spimort (@spimortdev) header
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Indie Developer Youtube: https://xitter.gq/t.co/EKbwQPu0pa Github: https://xitter.gq/t.co/LApDAesNDK TerraBrush: https://xitter.gq/t.co/wz8fhTdr5N

Québec
Joined August 2014
A NEW version of TerraBrush is out ! 🥳 And with that, a NEW tutorial video on youtube! Is it christmas or what? Links in the comments 👇 (Give it few days on the asset store to get updated, download also available on github) #GodotEngine #gamedev #indiedev
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I'm about to add Texture mask with a Gradient in TerraBrush, to have more control on the texture you paint #godotengine #gamedev #indiedev
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GPU based painting (compute shader) seems pretty promising for TerraBrush! It's just an experiment but still so far it's good! #godotengine #gamedev #indiedev
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I've been working on chunking the clipmap mesh for TerraBrush and I get good results so far, I'm happy! Of course, the tradeoff is a little bit more draw calls but I don't think it's that bad. #godotengine #gamedev #indiedev
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Replying to @rfleury
It was a debug build, but apparently not with enough info I did change something in my build targets and now it works just fine! Really an awesome software One last question, I created a project file, but it seems like I'm unable to target an executable that is in my ENV paths?
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Idk if I'm doing something wrong with raddbg, I might need a crash course, it's the first time I try it. So far, it loads SOOOO fast (love it)! Breakpoints hits, first try! But my vars are always either to default value (ex. 0 for int), or not available Am I crazy @rfleury ?
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