Replying to @LukeParkerDev
please add docs on it, tried using opus but it didn't quite capture good ui for an app i'm building but I couldn't get quite the crisp of the ui, i switched to tauri
Replying to @thdxr
Ew chrome? We need one from anomaly quickly please
One uses opencode font
Try it: kudzu.site
Or install it with Homebrew:
𝚋𝚛𝚎𝚠 𝚒𝚗𝚜𝚝𝚊𝚕𝚕 --𝚌𝚊𝚜𝚔 𝚜𝚝𝚛𝚒𝚗𝚐𝚜𝚊𝚎𝚎𝚍/𝚝𝚊𝚙/𝚔𝚞𝚍𝚣𝚞
Code: github.com/Stringsaeed/kudzu
Already on Espanso? It imports your library.
I could never recommend a text expander to my non-technical friends.
So I built one I could.
Kudzu: text shortcuts and clipboard history for your Mac.
Free and open source.
Replying to @argent_ai_
@argent_ai_ when you can share #CloseTheLoop results? 👀
Replying to @avec
I don't use mail on desktop or mail on iPhone, or gmail,
clean and well designed and well thought about the user, thank you for such a product
How it works: every match is its own cloudflare Durable Object, and it's the only place both fleets exist. Browsers just send "fire A7" and get back a view with the enemy ships stripped out.
The rules are one pure function, property-tested so no view leaks a ship.
Stack: @typescript and @EffectTS_ end to end, React, @Cloudflare Workers + Durable Objects + D1, deployed with @anomalyco's SST, alongside @vite_js's Vite+.
MIT: github.com/Stringsaeed/sonar
I made Battleship you can play against a real person in your browser.
Send a friend a link or hit Quick Match. No sign-up, no install, and a laptop can play a phone.
30 seconds a shot. Miss the clock and you auto-miss.
▸ sonar.saeed.sh
wrote a technical how "ai" and I built this game and worth to read (I think)
check it here:
stringsaeed.com/blog/pewpew-…
inspired heavily by @leerob leerob.com/ai
Before AI agents, an iPhone game drawn entirely on the GPU would've taken me a couple of years.
This one took a couple of hours of agent work.
PewPew is live 🚀
30 levels. 3 bosses. Every pixel on WebGPU. 100% TypeScript.
Play it in your browser 👇
pewpew.saeed.sh
Replying to @jamesvclements
Love it, has personality and character
Works well on desktop, need some handling on touch base devices, it has one specific issue gesture doesn’t work while scroll is enabled for the whole screen
Replying to @iwoplaza
on the way github.com/Stringsaeed/pewpe…
first look I found out compiling the code on runtime using typegpu would increase startup time with no effect on the actual game performance
then I (my ai agent) found out that we can run the shaders generation on build time found out that is a very good addition.
thank you for amazing work







