tonehack (@tonehackRL) header
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Traditional roguelikes enthusiast, low-effort Twitter user. Host of the Ascension Run roguelikes podcast. Perhaps best known for my NetHack Let's Play series.

The Dungeons of Doom
Joined October 2017
Photo by tonehack (@tonehackRL)Photo by tonehack (@tonehackRL)Photo by tonehack (@tonehackRL)Photo by tonehack (@tonehackRL)Photo by tonehack (@tonehackRL)Photo by tonehack (@tonehackRL)Photo by tonehack (@tonehackRL)Photo by tonehack (@tonehackRL)Photo by tonehack (@tonehackRL)Photo by tonehack (@tonehackRL)
Just rolled credits on Blue Prince, this is a great puzzle game. But I'm feeling very mixed about whether the game needed any roguelike mechanics at all. And this game desperately needs the ability to save during runs, my last two runs were 2+ hours each.
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There's still a lot of stuff I want to do in-game so I'll be playing more over the next few days.
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Ultima Ratio Regum 0.11 devlog #29 is now live! Procedurally generating riddles, which *rhyme*, and are solvable: markrjohnsongames.com/2025/0… #gamedev #indiedev #roguelike #screenshotsaturday
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Turn-based Doom? Yes, it’s real. And now, you can take it anywhere. Jupiter Hell is out NOW on Nintendo Switch! #NintendoSwitch #JupiterHell #Roguelike #IndieGame
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It was cool learning how Dungeonmans' Battle Poultry skill system was in part based on SaGa Frontier's monster absorption system (Roguelike Radio Ep. 158, 43m53s). SaGa Frontier was one of my favorite games as a kid and throughout high school. roguelikeradio.com/2025/01/e…
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A brief summary for those curious: In Dungeonmans, your battle poultry can eat steaks that enemies drop on death, to gain some of their attributes and learn their abilities, and this can also change what your battle poultry looks like. (Battle poultry are like pets or familiars)
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In SaGa Frontier, at the end of a battle your monster-type allies can absorb defeated enemy monsters, and they learn their skills and eventually transform into that type of monster, gaining its attributes
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Happy Holidays, mercenaries! 0.8.5 OBT IS OUT Some of the changes: • WIPE • AI overhaul • New items and new item mechanics • 3 new Main Belt asteroids • Very early gamepad support • QoL changes and bug fixes #roguelike #turnbased #gamedev
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I haven't seen this posted anywhere except for their official discord, but Shiny Shoe says it has "no plans for content updates on the horizon" for Inkbound and is refocusing to work on a new game. Servers will remain online for the foreseeable future.
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"The very short version is that Inkbound didn't manage to hit the sales numbers we needed it to for ongoing support, and that combined with the current state of the game industry put us in a place as a studio where we needed to rapidly refocus."
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Inkbound is a cool game. I can't help but wonder what the alternate timeline looks like where they didn't try to make it a live service game. For me, those elements were a distraction and detracted from the good parts of the game.
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tonehack retweeted
Great news for our ancestors: Nuclear Throne is going to be archived by the Netherlands Institute for Sound and Vision, together with the other Vlambeer games and Minit, Dustbiters, and Disc Room!
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There's a "Best Patch Notes Bundle" that includes Dwarf Fortress and Caves of Qud 😂 store.steampowered.com/bundl…
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I've played a ton of The Bazaar over the past two weeks, and even though there are *a lot* of things I don't like about the game, I'm enjoying the core gameplay. But I think even more than that, every now and then I like playing a game that is popular and has an active community.
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And being able to follow discussions, track how the meta shifts, share experiences with friends; can all really enhance the overall experience, elevating a game that I may not have played much of otherwise.
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Hey! I've announced my next game and I am asking for money already so I can finish making it. :) backerkit.com/c/projects/mic…
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