XBOX in the position it is in. Thats not even debatable at this point, XBOX has signs of life because they are fighting back and things like Gears E Day is exclusive. The hysteria and charged up week is because the game is exclusive. It’s been out now for 3 and half weeks and it’s still at a fever pitch with very timed and fake news being pushed. Doom and gloom is being pushed because they want to literally kill off XBOX. So while this is all crazy the silver lining is XBOX has ASHA and Matthew Ball and they are making waves and they really going to turn this on its head. XBOX is the place to be. Unlike the trio of fake XBOX fans that placate doom and gloom, I’m saying buy all in on XBOX and if you are on the fence also buy in XBOXTIMDOG ON XBL
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Don’t use this website any more (thank god, my life is genuinely so much better you have no idea), but I thought I’d hop on just to say how insane it is that Gears of War: E-Day is somehow my favourite game of the year so far, I’ve played it through like three times since launch
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Nintendo has multiple failed consoles they never forfeited their exclusive IP. And these influencers and journos demanding Xbox to give in? Why is it okay for Nintendo or PlayStation to retain exclusives no matter of cost, layoffs and expectations but for Xbox they don’t have that same privilege to release Xbox games only on Xbox ?
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Crazy to see actually media propaganda to make exclusivity seem like a failure. It's one exclusive! It will contribute as one of many down the line.
This week, Mat Piscatella joins us to discuss the impact of Wolverine, Switch 2's numbers and how Gears of War made ‘no difference’ to Xbox sales. Plus, we chat with EA legend Bing Gordon and accessibility expert Jenna ‘Jennisary’. It's a big one. thegamebusiness.com/p/wolver…
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I get that people do not want to hear it, but the video game industry has been shaped almost entirely into a US letter grade system over the years due to score inflation like this chart is...quite close to accuate, at least per public perception and how people react to scores when given (we can uh, avoid the GPA calcuation) There are tweaks certainly. I'd throw an A+ in there, and anything above a 90 is probably a flat A in most people's view. I'd make 60 a D- but yes, like in school, anything under a 60 is almost certainly a failure. Things like 2s don't even functionally work most of the time. If a studio releases a AAA game that lands a 60 across the board, it is likely in some pretty serious danger. This is not how things work in movie or TV scoring I do think the focus is narrowing too much, even with this scale reference. It at least feels like 90% of big releases this year are between like an 84-89
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Will it be available outside of Steam?
Face the armies of Light and become the nightmare they fear! Angelfall is a roguelike reverse-horror game, you play as powerful Archdemon, slaughter hordes of humans, harvest their souls, and discover devastating synergies. Grow stronger, unlock new powers, and conquer the Light.
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I've never played any GTA game and I know I'm not the only one.
thousand percent true
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How are you gonna quote me, but now allow me to reply? Some would buy it, even with it timed some people went to buy it. The more exclusives there are, the more reason there is to buy the console.
They wouldn't buy it. It would be used for the console wars and they'll say they will b uy it when it goes on sale like 15 or $20.
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This poster is mistaken that or the Ai he used. FSR 4.1 lite is only for APUs, it is not the same as the RDNA2 version. Also, the Series consoles will have their own version, different from both.
AMD detalla las diferencias técnicas de FSR 4.1 según la plataforma y la arquitectura AMD ha publicado una aclaración pormenorizada sobre las distintas variantes de su tecnología de reescalado FSR 4.1, explicando las razones detrás de sus diferentes niveles de rendimiento y calidad en función de la plataforma y la arquitectura del hardware. La compañía anunció recientemente FSR 4.1 para propietarios de tarjetas gráficas Radeon RX 6000 y consolas Xbox Series X/S. Sin embargo, AMD subraya que esta versión no es idéntica a la que se utiliza en las tarjetas basadas en la arquitectura RDNA 4 (serie RX 9000), debido a las instrucciones, formatos y aceleradores específicos disponibles en cada generación de hardware. La evolución tecnológica de FSR 4.1 comenzó con su lanzamiento inicial junto a las tarjetas RX 9000, que aprovechan instrucciones FP8 exclusivas de esa arquitectura para ofrecer el máximo rendimiento. Posteriormente, AMD colaboró con PlayStation para desarrollar una versión más ligera basada en instrucciones INT8, la cual se implementó en el PS5 Pro bajo el nombre de PSSR 2.0 y más tarde se adaptó para las tarjetas RX 7000. Para el PS5 original, se creó QSSR, una variante que utiliza instrucciones FP16 más antiguas. La versión de FSR 4.1 recién anunciada para las RX 6000 y Xbox Series X/S también emplea instrucciones INT8, pero se trata de una implementación modificada y más ligera en comparación con la que reciben las RX 7000 y el PS5 Pro. Según la explicación de AMD, la jerarquía de calidad y rendimiento de FSR 4.1 es la siguiente: * Radeon RX 9000 (RDNA 4): Utiliza instrucciones FP8, ofreciendo la mejor calidad y rendimiento. * Radeon RX 7000 y PS5 Pro (PSSR 2.0): Basado en INT8, sin reducciones significativas en la calidad. * Radeon RX 6000 y Xbox Series X/S: También utiliza INT8, pero de forma más limitada y optimizada para este hardware. * PlayStation 5 original (QSSR): Depende de instrucciones FP16 más antiguas, lo que resulta en un rendimiento y calidad inferiores. A pesar de compartir el nombre FSR 4.1, AMD enfatiza que las diferencias técnicas entre estas variantes son significativas y están estrechamente ligadas a las capacidades de cada arquitectura de hardware. Fuente en sitios como AnandTech, Tom's Hardware, Gamers Nexus, Wccftech, Digital Foundry para obtener análisis técnicos detallados y comparativas
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Replying to @bioware @YunieIam
Please @Xbox @asha_shar @satyanadella save BioWare by acquiring them. 🙏
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