spimort retweeted
Lexispell just released 🥳
My cozy roguelike word game with a physics twist is out on Steam and Itch! 🔥
Merge letters, pick cool upgrades and spell long words ✨
I hope you’ll enjoy 💖
spimort retweeted
Order up! The second development snapshot for #GodotEngine 4.7 is served! 🍲
Copy/paste support for section/category properties, 64-bit WebAssembly, Apple HDR support, and more are ready for testing; get it while it's hot!
godotengine.org/article/dev-…
spimort retweeted
Godot and blender is also ok
I AM LOOKING FOR HELP (paid position):
* I need help with Unity / Unreal -- I want to revamp and recreate / change my scenes and i want to create a whole universe here.
If you know anyone / you want to do this, let me know, this would be a longer term relationship.
IF THIS SOUNDS GOOD: Fill this in -- docs.google.com/forms/d/e/1F…
spimort retweeted
#Godot 4.6 is out, and all about your flow!
This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6…
spimort retweeted
#gamedev #godot #GodotEngine
𝓖𝓸𝓭𝓸𝓽𝓔𝓷𝓰𝓲𝓷𝓮
First grass with TerraBrush...
Hehehe! I look like I'm just
starting as a child.✌😁✌
github.com/spimort/TerraBrus…
spimort retweeted
#gamedev #godot #GodotEngine
𝓖𝓸𝓭𝓸𝓽𝓔𝓷𝓰𝓲𝓷𝓮 @godotengine
Finally, a serious plugin for Godot.
It also has no issues with the 4.6.beta version
compiled by me (updated today from GITHUB)
✌😁✌
github.com/spimort/TerraBrus…
spimort retweeted
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community 💙
youtube.com/watch?v=7ZwEmxih…
spimort retweeted
Realistic human shaders for Godot, free under MIT License:
github.com/matmadness/HumanS…
#GodotEngine #Godot4 #Shaders
spimort retweeted
Just a few more hours left to get the Early Bird Pass! Get your tickets 🎟️ to @GodotFest now!
Final day to catch the #GodotFest early bird discount!
spimort retweeted
The .NET team managed to create a prototype running C# on the Web. There’s still a lot of work and testing to do, but we are getting there!
godotengine.org/article/live…
spimort retweeted
After 18 months of gestation, Godot and SwiftUI had a baby!
Xogot is out now on the AppStore:
spimort retweeted
I've finally released my first game, Walter Walnut :)
Took about 10x longer to make than planned lol
It's on steam for $2.99 - store.steampowered.com/app/1…
#madewithunity #gamedev #indiedev
spimort retweeted
Our demo is live! Go play it! 🤗
We are beyond excited to announce that the DEMO of our game #Koira is now live on Steam! Befriend a little puppy and venture through a magical forest together, but be wary of lurking dangers 🐕🦺
#IndieGame #GodotEngine
spimort retweeted
The first Learn with Kenney premieres in 100 minutes! I'm very excited about this and would love to hear what you think :)
youtube.com/watch?v=3xr5gztI…
spimort retweeted
started a podcast where I interview friends who make games using #GodotEngine
it's been really fun, especially given the fact that I've been meaning to find out more about their stories, projects and skills!
Look forward to weekly episodes from now on🎙️
another week, another episode!
[ep2] 12 games released in 3 years with @DaisyGames3
open.spotify.com/episode/411…
#gamedev #GodotEngine
spimort retweeted
I've finally finished the Terrain3D advanced usage tutorial. Thanks for your patience. These take a long time to make. Video link in 🧵.
#screenshotsaturday #madewithgodot #GodotEngine
spimort retweeted
I spent a decade of my life creating game assets, the result is a lot of game assets. They're free, no ads, no tracking, no registration, no subscription, no permission needed, no need for attribution and suited for any use including commercial.
gameassets.com
spimort retweeted
I've open-sourced the entire 3D multiplayer card game I've been working on recently in Godot! Anyone can now use it as a reference, or copy it, for their own card games.
Available at github.com/rametta/Pali

























