Fullstack Software Engineer (TypeScript) | Learning Godot & Blender | DevOps & Homelab Hobbyist | Anti-AI Slop

Joined October 2022
AI bros are so desperate to try and show you how perfect their "creations" are that they completely lose the plot. Imperfection from HUMANS is what people connect to. That's where brand loyalty is built - through the stories of the people behind these imperfections.
1
98
Replying to @firefox
This is just the right amount of cheesy.
14
What did Valve do this guy...
Epic Games boss Tim Sweeney doubled down on his severe criticism of Valve, calling Steam’s AI content disclosure a “political act.” bit.ly/4jHenJg
41
DonTheDeveloper retweeted
A somewhat common but strange response to the consumer request for AI disclosures on products is to suggest that if you did this, you should have to disclose all sorts of other things (how many people worked on the product, what other software you used, what hardware it was made on, etc.) I can understand that some people don't like the idea of having AI disclosures, so they immediately try to think of arguments against it. But respectfully, this one makes no sense. Product labeling requirements are driven by demand, either from consumers or from competitors. There is no significant cross-section of the public asking to know if a game was made on machines with AMD or Intel hardware. There is no significant cross-section of the industry demanding that their competitors list whether or not they used Adobe Premier. Product labeling is not about giving you a complete set of information about how a product was made. It's about giving the consumer information that a significant number of them might want to know before making a purchase. Which ones of these get codified can be driven by consumer demand, competitor demand, or - most commonly - a combination of the two. This is not weird. It's good, actually. And it's especially good if an industry takes proactive steps to voluntarily label their products accurately, because then they avoid the inevitable alternative, which is that the consumer demand for the missing labeling produces a political movement which ends with mandatory labeling designed by a political body.
85
110
7
1,407
67,014
DonTheDeveloper retweeted
Maybe we should delete the 99% of stuff that is just wasteful and friction-causing, the main purpose of which seems just to be to increase attack surface. xitter.cf/unusual_whales/status/…
OpenAI CEO Sam Altman: "I don't even know a dramatic enough word to use… models can find bugs that are outside of the normal threat model of what we think a hacker can do… hardware-level, insane stuff… I no longer think we're gonna be able to just patch all the bugs."
28
32
4
973
42,831
Replying to @MikeWithAHotDog
Nice! I find it just fun to work with.
1
10
Replying to @jonzzy
Wait this looks really good
2
1,285
Replying to @corhoonx
It really is! I'll try not to lol
10
I'm just starting to get used to the very basics of Godot & Blender and now I want to learn pixel art. I need to focus up, but gamedev is REALLY fun!
2
3
197
Replying to @SavixIrL
I don't know either!
147
Do you mean a tag that mentions AI was used? Didn't you say this? "Developers who are getting value from AI should speak up." That was 5 days ago. You can't even stay consistent with what you preach. Do you understand why people don't respect you anymore?
4
2
219
7,357
Aw, they're taking their first baby steps to learn programming 🥹
PRO TOP Do not create Skills with markdown files, you should be creating Skills with deterministic scripts
1
1
147
I've ganked hundreds of these guild members only to be swarmed by hundreds more. This guild truly is massive.
6
542
WHY DID NO ONE TELL ME ABOUT THE INDIE WEB COMMUNITY!?
139
Replying to @Steam
There's too much AI slop to go through all of this.
5
119
Replying to @TimSweeneyEpic
Is your goal to have as many people as possible not respect you? I don't get this self-humiliation ritual.
2
70
Developers
We need a slang term for developers who write code without AI. What are we calling them?
1
137
Replying to @bluesky
Do you really not know your audience?
1
46
10,094